Merge pull request #2807 from jlewin/design_tools
Remove rendering workaround
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commit
aa11cfebcd
1 changed files with 0 additions and 7 deletions
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@ -632,13 +632,6 @@ namespace MatterHackers.MeshVisualizer
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private void Draw_GlOpaqueContent(object sender, DrawEventArgs e)
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{
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List<IObject3D> transparentMeshes = new List<IObject3D>();
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// TODO: Adding in to test out how editing InteractiveScene roots might work. Remove/adjust after discussing
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if (scene.Mesh != null)
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{
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GLHelper.Render(scene.Mesh, scene.WorldColor(), scene.Matrix, RenderTypes.Shaded);
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}
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foreach (var object3D in scene.Children)
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{
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DrawObject(object3D, transparentMeshes, false, e);
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