Make lots of objects use the center and height maintainer (for consistency)
This commit is contained in:
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77ebe6ab09
commit
6e8b7386c8
22 changed files with 485 additions and 572 deletions
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@ -73,59 +73,54 @@ namespace MatterHackers.MatterControl.DesignTools
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{
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using (RebuildLock())
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{
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var aabb = this.GetAxisAlignedBoundingBox();
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this.Children.Modify(list =>
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using (new CenterAndHeightMantainer(this))
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{
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this.Children.Modify(list =>
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{
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list.Clear();
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});
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var brailleLetter = new BrailleObject3D()
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{
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TextToEncode = Letter.ToString(),
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BaseHeight = BaseHeight,
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};
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brailleLetter.Rebuild(null);
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this.Children.Add(brailleLetter);
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var brailleLetter = new BrailleObject3D()
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{
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TextToEncode = Letter.ToString(),
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BaseHeight = BaseHeight,
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};
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brailleLetter.Rebuild(null);
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this.Children.Add(brailleLetter);
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var textObject = new TextObject3D()
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{
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PointSize = 46,
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Color = Color.LightBlue,
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NameToWrite = Letter.ToString(),
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Height = BaseHeight
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};
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var textObject = new TextObject3D()
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{
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PointSize = 46,
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Color = Color.LightBlue,
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NameToWrite = Letter.ToString(),
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Height = BaseHeight
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};
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textObject.Invalidate(InvalidateType.Properties);
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IObject3D letterObject = new RotateObject3D(textObject, MathHelper.Tau / 4);
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letterObject = new AlignObject3D(letterObject, FaceAlign.Bottom | FaceAlign.Front, brailleLetter, FaceAlign.Top | FaceAlign.Front, 0, 0, 3.5);
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letterObject = new SetCenterObject3D(letterObject, brailleLetter.GetCenter(), true, false, false);
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this.Children.Add(letterObject);
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textObject.Invalidate(InvalidateType.Properties);
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IObject3D letterObject = new RotateObject3D(textObject, MathHelper.Tau / 4);
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letterObject = new AlignObject3D(letterObject, FaceAlign.Bottom | FaceAlign.Front, brailleLetter, FaceAlign.Top | FaceAlign.Front, 0, 0, 3.5);
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letterObject = new SetCenterObject3D(letterObject, brailleLetter.GetCenter(), true, false, false);
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this.Children.Add(letterObject);
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var basePath = new RoundedRect(0, 0, 22, 34, 3)
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{
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ResolutionScale = 10
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};
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var basePath = new RoundedRect(0, 0, 22, 34, 3)
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{
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ResolutionScale = 10
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};
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IObject3D basePlate = new Object3D()
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{
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Mesh = VertexSourceToMesh.Extrude(basePath, BaseHeight),
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Matrix = Matrix4X4.CreateRotationX(MathHelper.Tau / 4)
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};
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IObject3D basePlate = new Object3D()
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{
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Mesh = VertexSourceToMesh.Extrude(basePath, BaseHeight),
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Matrix = Matrix4X4.CreateRotationX(MathHelper.Tau / 4)
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};
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basePlate = new AlignObject3D(basePlate, FaceAlign.Bottom | FaceAlign.Back, brailleLetter, FaceAlign.Bottom | FaceAlign.Back);
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basePlate = new SetCenterObject3D(basePlate, brailleLetter.GetCenter(), true, false, false);
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this.Children.Add(basePlate);
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basePlate = new AlignObject3D(basePlate, FaceAlign.Bottom | FaceAlign.Back, brailleLetter, FaceAlign.Bottom | FaceAlign.Back);
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basePlate = new SetCenterObject3D(basePlate, brailleLetter.GetCenter(), true, false, false);
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this.Children.Add(basePlate);
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IObject3D underline = CubeObject3D.Create(basePlate.XSize(), .2, 1);
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underline = new AlignObject3D(underline, FaceAlign.Bottom, brailleLetter, FaceAlign.Top);
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underline = new AlignObject3D(underline, FaceAlign.Back | FaceAlign.Left, basePlate, FaceAlign.Front | FaceAlign.Left, 0, .01);
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this.Children.Add(underline);
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if (aabb.ZSize > 0)
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{
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// If the part was already created and at a height, maintain the height.
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PlatingHelper.PlaceMeshAtHeight(this, aabb.MinXYZ.Z);
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IObject3D underline = CubeObject3D.Create(basePlate.XSize(), .2, 1);
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underline = new AlignObject3D(underline, FaceAlign.Bottom, brailleLetter, FaceAlign.Top);
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underline = new AlignObject3D(underline, FaceAlign.Back | FaceAlign.Left, basePlate, FaceAlign.Front | FaceAlign.Left, 0, .01);
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this.Children.Add(underline);
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}
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}
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@ -101,169 +101,164 @@ namespace MatterHackers.MatterControl.DesignTools
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{
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using (RebuildLock())
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{
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var aabb = this.GetAxisAlignedBoundingBox();
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this.Children.Modify(list =>
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using (new CenterAndHeightMantainer(this))
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{
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this.Children.Modify(list =>
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{
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list.Clear();
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});
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var brailleText = TextToEncode;
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if (UseGrade2)
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{
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brailleText = BrailleGrade2.ConvertString(brailleText);
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}
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var brailleText = TextToEncode;
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if (UseGrade2)
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{
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brailleText = BrailleGrade2.ConvertString(brailleText);
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}
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double pointSize = 18.5;
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double pointsToMm = 0.352778;
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IObject3D textObject = new Object3D();
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var offest = 0.0;
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double pointSize = 18.5;
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double pointsToMm = 0.352778;
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IObject3D textObject = new Object3D();
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var offest = 0.0;
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TypeFacePrinter textPrinter;
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if (RenderAsBraille)
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{
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textPrinter = new TypeFacePrinter(brailleText, new StyledTypeFace(typeFace, pointSize));
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}
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else
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{
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textPrinter = new TypeFacePrinter(brailleText, new StyledTypeFace(ApplicationController.GetTypeFace(NamedTypeFace.Liberation_Mono), pointSize));
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}
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foreach (var letter in brailleText.ToCharArray())
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{
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IObject3D letterObject;
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TypeFacePrinter letterPrinter;
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TypeFacePrinter textPrinter;
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if (RenderAsBraille)
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{
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letterPrinter = new TypeFacePrinter(letter.ToString(), new StyledTypeFace(typeFace, pointSize));
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var scalledLetterPrinter = new VertexSourceApplyTransform(letterPrinter, Affine.NewScaling(pointsToMm));
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// add all the spheres to letterObject
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letterObject = new Object3D();
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var vertexCount = 0;
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var positionSum = Vector2.Zero;
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var lastPosition = Vector2.Zero;
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// find each dot outline and get it's center and place a sphere there
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foreach (var vertex in scalledLetterPrinter.Vertices())
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{
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switch (vertex.command)
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{
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case Agg.ShapePath.FlagsAndCommand.Stop:
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case Agg.ShapePath.FlagsAndCommand.EndPoly:
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case Agg.ShapePath.FlagsAndCommand.FlagClose:
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case Agg.ShapePath.FlagsAndCommand.MoveTo:
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if (vertexCount > 0)
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{
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var center = positionSum / vertexCount;
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double radius = 1.44 / 2;// (center - lastPosition).Length;
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var sphere = new HalfSphereObject3D(radius * 2, 15)
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{
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Color = Color.LightBlue
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};
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sphere.Translate(center.X, center.Y);
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letterObject.Children.Add(sphere);
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}
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vertexCount = 0;
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positionSum = Vector2.Zero;
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break;
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case Agg.ShapePath.FlagsAndCommand.Curve3:
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case Agg.ShapePath.FlagsAndCommand.Curve4:
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case Agg.ShapePath.FlagsAndCommand.LineTo:
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vertexCount++;
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lastPosition = vertex.position;
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positionSum += lastPosition;
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break;
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}
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}
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textPrinter = new TypeFacePrinter(brailleText, new StyledTypeFace(typeFace, pointSize));
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}
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else
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{
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letterPrinter = new TypeFacePrinter(letter.ToString(), new StyledTypeFace(ApplicationController.GetTypeFace(NamedTypeFace.Liberation_Mono), pointSize));
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var scalledLetterPrinter = new VertexSourceApplyTransform(letterPrinter, Affine.NewScaling(pointsToMm));
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letterObject = new Object3D()
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{
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Mesh = VertexSourceToMesh.Extrude(scalledLetterPrinter, 1),
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Color = Color.LightBlue
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};
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textPrinter = new TypeFacePrinter(brailleText, new StyledTypeFace(ApplicationController.GetTypeFace(NamedTypeFace.Liberation_Mono), pointSize));
