94 lines
No EOL
3 KiB
C#
94 lines
No EOL
3 KiB
C#
/*
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Copyright (c) 2018, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using MatterHackers.Agg.UI;
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using MatterHackers.Agg.VertexSource;
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using MatterHackers.DataConverters3D;
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using MatterHackers.Localizations;
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using MatterHackers.MatterControl.DesignTools.Operations;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl.DesignTools
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{
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public class PyramidObject3D : Object3D
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{
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public PyramidObject3D()
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{
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Name = "Pyramid".Localize();
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Color = Operations.Object3DExtensions.PrimitiveColors["Pyramid"];
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}
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public static PyramidObject3D Create()
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{
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var item = new PyramidObject3D();
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item.Rebuild(null);
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return item;
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}
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public double Width { get; set; } = 20;
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public double Depth { get; set; } = 20;
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public double Height { get; set; } = 20;
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public override void OnInvalidate(InvalidateArgs invalidateType)
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{
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if (invalidateType.InvalidateType.HasFlag(InvalidateType.Properties)
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&& invalidateType.Source == this)
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{
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Rebuild(null);
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}
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else
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{
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base.OnInvalidate(invalidateType);
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}
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}
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private void Rebuild(UndoBuffer undoBuffer)
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{
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this.DebugDepth("Rebuild");
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using (RebuildLock())
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{
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using (new CenterAndHeightMantainer(this))
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{
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var path = new VertexStorage();
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path.MoveTo(0, 0);
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path.LineTo(Math.Sqrt(2), 0);
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path.LineTo(0, Height);
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var mesh = VertexSourceToMesh.Revolve(path, 4);
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mesh.Transform(Matrix4X4.CreateRotationZ(MathHelper.DegreesToRadians(45)) * Matrix4X4.CreateScale(Width / 2, Depth / 2, 1));
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Mesh = mesh;
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}
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}
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Invalidate(InvalidateType.Mesh);
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}
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}
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} |