diff --git a/PartPreviewWindow/View3D/MeshViewerWidget.cs b/PartPreviewWindow/View3D/MeshViewerWidget.cs index 00054e60e..2e2086ed6 100644 --- a/PartPreviewWindow/View3D/MeshViewerWidget.cs +++ b/PartPreviewWindow/View3D/MeshViewerWidget.cs @@ -632,13 +632,6 @@ namespace MatterHackers.MeshVisualizer private void Draw_GlOpaqueContent(object sender, DrawEventArgs e) { List transparentMeshes = new List(); - - // TODO: Adding in to test out how editing InteractiveScene roots might work. Remove/adjust after discussing - if (scene.Mesh != null) - { - GLHelper.Render(scene.Mesh, scene.WorldColor(), scene.Matrix, RenderTypes.Shaded); - } - foreach (var object3D in scene.Children) { DrawObject(object3D, transparentMeshes, false, e);