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}
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letterObject.Matrix = Matrix4X4.CreateTranslation(offest, 0, 0);
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textObject.Children.Add(letterObject);
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offest += letterPrinter.GetSize(letter.ToString()).X * pointsToMm;
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}
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// add a plate under the dots
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var padding = .9 * pointSize * pointsToMm / 2;
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var size = textPrinter.LocalBounds * pointsToMm;
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// make the base
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var basePath = new VertexStorage();
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basePath.MoveTo(0, 0);
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basePath.LineTo(size.Width + padding, 0);
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basePath.LineTo(size.Width + padding, size.Height + padding);
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basePath.LineTo(padding, size.Height + padding);
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basePath.LineTo(0, size.Height);
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IObject3D basePlate = new Object3D()
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{
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Mesh = VertexSourceToMesh.Extrude(basePath, BaseHeight)
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};
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basePlate = new AlignObject3D(basePlate, FaceAlign.Top, textObject, FaceAlign.Bottom, 0, 0, .01);
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basePlate = new AlignObject3D(basePlate, FaceAlign.Left | FaceAlign.Front,
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size.Left - padding / 2,
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size.Bottom - padding / 2);
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this.Children.Add(basePlate);
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basePlate.Matrix *= Matrix4X4.CreateRotationX(MathHelper.Tau / 4);
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// add an optional chain hook
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if (AddHook)
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{
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// x 10 to make it smoother
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double edgeWidth = 3;
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double height = basePlate.ZSize();
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IVertexSource leftSideObject = new RoundedRect(0, 0, height / 2, height, 0)
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foreach (var letter in brailleText.ToCharArray())
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{
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ResolutionScale = 10
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IObject3D letterObject;
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TypeFacePrinter letterPrinter;
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if (RenderAsBraille)
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{
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letterPrinter = new TypeFacePrinter(letter.ToString(), new StyledTypeFace(typeFace, pointSize));
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var scalledLetterPrinter = new VertexSourceApplyTransform(letterPrinter, Affine.NewScaling(pointsToMm));
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// add all the spheres to letterObject
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letterObject = new Object3D();
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var vertexCount = 0;
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var positionSum = Vector2.Zero;
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var lastPosition = Vector2.Zero;
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// find each dot outline and get it's center and place a sphere there
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foreach (var vertex in scalledLetterPrinter.Vertices())
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{
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switch (vertex.command)
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{
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case Agg.ShapePath.FlagsAndCommand.Stop:
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case Agg.ShapePath.FlagsAndCommand.EndPoly:
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case Agg.ShapePath.FlagsAndCommand.FlagClose:
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case Agg.ShapePath.FlagsAndCommand.MoveTo:
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if (vertexCount > 0)
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{
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var center = positionSum / vertexCount;
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double radius = 1.44 / 2;// (center - lastPosition).Length;
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var sphere = new HalfSphereObject3D(radius * 2, 15)
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{
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Color = Color.LightBlue
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};
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sphere.Translate(center.X, center.Y);
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letterObject.Children.Add(sphere);
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}
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vertexCount = 0;
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positionSum = Vector2.Zero;
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break;
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case Agg.ShapePath.FlagsAndCommand.Curve3:
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case Agg.ShapePath.FlagsAndCommand.Curve4:
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case Agg.ShapePath.FlagsAndCommand.LineTo:
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vertexCount++;
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lastPosition = vertex.position;
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positionSum += lastPosition;
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break;
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}
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}
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}
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else
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{
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letterPrinter = new TypeFacePrinter(letter.ToString(), new StyledTypeFace(ApplicationController.GetTypeFace(NamedTypeFace.Liberation_Mono), pointSize));
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var scalledLetterPrinter = new VertexSourceApplyTransform(letterPrinter, Affine.NewScaling(pointsToMm));
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letterObject = new Object3D()
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{
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Mesh = VertexSourceToMesh.Extrude(scalledLetterPrinter, 1),
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Color = Color.LightBlue
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};
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}
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letterObject.Matrix = Matrix4X4.CreateTranslation(offest, 0, 0);
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textObject.Children.Add(letterObject);
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offest += letterPrinter.GetSize(letter.ToString()).X * pointsToMm;
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}
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// add a plate under the dots
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var padding = .9 * pointSize * pointsToMm / 2;
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var size = textPrinter.LocalBounds * pointsToMm;
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// make the base
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var basePath = new VertexStorage();
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basePath.MoveTo(0, 0);
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basePath.LineTo(size.Width + padding, 0);
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basePath.LineTo(size.Width + padding, size.Height + padding);
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basePath.LineTo(padding, size.Height + padding);
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basePath.LineTo(0, size.Height);
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IObject3D basePlate = new Object3D()
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{
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Mesh = VertexSourceToMesh.Extrude(basePath, BaseHeight)
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};
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IVertexSource cicleObject = new Ellipse(0, 0, height / 2, height / 2)
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basePlate = new AlignObject3D(basePlate, FaceAlign.Top, textObject, FaceAlign.Bottom, 0, 0, .01);
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basePlate = new AlignObject3D(basePlate, FaceAlign.Left | FaceAlign.Front,
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size.Left - padding / 2,
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size.Bottom - padding / 2);
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this.Children.Add(basePlate);
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basePlate.Matrix *= Matrix4X4.CreateRotationX(MathHelper.Tau / 4);
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// add an optional chain hook
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if (AddHook)
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{
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ResolutionScale = 10
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};
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// x 10 to make it smoother
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double edgeWidth = 3;
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double height = basePlate.ZSize();
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IVertexSource leftSideObject = new RoundedRect(0, 0, height / 2, height, 0)
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{
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ResolutionScale = 10
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};
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cicleObject = new Align2D(cicleObject, Side2D.Left | Side2D.Bottom, leftSideObject, Side2D.Left | Side2D.Bottom, -.01);
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IVertexSource holeObject = new Ellipse(0, 0, height / 2 - edgeWidth, height / 2 - edgeWidth)
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{
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ResolutionScale = 10
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};
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holeObject = new SetCenter2D(holeObject, cicleObject.GetBounds().Center);
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IVertexSource cicleObject = new Ellipse(0, 0, height / 2, height / 2)
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{
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ResolutionScale = 10
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};
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IVertexSource hookPath = leftSideObject.Plus(cicleObject);
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hookPath = hookPath.Minus(holeObject);
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cicleObject = new Align2D(cicleObject, Side2D.Left | Side2D.Bottom, leftSideObject, Side2D.Left | Side2D.Bottom, -.01);
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IVertexSource holeObject = new Ellipse(0, 0, height / 2 - edgeWidth, height / 2 - edgeWidth)
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{
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ResolutionScale = 10
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};
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holeObject = new SetCenter2D(holeObject, cicleObject.GetBounds().Center);
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IObject3D chainHook = new Object3D()
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{
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Mesh = VertexSourceToMesh.Extrude(hookPath, BaseHeight),
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Matrix = Matrix4X4.CreateRotationX(MathHelper.Tau / 4)
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};
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IVertexSource hookPath = leftSideObject.Plus(cicleObject);
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hookPath = hookPath.Minus(holeObject);
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chainHook = new AlignObject3D(chainHook, FaceAlign.Left | FaceAlign.Bottom | FaceAlign.Back, basePlate, FaceAlign.Right | FaceAlign.Bottom | FaceAlign.Back, -.01);
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IObject3D chainHook = new Object3D()
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{
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Mesh = VertexSourceToMesh.Extrude(hookPath, BaseHeight),
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Matrix = Matrix4X4.CreateRotationX(MathHelper.Tau / 4)
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};
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this.Children.Add(chainHook);
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}
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chainHook = new AlignObject3D(chainHook, FaceAlign.Left | FaceAlign.Bottom | FaceAlign.Back, basePlate, FaceAlign.Right | FaceAlign.Bottom | FaceAlign.Back, -.01);
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// add the object that is the dots
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this.Children.Add(textObject);
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textObject.Matrix *= Matrix4X4.CreateRotationX(MathHelper.Tau / 4);
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this.Children.Add(chainHook);
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}
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if (aabb.ZSize > 0)
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{
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// If the part was already created and at a height, maintain the height.
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PlatingHelper.PlaceMeshAtHeight(this, aabb.MinXYZ.Z);
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// add the object that is the dots
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this.Children.Add(textObject);
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textObject.Matrix *= Matrix4X4.CreateRotationX(MathHelper.Tau / 4);
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}
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}
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@ -169,14 +169,9 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
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this.DebugDepth("Rebuild");
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using (RebuildLock())
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{
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var aabb = this.GetAxisAlignedBoundingBox();
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AdjustChildSize(null, null);
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if (aabb.ZSize > 0)
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using (new CenterAndHeightMantainer(this))
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{
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// If the part was already created and at a height, maintain the height.
