106 lines
4.8 KiB
C#
106 lines
4.8 KiB
C#
/*
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Copyright (c) 2014, Lars Brubaker
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System.ComponentModel;
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using System.Globalization;
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using System.Threading;
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using MatterHackers.Localizations;
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using MatterHackers.PolygonMesh;
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namespace MatterHackers.MatterControl.PartPreviewWindow
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{
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public partial class View3DTransformPart
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{
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private void MakeCopyOfGroup()
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{
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if (MeshGroups.Count > 0)
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{
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string makingCopyLabel = LocalizedString.Get("Making Copy");
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string makingCopyLabelFull = string.Format("{0}:", makingCopyLabel);
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processingProgressControl.textWidget.Text = makingCopyLabelFull;
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processingProgressControl.Visible = true;
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processingProgressControl.PercentComplete = 0;
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LockEditControls();
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BackgroundWorker copyGroupBackgroundWorker = null;
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copyGroupBackgroundWorker = new BackgroundWorker();
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copyGroupBackgroundWorker.WorkerReportsProgress = true;
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copyGroupBackgroundWorker.DoWork += new DoWorkEventHandler(copyGroupBackgroundWorker_DoWork);
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copyGroupBackgroundWorker.ProgressChanged += new ProgressChangedEventHandler(BackgroundWorker_ProgressChanged);
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copyGroupBackgroundWorker.RunWorkerCompleted += new RunWorkerCompletedEventHandler(copyGroupBackgroundWorker_RunWorkerCompleted);
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copyGroupBackgroundWorker.RunWorkerAsync();
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}
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}
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void copyGroupBackgroundWorker_DoWork(object sender, DoWorkEventArgs e)
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{
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Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture;
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BackgroundWorker backgroundWorker = (BackgroundWorker)sender;
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PushMeshGroupDataToAsynchLists(TranceInfoOpperation.DO_COPY);
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MeshGroup meshGroupToCopy = asynchMeshGroups[SelectedMeshGroupIndex];
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MeshGroup copyMeshGroup = new MeshGroup();
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double meshCount = meshGroupToCopy.Meshes.Count;
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for (int i = 0; i < meshCount; i++)
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{
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Mesh mesh = asynchMeshGroups[SelectedMeshGroupIndex].Meshes[i];
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copyMeshGroup.Meshes.Add(Mesh.Copy(mesh, (progress0To1, processingState) =>
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{
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int nextPercent = (int)(100 * (progress0To1 * .8 * i / meshCount));
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backgroundWorker.ReportProgress(nextPercent);
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return true;
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}));
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}
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PlatingHelper.FindPositionForGroupAndAddToPlate(copyMeshGroup, SelectedMeshGroupTransform, asynchPlatingDatas, asynchMeshGroups, asynchMeshGroupTransforms);
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PlatingHelper.CreateITraceableForMeshGroup(asynchPlatingDatas, asynchMeshGroups, asynchMeshGroups.Count - 1, null);
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backgroundWorker.ReportProgress(95);
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}
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void copyGroupBackgroundWorker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
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{
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if (WidgetHasBeenClosed)
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{
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return;
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}
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UnlockEditControls();
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PullMeshGroupDataFromAsynchLists();
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saveButtons.Visible = true;
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// now set the selection to the new copy
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MeshGroupExtraData[MeshGroups.Count - 1].currentScale = MeshGroupExtraData[SelectedMeshGroupIndex].currentScale;
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SelectedMeshGroupIndex = MeshGroups.Count - 1;
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}
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}
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}
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