Merge pull request #2807 from jlewin/design_tools

Remove rendering workaround
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johnlewin 2017-12-26 15:11:47 -08:00 committed by GitHub
commit aa11cfebcd
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@ -632,13 +632,6 @@ namespace MatterHackers.MeshVisualizer
private void Draw_GlOpaqueContent(object sender, DrawEventArgs e)
{
List<IObject3D> transparentMeshes = new List<IObject3D>();
// TODO: Adding in to test out how editing InteractiveScene roots might work. Remove/adjust after discussing
if (scene.Mesh != null)
{
GLHelper.Render(scene.Mesh, scene.WorldColor(), scene.Matrix, RenderTypes.Shaded);
}
foreach (var object3D in scene.Children)
{
DrawObject(object3D, transparentMeshes, false, e);