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PlatingHelper.PlaceMeshAtHeight(this, aabb.MinXYZ.Z);
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AdjustChildSize(null, null);
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}
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}
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@ -80,20 +80,16 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
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using (RebuildLock())
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{
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var startingAabb = this.GetAxisAlignedBoundingBox();
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// remove whatever rotation has been applied (they go in reverse order)
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Matrix = Matrix4X4.Identity;
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// add the current rotation
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Matrix = this.ApplyAtPosition(startingAabb.Center, Matrix4X4.CreateRotationX(MathHelper.DegreesToRadians(RotationXDegrees)));
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Matrix = this.ApplyAtPosition(startingAabb.Center, Matrix4X4.CreateRotationY(MathHelper.DegreesToRadians(RotationYDegrees)));
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Matrix = this.ApplyAtPosition(startingAabb.Center, Matrix4X4.CreateRotationZ(MathHelper.DegreesToRadians(RotationZDegrees)));
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if (startingAabb.ZSize > 0)
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using (new CenterAndHeightMantainer(this))
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{
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// If the part was already created and at a height, maintain the height.
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PlatingHelper.PlaceMeshAtHeight(this, startingAabb.MinXYZ.Z);
|
||||
var startingAabb = this.GetAxisAlignedBoundingBox();
|
||||
// remove whatever rotation has been applied (they go in reverse order)
|
||||
Matrix = Matrix4X4.Identity;
|
||||
|
||||
// add the current rotation
|
||||
Matrix = this.ApplyAtPosition(startingAabb.Center, Matrix4X4.CreateRotationX(MathHelper.DegreesToRadians(RotationXDegrees)));
|
||||
Matrix = this.ApplyAtPosition(startingAabb.Center, Matrix4X4.CreateRotationY(MathHelper.DegreesToRadians(RotationYDegrees)));
|
||||
Matrix = this.ApplyAtPosition(startingAabb.Center, Matrix4X4.CreateRotationZ(MathHelper.DegreesToRadians(RotationZDegrees)));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -62,26 +62,28 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
|
|||
{
|
||||
this.DebugDepth("Rebuild");
|
||||
|
||||
var newChildren = new List<IObject3D>();
|
||||
|
||||
newChildren.Add(SourceContainer);
|
||||
|
||||
var arrayItem = SourceContainer.Children.First();
|
||||
|
||||
// add in all the array items
|
||||
for (int i = 0; i < Math.Max(Count, 1); i++)
|
||||
using (new CenterAndHeightMantainer(this))
|
||||
{
|
||||
var next = arrayItem.Clone();
|
||||
next.Matrix = arrayItem.Matrix * Matrix4X4.CreateTranslation(Direction.Normal.GetNormal() * Distance * i);
|
||||
newChildren.Add(next);
|
||||
var newChildren = new List<IObject3D>();
|
||||
|
||||
newChildren.Add(SourceContainer);
|
||||
|
||||
var arrayItem = SourceContainer.Children.First();
|
||||
|
||||
// add in all the array items
|
||||
for (int i = 0; i < Math.Max(Count, 1); i++)
|
||||
{
|
||||
var next = arrayItem.Clone();
|
||||
next.Matrix = arrayItem.Matrix * Matrix4X4.CreateTranslation(Direction.Normal.GetNormal() * Distance * i);
|
||||
newChildren.Add(next);
|
||||
}
|
||||
|
||||
Children.Modify(list =>
|
||||
{
|
||||
list.Clear();
|
||||
list.AddRange(newChildren);
|
||||
});
|
||||
}
|
||||
|
||||
Children.Modify(list =>
|
||||
{
|
||||
list.Clear();
|
||||
list.AddRange(newChildren);
|
||||
});
|
||||
|
||||
SourceContainer.Visible = false;
|
||||
rebuildLock.Dispose();
|
||||
Invalidate(InvalidateType.Children);
|
||||
|
|
|
|||
|
|
@ -98,6 +98,8 @@ namespace MatterHackers.MatterControl.DesignTools
|
|||
propertyUpdated = true;
|
||||
}
|
||||
|
||||
var originalAabb = this.GetAxisAlignedBoundingBox();
|
||||
|
||||
var rebuildLocks = this.RebuilLockAll();
|
||||
|
||||
return ApplicationController.Instance.Tasks.Execute(
|
||||
|
|
@ -105,84 +107,87 @@ namespace MatterHackers.MatterControl.DesignTools
|
|||
null,
|
||||
(reporter, cancellationToken) =>
|
||||
{
|
||||
this.Translate(-rotationOffset);
|
||||
SourceContainer.Visible = true;
|
||||
RemoveAllButSource();
|
||||
|
||||
// remember the current matrix then clear it so the parts will rotate at the original wrapped position
|
||||
var currentMatrix = Matrix;
|
||||
Matrix = Matrix4X4.Identity;
|
||||
|
||||
var aabb = SourceContainer.GetAxisAlignedBoundingBox();
|
||||
|
||||
if (Diameter == double.MinValue)
|
||||
using (new CenterAndHeightMantainer(this))
|
||||
{
|
||||
// uninitialized set to a reasonable value
|
||||
Diameter = (int)aabb.XSize;
|
||||
// TODO: ensure that the editor display value is updated
|
||||
}
|
||||
this.Translate(-rotationOffset);
|
||||
SourceContainer.Visible = true;
|
||||
RemoveAllButSource();
|
||||
|
||||
if (Diameter > 0)
|
||||
{
|
||||
var radius = Diameter / 2;
|
||||
var circumference = MathHelper.Tau * radius;
|
||||
var rotationCenter = new Vector3(aabb.MinXYZ.X + (aabb.MaxXYZ.X - aabb.MinXYZ.X) * (StartPercent / 100), aabb.MaxXYZ.Y + radius, aabb.Center.Z);
|
||||
// remember the current matrix then clear it so the parts will rotate at the original wrapped position
|
||||
var currentMatrix = Matrix;
|
||||
Matrix = Matrix4X4.Identity;
|
||||
|
||||
rotationOffset = rotationCenter;
|
||||
if (!BendCcw)
|
||||
var aabb = this.GetAxisAlignedBoundingBox();
|
||||
if (Diameter == double.MinValue)
|
||||
{
|
||||
// fix the stored center so we draw correctly
|
||||
rotationOffset.Y = aabb.MinXYZ.Y - radius;
|
||||
// uninitialized set to a reasonable value
|
||||
Diameter = (int)aabb.XSize;
|
||||
// TODO: ensure that the editor display value is updated
|
||||
}
|
||||
|
||||
foreach (var sourceItem in SourceContainer.VisibleMeshes())
|
||||
if (Diameter > 0)
|
||||
{
|
||||
var originalMesh = sourceItem.Mesh;
|
||||
var transformedMesh = originalMesh.Copy(CancellationToken.None);
|
||||
var itemMatrix = sourceItem.WorldMatrix(SourceContainer);
|
||||
var radius = Diameter / 2;
|
||||
var circumference = MathHelper.Tau * radius;
|
||||
var rotationCenter = new Vector3(aabb.MinXYZ.X + (aabb.MaxXYZ.X - aabb.MinXYZ.X) * (StartPercent / 100), aabb.MaxXYZ.Y + radius, aabb.Center.Z);
|
||||
|
||||
rotationOffset = rotationCenter;
|
||||
if (!BendCcw)
|
||||
{
|
||||
// rotate around so it will bend correctly
|
||||
itemMatrix *= Matrix4X4.CreateTranslation(0, -aabb.MaxXYZ.Y, 0);
|
||||
itemMatrix *= Matrix4X4.CreateRotationX(MathHelper.Tau / 2);
|
||||
itemMatrix *= Matrix4X4.CreateTranslation(0, aabb.MaxXYZ.Y - aabb.YSize, 0);
|
||||
// fix the stored center so we draw correctly
