From 48a2471b830d242466c39f779eae93843cd799eb Mon Sep 17 00:00:00 2001 From: John Lewin Date: Tue, 26 Dec 2017 14:52:49 -0800 Subject: [PATCH] Remove rendering workaround - Issue MatterHackers/MCCentral#2249 Discuss options for editing IObject3D elements --- PartPreviewWindow/View3D/MeshViewerWidget.cs | 7 ------- 1 file changed, 7 deletions(-) diff --git a/PartPreviewWindow/View3D/MeshViewerWidget.cs b/PartPreviewWindow/View3D/MeshViewerWidget.cs index 00054e60e..2e2086ed6 100644 --- a/PartPreviewWindow/View3D/MeshViewerWidget.cs +++ b/PartPreviewWindow/View3D/MeshViewerWidget.cs @@ -632,13 +632,6 @@ namespace MatterHackers.MeshVisualizer private void Draw_GlOpaqueContent(object sender, DrawEventArgs e) { List transparentMeshes = new List(); - - // TODO: Adding in to test out how editing InteractiveScene roots might work. Remove/adjust after discussing - if (scene.Mesh != null) - { - GLHelper.Render(scene.Mesh, scene.WorldColor(), scene.Matrix, RenderTypes.Shaded); - } - foreach (var object3D in scene.Children) { DrawObject(object3D, transparentMeshes, false, e);