|
||||
rotationOffset.Y = aabb.MinXYZ.Y - radius;
|
||||
}
|
||||
|
||||
var invItemMatrix = itemMatrix.Inverted;
|
||||
|
||||
for (int i = 0; i < transformedMesh.Vertices.Count; i++)
|
||||
foreach (var sourceItem in SourceContainer.VisibleMeshes())
|
||||
{
|
||||
var worldPosition = transformedMesh.Vertices[i].Transform((Matrix4X4)itemMatrix);
|
||||
var originalMesh = sourceItem.Mesh;
|
||||
var transformedMesh = originalMesh.Copy(CancellationToken.None);
|
||||
var itemMatrix = sourceItem.WorldMatrix(SourceContainer);
|
||||
|
||||
var angleToRotate = ((worldPosition.X - rotationCenter.X) / circumference) * MathHelper.Tau - MathHelper.Tau / 4;
|
||||
var distanceFromCenter = rotationCenter.Y - worldPosition.Y;
|
||||
if (!BendCcw)
|
||||
{
|
||||
// rotate around so it will bend correctly
|
||||
itemMatrix *= Matrix4X4.CreateTranslation(0, -aabb.MaxXYZ.Y, 0);
|
||||
itemMatrix *= Matrix4X4.CreateRotationX(MathHelper.Tau / 2);
|
||||
itemMatrix *= Matrix4X4.CreateTranslation(0, aabb.MaxXYZ.Y - aabb.YSize, 0);
|
||||
}
|
||||
|
||||
var rotatePosition = new Vector3Float(Math.Cos(angleToRotate), Math.Sin(angleToRotate), 0) * distanceFromCenter;
|
||||
rotatePosition.Z = worldPosition.Z;
|
||||
var worldWithBend = rotatePosition + new Vector3Float(rotationCenter.X, radius + aabb.MaxXYZ.Y, 0);
|
||||
var invItemMatrix = itemMatrix.Inverted;
|
||||
|
||||
transformedMesh.Vertices[i] = worldWithBend.Transform(invItemMatrix) - new Vector3Float(rotationOffset);
|
||||
for (int i = 0; i < transformedMesh.Vertices.Count; i++)
|
||||
{
|
||||
var worldPosition = transformedMesh.Vertices[i].Transform((Matrix4X4)itemMatrix);
|
||||
|
||||
var angleToRotate = ((worldPosition.X - rotationCenter.X) / circumference) * MathHelper.Tau - MathHelper.Tau / 4;
|
||||
var distanceFromCenter = rotationCenter.Y - worldPosition.Y;
|
||||
|
||||
var rotatePosition = new Vector3Float(Math.Cos(angleToRotate), Math.Sin(angleToRotate), 0) * distanceFromCenter;
|
||||
rotatePosition.Z = worldPosition.Z;
|
||||
var worldWithBend = rotatePosition + new Vector3Float(rotationCenter.X, radius + aabb.MaxXYZ.Y, 0);
|
||||
|
||||
transformedMesh.Vertices[i] = worldWithBend.Transform(invItemMatrix) - new Vector3Float(rotationOffset);
|
||||
}
|
||||
|
||||
transformedMesh.MarkAsChanged();
|
||||
transformedMesh.CalculateNormals();
|
||||
|
||||
var newMesh = new Object3D()
|
||||
{
|
||||
Mesh = transformedMesh
|
||||
};
|
||||
newMesh.CopyWorldProperties(sourceItem, this, Object3DPropertyFlags.All);
|
||||
this.Children.Add(newMesh);
|
||||
}
|
||||
|
||||
transformedMesh.MarkAsChanged();
|
||||
transformedMesh.CalculateNormals();
|
||||
|
||||
var newMesh = new Object3D()
|
||||
{
|
||||
Mesh = transformedMesh
|
||||
};
|
||||
newMesh.CopyWorldProperties(sourceItem, this, Object3DPropertyFlags.All);
|
||||
this.Children.Add(newMesh);
|
||||
// set the matrix back
|
||||
Matrix = currentMatrix;
|
||||
this.Translate(new Vector3(rotationOffset));
|
||||
SourceContainer.Visible = false;
|
||||
rebuildLocks.Dispose();
|
||||
}
|
||||
Invalidate(InvalidateType.Children);
|
||||
}
|
||||
|
||||
// set the matrix back
|
||||
Matrix = currentMatrix;
|
||||
this.Translate(new Vector3(rotationOffset));
|
||||
SourceContainer.Visible = false;
|
||||
rebuildLocks.Dispose();
|
||||
Invalidate(InvalidateType.Children);
|
||||
return Task.CompletedTask;
|
||||
});
|
||||
}
|
||||
|
|
|
|||
|
|
@ -65,29 +65,28 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
|
|||
var fitToBounds = new FitToBoundsObject3D_2();
|
||||
using (fitToBounds.RebuildLock())
|
||||
{
|
||||
var aabb = itemToFit.GetAxisAlignedBoundingBox();
|
||||
|
||||
var bounds = new Object3D()
|
||||
using (new CenterAndHeightMantainer(fitToBounds))
|
||||
{
|
||||
Visible = false,
|
||||
Color = new Color(Color.Red, 100),
|
||||
Mesh = PlatonicSolids.CreateCube()
|
||||
};
|
||||
var aabb = fitToBounds.GetAxisAlignedBoundingBox();
|
||||
var bounds = new Object3D()
|
||||
{
|
||||
Visible = false,
|
||||
Color = new Color(Color.Red, 100),
|
||||
Mesh = PlatonicSolids.CreateCube()
|
||||
};
|
||||
|
||||
// add all the children
|
||||
var scaleItem = new Object3D();
|
||||
fitToBounds.Children.Add(scaleItem);
|
||||
scaleItem.Children.Add(itemToFit);
|
||||
fitToBounds.Children.Add(bounds);
|
||||
// add all the children
|
||||
var scaleItem = new Object3D();
|
||||
fitToBounds.Children.Add(scaleItem);
|
||||
scaleItem.Children.Add(itemToFit);
|
||||
fitToBounds.Children.Add(bounds);
|
||||
|
||||
fitToBounds.boundsSize.X = aabb.XSize;
|
||||
fitToBounds.boundsSize.Y = aabb.YSize;
|
||||
fitToBounds.boundsSize.Z = aabb.ZSize;
|
||||
fitToBounds.Rebuild();
|
||||
fitToBounds.boundsSize.X = aabb.XSize;
|
||||
fitToBounds.boundsSize.Y = aabb.YSize;
|
||||
fitToBounds.boundsSize.Z = aabb.ZSize;
|
||||
fitToBounds.Rebuild();
|
||||
|
||||
var newAabbb = fitToBounds.GetAxisAlignedBoundingBox();
|
||||
fitToBounds.Translate(aabb.Center - newAabbb.Center);
|
||||
PlatingHelper.PlaceMeshAtHeight(fitToBounds, aabb.MinXYZ.Z);
|
||||
}
|
||||
}
|
||||
|
||||
return fitToBounds;
|
||||
|
|
@ -171,23 +170,14 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
|
|||
this.DebugDepth("Rebuild");
|
||||
using (RebuildLock())
|
||||
{
|
||||
var aabb = this.GetAxisAlignedBoundingBox();
|
||||
|
||||
AdjustChildSize(null, null);
|
||||
|
||||
UpdateBoundsItem();
|
||||
|
||||
cacheRequestedMatrix = new Matrix4X4();
|
||||
var after = this.GetAxisAlignedBoundingBox();
|
||||
|
||||
var newAabbb = this.GetAxisAlignedBoundingBox();
|
||||
|
||||
this.Translate(aabb.Center - newAabbb.Center);
|
||||
|
||||
if (aabb.ZSize > 0)
|
||||
using (new CenterAndHeightMantainer(this))
|
||||
{
|
||||
// If the part was already created and at a height, maintain the height.
|
||||
PlatingHelper.PlaceMeshAtHeight(this, aabb.MinXYZ.Z);
|
||||
AdjustChildSize(null, null);
|
||||
|
||||
UpdateBoundsItem();
|
||||
|
||||
cacheRequestedMatrix = new Matrix4X4();
|
||||
var after = this.GetAxisAlignedBoundingBox();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -38,6 +38,7 @@ using MatterHackers.Agg.VertexSource;
|
|||
using MatterHackers.DataConverters2D;
|
||||
using MatterHackers.DataConverters3D;
|
||||
using MatterHackers.Localizations;
|
||||
using MatterHackers.MatterControl.DesignTools.Operations;
|
||||
using MatterHackers.VectorMath;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
|
|
@ -67,22 +68,17 @@ namespace MatterHackers.MatterControl.DesignTools
|
|||
{
|
||||
using (RebuildLock())
|
||||
{
|
||||
var startingAabb = this.GetAxisAlignedBoundingBox();
|
||||
|
||||
var firstChild = this.Children.FirstOrDefault();
|
||||
|
||||
// only keep the first object
|
||||
this.Children.Modify(list =>
|
||||
using (new CenterAndHeightMantainer(this))
|
||||
{
|
||||
list.Clear();
|
||||
// add back in the sourceContainer
|
||||
list.Add(firstChild);
|
||||
});
|
||||
var firstChild = this.Children.FirstOrDefault();
|
||||
|
||||
if (startingAabb.ZSize > 0)
|
||||
{
|
||||
// If the part was already created and at a height, maintain the height.
|
||||
PlatingHelper.PlaceMeshAtHeight(this, startingAabb.MinXYZ.Z);
|
||||
// only keep the first object
|
||||
this.Children.Modify(list =>
|
||||
{
|
||||
list.Clear();
|
||||
// add back in the sourceContainer
|
||||
list.Add(firstChild);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -145,29 +141,24 @@ namespace MatterHackers.MatterControl.DesignTools
|
|||
null,
|
||||
(reporter, cancellationToken) =>
|
||||
{
|
||||
var startingAabb = this.GetAxisAlignedBoundingBox();
|
||||
|
||||
var firstChild = this.Children.FirstOrDefault();
|
||||
|
||||
// remove the base mesh we added
|
||||
this.Children.Modify(list =>
|
||||
using (new CenterAndHeightMantainer(this))
|
||||
{
|
||||
list.Clear();
|
||||
var firstChild = this.Children.FirstOrDefault();
|
||||
|
||||
// remove the base mesh we added
|
||||
this.Children.Modify(list =>
|
||||
{
|
||||
list.Clear();
|
||||
// add back in the sourceContainer
|
||||
list.Add(firstChild);
|
||||
});
|
||||
});
|
||||
|
||||
// and create the base
|
||||
var vertexSource = this.VertexSource;
|
||||
// and create the base
|
||||
var vertexSource = this.VertexSource;
|
||||
|
||||
// Convert VertexSource into expected Polygons
|
||||
Polygons polygonShape = (vertexSource == null) ? null : vertexSource.CreatePolygons();
|
||||
GenerateBase(polygonShape, firstChild.GetAxisAlignedBoundingBox().MinXYZ.Z);
|
||||
|
||||
if (startingAabb.ZSize > 0)
|
||||
{
|
||||
// If the part was already created and at a height, maintain the height.
|
||||
PlatingHelper.PlaceMeshAtHeight(this, startingAabb.MinXYZ.Z);
|
||||
// Convert VertexSource into expected Polygons
|
||||
Polygons polygonShape = (vertexSource == null) ? null : vertexSource.CreatePolygons();
|
||||
GenerateBase(polygonShape, firstChild.GetAxisAlignedBoundingBox().MinXYZ.Z);
|
||||
}
|
||||
rebuildLock.Dispose();
|
||||
Invalidate(InvalidateType.Children);
|
||||
|
|
|
|||
|
|
@ -36,6 +36,7 @@ using MatterHackers.Agg.UI;
|
|||
using MatterHackers.Agg.VertexSource;
|
||||
using MatterHackers.DataConverters3D;
|
||||
using MatterHackers.Localizations;
|
||||
using MatterHackers.MatterControl.DesignTools.Operations;
|
||||
using MatterHackers.PolygonMesh;
|
||||
using MatterHackers.VectorMath;
|
||||
|
||||
|
|
@ -87,18 +88,15 @@ namespace MatterHackers.MatterControl.DesignTools
|
|||
(reporter, cancellationToken) =>
|
||||
{
|
||||
Sides = agg_basics.Clamp(Sides, 3, 360, ref changed);
|
||||
var aabb = this.GetAxisAlignedBoundingBox();
|
||||
|
||||
var path = new VertexStorage();
|
||||
path.MoveTo(0, 0);
|
||||
path.LineTo(Diameter / 2, 0);
|
||||
path.LineTo(0, Height);
|
||||
|
||||
Mesh = VertexSourceToMesh.Revolve(path, Sides);
|
||||
if (aabb.ZSize > 0)
|
||||
using (new CenterAndHeightMantainer(this))
|
||||
{
|
||||
// If the part was already created and at a height, maintain the height.
|
||||
PlatingHelper.PlaceMeshAtHeight(this, aabb.MinXYZ.Z);
|
||||
|
||||
var path = new VertexStorage();
|
||||
path.MoveTo(0, 0);
|
||||
path.LineTo(Diameter / 2, 0);
|
||||
path.LineTo(0, Height);
|
||||
|
||||
Mesh = VertexSourceToMesh.Revolve(path, Sides);
|
||||
}
|
||||
rebuildLock.Dispose();
|
||||
Invalidate(InvalidateType.Children);
|
||||
|
|
|
|||
|
|
@ -32,6 +32,7 @@ using MatterHackers.Agg;
|
|||
using MatterHackers.Agg.UI;
|
||||
using MatterHackers.DataConverters3D;
|
||||
using MatterHackers.Localizations;
|
||||
using MatterHackers.MatterControl.DesignTools.Operations;
|
||||
using MatterHackers.PolygonMesh;
|
||||
|
||||
namespace MatterHackers.MatterControl.DesignTools
|
||||
|
|
@ -84,14 +85,9 @@ namespace MatterHackers.MatterControl.DesignTools
|
|||
this.DebugDepth("Rebuild");
|
||||
using (RebuildLock())
|
||||
{
|
||||
var aabb = this.GetAxisAlignedBoundingBox();
|
||||
|
||||
Mesh = PlatonicSolids.CreateCube(Width, Depth, Height);
|
||||
|
||||
if (aabb.ZSize > 0)
|
||||
using (new CenterAndHeightMantainer(this))
|
||||
{
|
||||
// If the part was already created and at a height, maintain the height.
|
||||
PlatingHelper.PlaceMeshAtHeight(this, aabb.MinXYZ.Z);
|
||||
Mesh = PlatonicSolids.CreateCube(Width, Depth, Height);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -143,33 +143,28 @@ namespace MatterHackers.MatterControl.DesignTools
|
|||
Height = Math.Max(Height, .001);
|
||||
Diameter = Math.Max(Diameter, .1);
|
||||
|
||||
var aabb = this.GetAxisAlignedBoundingBox();
|
||||
|
||||
if (!Advanced)
|
||||
using (new CenterAndHeightMantainer(this))
|
||||
{
|
||||
var path = new VertexStorage();
|
||||
path.MoveTo(0, -Height / 2);
|
||||
path.LineTo(Diameter / 2, -Height / 2);
|
||||
path.LineTo(Diameter / 2, Height / 2);
|
||||
path.LineTo(0, Height / 2);
|
||||
if (!Advanced)
|
||||
{
|
||||
var path = new VertexStorage();
|
||||
path.MoveTo(0, -Height / 2);
|
||||
path.LineTo(Diameter / 2, -Height / 2);
|
||||
path.LineTo(Diameter / 2, Height / 2);
|
||||
path.LineTo(0, Height / 2);
|
||||
|
||||
Mesh = VertexSourceToMesh.Revolve(path, Sides);
|
||||
}
|
||||
else
|
||||
{
|
||||
var path = new VertexStorage();
|
||||
path.MoveTo(0, -Height / 2);
|
||||
path.LineTo(Diameter / 2, -Height / 2);
|
||||
path.LineTo(DiameterTop / 2, Height / 2);
|
||||
path.LineTo(0, Height / 2);
|
||||
Mesh = VertexSourceToMesh.Revolve(path, Sides);
|
||||
}
|
||||
else
|
||||
{
|
||||
var path = new VertexStorage();
|
||||
path.MoveTo(0, -Height / 2);
|
||||
path.LineTo(Diameter / 2, -Height / 2);
|
||||
path.LineTo(DiameterTop / 2, Height / 2);
|
||||
path.LineTo(0, Height / 2);
|
||||
|
||||
Mesh = VertexSourceToMesh.Revolve(path, Sides, MathHelper.DegreesToRadians(StartingAngle), MathHelper.DegreesToRadians(EndingAngle));
|
||||
}
|
||||
|
||||
if (aabb.ZSize > 0)
|
||||
{
|
||||
// If the part was already created and at a height, maintain the height.
|
||||
PlatingHelper.PlaceMeshAtHeight(this, aabb.MinXYZ.Z);
|
||||
Mesh = VertexSourceToMesh.Revolve(path, Sides, MathHelper.DegreesToRadians(StartingAngle), MathHelper.DegreesToRadians(EndingAngle));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -34,6 +34,7 @@ using MatterHackers.Agg.UI;
|
|||
using MatterHackers.Agg.VertexSource;
|
||||
using MatterHackers.DataConverters3D;
|
||||
using MatterHackers.Localizations;
|
||||
using MatterHackers.MatterControl.DesignTools.Operations;
|
||||
using MatterHackers.VectorMath;
|
||||
|
||||
namespace MatterHackers.MatterControl.DesignTools
|
||||
|
|
@ -78,25 +79,20 @@ namespace MatterHackers.MatterControl.DesignTools
|
|||
using (RebuildLock())
|
||||
{
|
||||
Sides = agg_basics.Clamp(Sides, 3, 180, ref changed);
|
||||
var aabb = this.GetAxisAlignedBoundingBox();
|
||||
|
||||
var path = new VertexStorage();
|
||||
path.MoveTo(Width / 2, 0);
|
||||
|
||||
for (int i = 1; i < Sides; i++)
|
||||
using (new CenterAndHeightMantainer(this))
|
||||
{
|
||||
var angle = MathHelper.Tau * i / 2 / (Sides - 1);
|
||||
path.LineTo(Math.Cos(angle) * Width / 2, Math.Sin(angle) * Width / 2);
|
||||
}
|
||||
var path = new VertexStorage();
|
||||
path.MoveTo(Width / 2, 0);
|
||||
|
||||
var mesh = VertexSourceToMesh.Extrude(path, Depth);
|
||||
mesh.Transform(Matrix4X4.CreateRotationX(MathHelper.Tau / 4));
|
||||
Mesh = mesh;
|
||||
for (int i = 1; i < Sides; i++)
|
||||
{
|
||||
var angle = MathHelper.Tau * i / 2 / (Sides - 1);
|
||||
path.LineTo(Math.Cos(angle) * Width / 2, Math.Sin(angle) * Width / 2);
|
||||
}
|
||||
|
||||
if (aabb.ZSize > 0)
|
||||
{
|
||||
// If the part was already created and at a height, maintain the height.
|
||||
PlatingHelper.PlaceMeshAtHeight(this, aabb.MinXYZ.Z);
|
||||
var mesh = VertexSourceToMesh.Extrude(path, Depth);
|
||||
mesh.Transform(Matrix4X4.CreateRotationX(MathHelper.Tau / 4));
|
||||
Mesh = mesh;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -34,6 +34,7 @@ using MatterHackers.Agg.UI;
|
|||
using MatterHackers.Agg.VertexSource;
|
||||
using MatterHackers.DataConverters3D;
|
||||
using MatterHackers.Localizations;
|
||||
using MatterHackers.MatterControl.DesignTools.Operations;
|
||||
using MatterHackers.VectorMath;
|
||||
|
||||
namespace MatterHackers.MatterControl.DesignTools
|
||||
|
|
@ -88,25 +89,21 @@ namespace MatterHackers.MatterControl.DesignTools
|
|||
LatitudeSides = agg_basics.Clamp(LatitudeSides, 3, 180, ref changed);
|
||||
LongitudeSides = agg_basics.Clamp(LongitudeSides, 3, 360, ref changed);
|
||||
|
||||
var aabb = this.GetAxisAlignedBoundingBox();
|
||||
|
||||
var radius = Diameter / 2;
|
||||
var angleDelta = MathHelper.Tau / 4 / LatitudeSides;
|
||||
var angle = 0.0;
|
||||
var path = new VertexStorage();
|
||||
path.MoveTo(0, 0);
|
||||
path.LineTo(new Vector2(radius * Math.Cos(angle), radius * Math.Sin(angle)));
|
||||
for (int i = 0; i < LatitudeSides; i++)
|
||||
using (new CenterAndHeightMantainer(this))
|
||||
{
|
||||
angle += angleDelta;
|
||||
var radius = Diameter / 2;
|
||||
var angleDelta = MathHelper.Tau / 4 / LatitudeSides;
|
||||
var angle = 0.0;
|
||||
var path = new VertexStorage();
|
||||
path.MoveTo(0, 0);
|
||||
path.LineTo(new Vector2(radius * Math.Cos(angle), radius * Math.Sin(angle)));
|
||||
}
|
||||
for (int i = 0; i < LatitudeSides; i++)
|
||||
{
|
||||
angle += angleDelta;
|
||||
path.LineTo(new Vector2(radius * Math.Cos(angle), radius * Math.Sin(angle)));
|
||||
}
|
||||
|
||||
Mesh = VertexSourceToMesh.Revolve(path, LongitudeSides);
|
||||
if (aabb.ZSize > 0)
|
||||
{
|
||||
// If the part was already created and at a height, maintain the height.
|
||||
PlatingHelper.PlaceMeshAtHeight(this, aabb.MinXYZ.Z);
|
||||
Mesh = VertexSourceToMesh.Revolve(path, LongitudeSides);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -34,6 +34,7 @@ using MatterHackers.Agg.UI;
|
|||
using MatterHackers.Agg.VertexSource;
|
||||
using MatterHackers.DataConverters3D;
|
||||
using MatterHackers.Localizations;
|
||||
using MatterHackers.MatterControl.DesignTools.Operations;
|
||||
using MatterHackers.VectorMath;
|
||||
|
||||
namespace MatterHackers.MatterControl.DesignTools
|
||||
|
|
@ -76,20 +77,16 @@ namespace MatterHackers.MatterControl.DesignTools
|
|||
this.DebugDepth("Rebuild");
|
||||
using (RebuildLock())
|
||||
{
|
||||
var aabb = this.GetAxisAlignedBoundingBox();
|
||||
|
||||
var path = new VertexStorage();
|
||||
path.MoveTo(0, 0);
|
||||
path.LineTo(Width, 0);
|
||||
path.LineTo(Width / 2, Height);
|
||||
|
||||
var mesh = VertexSourceToMesh.Extrude(path, Depth);
|
||||
mesh.Transform(Matrix4X4.CreateRotationX(MathHelper.Tau / 4));
|
||||
Mesh = mesh;
|
||||
if (aabb.ZSize > 0)
|
||||
using (new CenterAndHeightMantainer(this))
|
||||
{
|
||||
// If the part was already created and at a height, maintain the height.
|
||||
PlatingHelper.PlaceMeshAtHeight(this, aabb.MinXYZ.Z);
|
||||
var path = new VertexStorage();
|
||||
path.MoveTo(0, 0);
|
||||
path.LineTo(Width, 0);
|
||||
path.LineTo(Width / 2, Height);
|
||||
|
||||
var mesh = VertexSourceToMesh.Extrude(path, Depth);
|
||||
mesh.Transform(Matrix4X4.CreateRotationX(MathHelper.Tau / 4));
|
||||
Mesh = mesh;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -28,11 +28,11 @@ either expressed or implied, of the FreeBSD Project.
|
|||
*/
|
||||
|
||||
using System;
|
||||
using MatterHackers.Agg;
|
||||
using MatterHackers.Agg.UI;
|
||||
using MatterHackers.Agg.VertexSource;
|
||||
using MatterHackers.DataConverters3D;
|
||||
using MatterHackers.Localizations;
|
||||
using MatterHackers.MatterControl.DesignTools.Operations;
|
||||
using MatterHackers.VectorMath;
|
||||
|
||||
namespace MatterHackers.MatterControl.DesignTools
|
||||
|
|
@ -75,21 +75,16 @@ namespace MatterHackers.MatterControl.DesignTools
|
|||
this.DebugDepth("Rebuild");
|
||||
using (RebuildLock())
|
||||
{
|
||||
var aabb = this.GetAxisAlignedBoundingBox();
|
||||
|
||||
var path = new VertexStorage();
|
||||
path.MoveTo(0, 0);
|
||||
path.LineTo(Math.Sqrt(2), 0);
|
||||
path.LineTo(0, Height);
|
||||
|
||||
var mesh = VertexSourceToMesh.Revolve(path, 4);
|
||||
mesh.Transform(Matrix4X4.CreateRotationZ(MathHelper.DegreesToRadians(45)) * Matrix4X4.CreateScale(Width / 2, Depth / 2, 1));
|
||||
Mesh = mesh;
|
||||
|
||||
if (aabb.ZSize > 0)
|
||||
using (new CenterAndHeightMantainer(this))
|
||||
{
|
||||
// If the part was already created and at a height, maintain the height.
|
||||
PlatingHelper.PlaceMeshAtHeight(this, aabb.MinXYZ.Z);
|
||||
var path = new VertexStorage();
|
||||
path.MoveTo(0, 0);
|
||||
path.LineTo(Math.Sqrt(2), 0);
|
||||
path.LineTo(0, Height);
|
||||
|
||||
var mesh = VertexSourceToMesh.Revolve(path, 4);
|
||||
mesh.Transform(Matrix4X4.CreateRotationZ(MathHelper.DegreesToRadians(45)) * Matrix4X4.CreateScale(Width / 2, Depth / 2, 1));
|
||||
Mesh = mesh;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -35,6 +35,7 @@ using MatterHackers.Agg.UI;
|
|||
using MatterHackers.Agg.VertexSource;
|
||||
using MatterHackers.DataConverters3D;
|
||||
using MatterHackers.Localizations;
|
||||
using MatterHackers.MatterControl.DesignTools.Operations;
|
||||
using MatterHackers.PolygonMesh;
|
||||
using MatterHackers.VectorMath;
|
||||
|
||||
|
|
@ -98,33 +99,28 @@ namespace MatterHackers.MatterControl.DesignTools
|
|||
InnerDiameter = agg_basics.Clamp(InnerDiameter, 0, OuterDiameter - .1, ref changed);
|
||||
Sides = agg_basics.Clamp(Sides, 3, 360, ref changed);
|
||||
|
||||
var aabb = this.GetAxisAlignedBoundingBox();
|
||||
|
||||
var startingAngle = StartingAngle;
|
||||
var endingAngle = EndingAngle;
|
||||
if (!Advanced)
|
||||
using (new CenterAndHeightMantainer(this))
|
||||
{
|
||||
startingAngle = 0;
|
||||
endingAngle = 360;
|
||||
}
|
||||
var startingAngle = StartingAngle;
|
||||
var endingAngle = EndingAngle;
|
||||
if (!Advanced)
|
||||
{
|
||||
startingAngle = 0;
|
||||
endingAngle = 360;
|
||||
}
|
||||
|
||||
var innerDiameter = Math.Min(OuterDiameter - .1, InnerDiameter);
|
||||
var innerDiameter = Math.Min(OuterDiameter - .1, InnerDiameter);
|
||||
|
||||
var path = new VertexStorage();
|
||||
path.MoveTo(OuterDiameter / 2, -Height / 2);
|
||||
path.LineTo(OuterDiameter / 2, Height / 2);
|
||||
path.LineTo(innerDiameter / 2, Height / 2);
|
||||
path.LineTo(innerDiameter / 2, -Height / 2);
|
||||
path.LineTo(OuterDiameter / 2, -Height / 2);
|
||||
var path = new VertexStorage();
|
||||
path.MoveTo(OuterDiameter / 2, -Height / 2);
|
||||
path.LineTo(OuterDiameter / 2, Height / 2);
|
||||
path.LineTo(innerDiameter / 2, Height / 2);
|
||||
path.LineTo(innerDiameter / 2, -Height / 2);
|
||||
path.LineTo(OuterDiameter / 2, -Height / 2);
|
||||
|
||||
var startAngle = MathHelper.Range0ToTau(MathHelper.DegreesToRadians(startingAngle));
|
||||
var endAngle = MathHelper.Range0ToTau(MathHelper.DegreesToRadians(endingAngle));
|
||||
Mesh = VertexSourceToMesh.Revolve(path, Sides, startAngle, endAngle);
|
||||
|
||||
if (aabb.ZSize > 0)
|
||||
{
|
||||
// If the part was already created and at a height, maintain the height.
|
||||
PlatingHelper.PlaceMeshAtHeight(this, aabb.MinXYZ.Z);
|
||||
var startAngle = MathHelper.Range0ToTau(MathHelper.DegreesToRadians(startingAngle));
|
||||
var endAngle = MathHelper.Range0ToTau(MathHelper.DegreesToRadians(endingAngle));
|
||||
Mesh = VertexSourceToMesh.Revolve(path, Sides, startAngle, endAngle);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -34,6 +34,7 @@ using MatterHackers.Agg.UI;
|
|||
using MatterHackers.Agg.VertexSource;
|
||||
using MatterHackers.DataConverters3D;
|
||||
using MatterHackers.Localizations;
|
||||
using MatterHackers.MatterControl.DesignTools.Operations;
|
||||
using MatterHackers.VectorMath;
|
||||
|
||||
namespace MatterHackers.MatterControl.DesignTools
|
||||
|
|
@ -93,40 +94,36 @@ namespace MatterHackers.MatterControl.DesignTools
|
|||
Sides = agg_basics.Clamp(Sides, 3, 360, ref changed);
|
||||
LatitudeSides = agg_basics.Clamp(LatitudeSides, 3, 360, ref changed);
|
||||
|
||||
var aabb = this.GetAxisAlignedBoundingBox();
|
||||
|
||||
var startingAngle = StartingAngle;
|
||||
var endingAngle = EndingAngle;
|
||||
var latitudeSides = LatitudeSides;
|
||||
if (!Advanced)
|
||||
using (new CenterAndHeightMantainer(this))
|
||||
{
|
||||
startingAngle = 0;
|
||||
endingAngle = 360;
|
||||
latitudeSides = Sides;
|
||||
}
|
||||
var startingAngle = StartingAngle;
|
||||
var endingAngle = EndingAngle;
|
||||
var latitudeSides = LatitudeSides;
|
||||
if (!Advanced)
|
||||
{
|
||||
startingAngle = 0;
|
||||
endingAngle = 360;
|
||||
latitudeSides = Sides;
|
||||
}
|
||||
|
||||
var path = new VertexStorage();
|
||||
var angleDelta = MathHelper.Tau / 2 / latitudeSides;
|
||||
var angle = -MathHelper.Tau / 4;
|
||||
var radius = Diameter / 2;
|
||||
path.MoveTo(new Vector2(radius * Math.Cos(angle), radius * Math.Sin(angle)));
|
||||
for (int i = 0; i < latitudeSides; i++)
|
||||
{
|
||||
angle += angleDelta;
|
||||
path.LineTo(new Vector2(radius * Math.Cos(angle), radius * Math.Sin(angle)));
|
||||
}
|
||||
var path = new VertexStorage();
|
||||
var angleDelta = MathHelper.Tau / 2 / latitudeSides;
|
||||
var angle = -MathHelper.Tau / 4;
|
||||
var radius = Diameter / 2;
|
||||
path.MoveTo(new Vector2(radius * Math.Cos(angle), radius * Math.Sin(angle)));
|
||||
for (int i = 0; i < latitudeSides; i++)
|
||||
{
|
||||
angle += angleDelta;
|
||||
path.LineTo(new Vector2(radius * Math.Cos(angle), radius * Math.Sin(angle)));
|
||||
}
|
||||
|
||||
var startAngle = MathHelper.Range0ToTau(MathHelper.DegreesToRadians(startingAngle));
|
||||
var endAngle = MathHelper.Range0ToTau(MathHelper.DegreesToRadians(endingAngle));
|
||||
var steps = Math.Max(1, (int)(Sides * MathHelper.Tau / Math.Abs(MathHelper.GetDeltaAngle(startAngle, endAngle)) + .5));
|
||||
Mesh = VertexSourceToMesh.Revolve(path,
|
||||
steps,
|
||||
startAngle,
|
||||
endAngle);
|
||||
if (aabb.ZSize > 0)
|
||||
{
|
||||
// If the part was already created and at a height, maintain the height.
|
||||
PlatingHelper.PlaceMeshAtHeight(this, aabb.MinXYZ.Z);
|
||||
var startAngle = MathHelper.Range0ToTau(MathHelper.DegreesToRadians(startingAngle));
|
||||
var endAngle = MathHelper.Range0ToTau(MathHelper.DegreesToRadians(endingAngle));
|
||||
var steps = Math.Max(1, (int)(Sides * MathHelper.Tau / Math.Abs(MathHelper.GetDeltaAngle(startAngle, endAngle)) + .5));
|
||||
Mesh = VertexSourceToMesh.Revolve(path,
|
||||
steps,
|
||||
startAngle,
|
||||
endAngle);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -121,37 +121,32 @@ namespace MatterHackers.MatterControl.DesignTools
|
|||
null,
|
||||
(reporter, cancellationToken) =>
|
||||
{
|
||||
var aabb = (this).GetAxisAlignedBoundingBox();
|
||||
|
||||
this.Children.Modify((List<IObject3D> list) =>
|
||||
using (new CenterAndHeightMantainer(this))
|
||||
{
|
||||
list.Clear();
|
||||
|
||||
var offest = 0.0;
|
||||
double pointsToMm = 0.352778;
|
||||
foreach (var letter in NameToWrite.ToCharArray())
|
||||
this.Children.Modify((List<IObject3D> list) =>
|
||||
{
|
||||
var letterPrinter = new TypeFacePrinter(letter.ToString(), new StyledTypeFace(ApplicationController.GetTypeFace(Font), PointSize))
|
||||
list.Clear();
|
||||
|
||||
var offest = 0.0;
|
||||
double pointsToMm = 0.352778;
|
||||
foreach (var letter in NameToWrite.ToCharArray())
|
||||
{
|
||||
ResolutionScale = 10
|
||||
};
|
||||
var scalledLetterPrinter = new VertexSourceApplyTransform(letterPrinter, Affine.NewScaling(pointsToMm));
|
||||
IObject3D letterObject = new Object3D()
|
||||
{
|
||||
Mesh = VertexSourceToMesh.Extrude(scalledLetterPrinter, Height)
|
||||
};
|
||||
var letterPrinter = new TypeFacePrinter(letter.ToString(), new StyledTypeFace(ApplicationController.GetTypeFace(Font), PointSize))
|
||||
{
|
||||
ResolutionScale = 10
|
||||
};
|
||||
var scalledLetterPrinter = new VertexSourceApplyTransform(letterPrinter, Affine.NewScaling(pointsToMm));
|
||||
IObject3D letterObject = new Object3D()
|
||||
{
|
||||
Mesh = VertexSourceToMesh.Extrude(scalledLetterPrinter, Height)
|
||||
};
|
||||
|
||||
letterObject.Matrix = Matrix4X4.CreateTranslation(offest, 0, 0);
|
||||
list.Add(letterObject);
|
||||
letterObject.Matrix = Matrix4X4.CreateTranslation(offest, 0, 0);
|
||||
list.Add(letterObject);
|
||||
|
||||
offest += letterPrinter.GetSize(letter.ToString()).X * pointsToMm;
|
||||
}
|
||||
});
|
||||
|
||||
if (aabb.ZSize > 0)
|
||||
{
|
||||
// If the part was already created and at a height, maintain the height.
|
||||
PlatingHelper.PlaceMeshAtHeight(this, (double)aabb.MinXYZ.Z);
|
||||
offest += letterPrinter.GetSize(letter.ToString()).X * pointsToMm;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
rebuildLock.Dispose();
|
||||
|
|
|
|||
|
|
@ -33,6 +33,7 @@ using MatterHackers.Agg.UI;
|
|||
using MatterHackers.Agg.VertexSource;
|
||||
using MatterHackers.DataConverters3D;
|
||||
using MatterHackers.Localizations;
|
||||
using MatterHackers.MatterControl.DesignTools.Operations;
|
||||
using MatterHackers.VectorMath;
|
||||
|
||||
namespace MatterHackers.MatterControl.DesignTools
|
||||
|
|
@ -99,32 +100,27 @@ namespace MatterHackers.MatterControl.DesignTools
|
|||
|
||||
var innerDiameter = Math.Min(OuterDiameter - .1, InnerDiameter);
|
||||
|
||||
var aabb = this.GetAxisAlignedBoundingBox();
|
||||
|
||||
var poleRadius = (OuterDiameter / 2 - innerDiameter / 2) / 2;
|
||||
var toroidRadius = innerDiameter / 2 + poleRadius;
|
||||
var path = new VertexStorage();
|
||||
var angleDelta = MathHelper.Tau / ringSides;
|
||||
var ringStartAngle = MathHelper.DegreesToRadians(ringPhaseAngle);
|
||||
var ringAngle = ringStartAngle;
|
||||
var circleCenter = new Vector2(toroidRadius, 0);
|
||||
path.MoveTo(circleCenter + new Vector2(poleRadius * Math.Cos(ringStartAngle), poleRadius * Math.Sin(ringStartAngle)));
|
||||
for (int i = 0; i < ringSides - 1; i++)
|
||||
using (new CenterAndHeightMantainer(this))
|
||||
{
|
||||
ringAngle += angleDelta;
|
||||
path.LineTo(circleCenter + new Vector2(poleRadius * Math.Cos(ringAngle), poleRadius * Math.Sin(ringAngle)));
|
||||
}
|
||||
var poleRadius = (OuterDiameter / 2 - innerDiameter / 2) / 2;
|
||||
var toroidRadius = innerDiameter / 2 + poleRadius;
|
||||
var path = new VertexStorage();
|
||||
var angleDelta = MathHelper.Tau / ringSides;
|
||||
var ringStartAngle = MathHelper.DegreesToRadians(ringPhaseAngle);
|
||||
var ringAngle = ringStartAngle;
|
||||
var circleCenter = new Vector2(toroidRadius, 0);
|
||||
path.MoveTo(circleCenter + new Vector2(poleRadius * Math.Cos(ringStartAngle), poleRadius * Math.Sin(ringStartAngle)));
|
||||
for (int i = 0; i < ringSides - 1; i++)
|
||||
{
|
||||
ringAngle += angleDelta;
|
||||
path.LineTo(circleCenter + new Vector2(poleRadius * Math.Cos(ringAngle), poleRadius * Math.Sin(ringAngle)));
|
||||
}
|
||||
|
||||
path.LineTo(circleCenter + new Vector2(poleRadius * Math.Cos(ringStartAngle), poleRadius * Math.Sin(ringStartAngle)));
|
||||
path.LineTo(circleCenter + new Vector2(poleRadius * Math.Cos(ringStartAngle), poleRadius * Math.Sin(ringStartAngle)));
|
||||
|
||||
var startAngle = MathHelper.Range0ToTau(MathHelper.DegreesToRadians(startingAngle));
|
||||
var endAngle = MathHelper.Range0ToTau(MathHelper.DegreesToRadians(endingAngle));
|
||||
Mesh = VertexSourceToMesh.Revolve(path, Sides, startAngle, endAngle);
|
||||
|
||||
if (aabb.ZSize > 0)
|
||||
{
|
||||
// If the part was already created and at a height, maintain the height.
|
||||
PlatingHelper.PlaceMeshAtHeight(this, aabb.MinXYZ.Z);
|
||||
var startAngle = MathHelper.Range0ToTau(MathHelper.DegreesToRadians(startingAngle));
|
||||
var endAngle = MathHelper.Range0ToTau(MathHelper.DegreesToRadians(endingAngle));
|
||||
Mesh = VertexSourceToMesh.Revolve(path, Sides, startAngle, endAngle);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -77,19 +77,15 @@ namespace MatterHackers.MatterControl.DesignTools
|
|||
this.DebugDepth("Rebuild");
|
||||
using (RebuildLock())
|
||||
{
|
||||
var aabb = this.GetAxisAlignedBoundingBox();
|
||||
|
||||
var path = new VertexStorage();
|
||||
path.MoveTo(0, 0);
|
||||
path.LineTo(Width, 0);
|
||||
path.LineTo(0, Height);
|
||||
|
||||
Mesh = VertexSourceToMesh.Extrude(path, Depth);
|
||||
Mesh.Transform(Matrix4X4.CreateRotationX(MathHelper.Tau / 4));
|
||||
if (aabb.ZSize > 0)
|
||||
using (new CenterAndHeightMantainer(this))
|
||||
{
|
||||
// If the part was already created and at a height, maintain the height.
|
||||
PlatingHelper.PlaceMeshAtHeight(this, aabb.MinXYZ.Z);
|
||||
var path = new VertexStorage();
|
||||
path.MoveTo(0, 0);
|
||||
path.LineTo(Width, 0);
|
||||
path.LineTo(0, Height);
|
||||
|
||||
Mesh = VertexSourceToMesh.Extrude(path, Depth);
|
||||
Mesh.Transform(Matrix4X4.CreateRotationX(MathHelper.Tau / 4));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -130,16 +130,6 @@ namespace MatterHackers.MatterControl
|
|||
object3D.Matrix *= Matrix4X4.CreateTranslation(new Vector3(0, 0, -boundsCenter.Z + bounds.ZSize / 2));
|
||||
}
|
||||
|
||||
public static void PlaceMeshAtHeight(IObject3D objectToMove, double zHeight)
|
||||
{
|
||||
AxisAlignedBoundingBox bounds = objectToMove.GetAxisAlignedBoundingBox(Matrix4X4.Identity);
|
||||
|
||||
if (bounds.MinXYZ.Z != zHeight)
|
||||
{
|
||||
objectToMove.Matrix *= Matrix4X4.CreateTranslation(new Vector3(0, 0, zHeight - bounds.MinXYZ.Z));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Moves the target object to the first non-colliding position, starting from the lower left corner of the bounding box containing all sceneItems
|
||||
/// </summary>
|
||||
|
|
|
|||
|
|
@ -1 +1 @@
|
|||
Subproject commit 5a963571ccee4e6ab689ccef63d47499011cdb49
|
||||
Subproject commit 58d618cc59147699b3cc17684931416481aa2362
|
||||
Loading…
Add table
Add a link
Reference in a new issue