Moving PartPreview3DWindow into partial class with the processors being partial adds so it is easier to navigate the code.

Can export from amf
Starting work on align
This commit is contained in:
larsbrubaker 2014-10-15 14:11:14 -07:00
parent 098b203153
commit edcce1e360
10 changed files with 516 additions and 323 deletions

View file

@ -15,6 +15,7 @@ using MatterHackers.MatterControl.PrintQueue;
using MatterHackers.MatterControl.SlicerConfiguration;
using MatterHackers.MatterControl.PrinterCommunication;
using MatterHackers.MatterControl.DataStorage;
using MatterHackers.PolygonMesh.Processors;
namespace MatterHackers.MatterControl
{
@ -320,7 +321,8 @@ namespace MatterHackers.MatterControl
gcodePathAndFilenameToSave += ".gcode";
}
if (Path.GetExtension(printItemWrapper.FileLocation).ToUpper() == ".STL")
string sourceExtension = Path.GetExtension(printItemWrapper.FileLocation).ToUpper();
if (MeshFileIo.ValidFileExtensions().Contains(sourceExtension))
{
Close();
SlicingQueue.Instance.QueuePartForSlicing(printItemWrapper);

View file

@ -119,6 +119,10 @@
<Compile Include="DataStorage\Models.cs" />
<Compile Include="LocalizedString.cs" />
<Compile Include="PartPreviewWindow\BedSettings.cs" />
<Compile Include="PartPreviewWindow\View3D\View3DAlign.cs" />
<Compile Include="PartPreviewWindow\View3D\View3DAutoArange.cs" />
<Compile Include="PartPreviewWindow\View3D\View3DCopyGroup.cs" />
<Compile Include="PartPreviewWindow\View3D\View3DUngroup.cs" />
<Compile Include="PartPreviewWindow\ViewControls3D.cs" />
<Compile Include="PartPreviewWindow\ViewControls2D.cs" />
<Compile Include="PartPreviewWindow\BaseClasses\PartPreview3DWidget.cs" />
@ -156,7 +160,7 @@
<Compile Include="CustomWidgets\EditableNumberDisplay.cs" />
<Compile Include="PartPreviewWindow\BaseClasses\PartPreviewWidget.cs" />
<Compile Include="PartPreviewWindow\PlatingHelper.cs" />
<Compile Include="PartPreviewWindow\View3DTransfromPart.cs" />
<Compile Include="PartPreviewWindow\View3D\View3DTransfromPart.cs" />
<Compile Include="PrinterControls\EditTemperaturePresetsWindow.cs">
<SubType>Code</SubType>
</Compile>

View file

@ -40,6 +40,14 @@ using MatterHackers.VectorMath;
namespace MatterHackers.MatterControl.PartPreviewWindow
{
public class Cover : GuiWidget
{
public Cover(HAnchor hAnchor = HAnchor.None, VAnchor vAnchor = VAnchor.None)
: base(hAnchor, vAnchor)
{
}
}
public class PartPreview3DWidget : PartPreviewWidget
{
protected bool autoRotateEnabled = false;

View file

@ -0,0 +1,53 @@
/*
Copyright (c) 2014, Lars Brubaker
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
The views and conclusions contained in the software and documentation are those
of the authors and should not be interpreted as representing official policies,
either expressed or implied, of the FreeBSD Project.
*/
using System.Collections.Generic;
using System.ComponentModel;
using System.Globalization;
using System.Threading;
using MatterHackers.Localizations;
using MatterHackers.MeshVisualizer;
using MatterHackers.VectorMath;
using MatterHackers.PolygonMesh;
using MatterHackers.MeshVisualizer;
namespace MatterHackers.MatterControl.PartPreviewWindow
{
public partial class View3DTransformPart
{
void AlignSelectedMeshGroup()
{
AxisAlignedBoundingBox selectedOriginalBounds = SelectedMeshGroup.GetAxisAlignedBoundingBox();
AxisAlignedBoundingBox selectedCurrentBounds = SelectedMeshGroup.GetAxisAlignedBoundingBox(SelectedMeshGroupTransform.TotalTransform);
foreach (MeshGroup meshGroup in MeshGroups)
{
}
}
}
}

View file

@ -0,0 +1,167 @@
/*
Copyright (c) 2014, Lars Brubaker
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
The views and conclusions contained in the software and documentation are those
of the authors and should not be interpreted as representing official policies,
either expressed or implied, of the FreeBSD Project.
*/
using System;
using System.ComponentModel;
using System.Globalization;
using System.Threading;
using MatterHackers.Localizations;
using MatterHackers.MeshVisualizer;
using MatterHackers.PolygonMesh;
using MatterHackers.VectorMath;
namespace MatterHackers.MatterControl.PartPreviewWindow
{
public partial class View3DTransformPart
{
private void AutoArangePartsInBackground()
{
if (MeshGroups.Count > 0)
{
string progressArrangeParts = LocalizedString.Get("Arranging Parts");
string progressArrangePartsFull = string.Format("{0}:", progressArrangeParts);
processingProgressControl.textWidget.Text = progressArrangePartsFull;
processingProgressControl.Visible = true;
processingProgressControl.PercentComplete = 0;
LockEditControls();
BackgroundWorker arrangeMeshGroupsBackgroundWorker = new BackgroundWorker();
arrangeMeshGroupsBackgroundWorker.WorkerReportsProgress = true;
arrangeMeshGroupsBackgroundWorker.DoWork += new DoWorkEventHandler(arrangeMeshGroupsBackgroundWorker_DoWork);
arrangeMeshGroupsBackgroundWorker.ProgressChanged += new ProgressChangedEventHandler(BackgroundWorker_ProgressChanged);
arrangeMeshGroupsBackgroundWorker.RunWorkerCompleted += new RunWorkerCompletedEventHandler(arrangeMeshGroupsBackgroundWorker_RunWorkerCompleted);
arrangeMeshGroupsBackgroundWorker.RunWorkerAsync();
}
}
void arrangeMeshGroupsBackgroundWorker_DoWork(object sender, DoWorkEventArgs e)
{
Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture;
PushMeshGroupDataToAsynchLists(TranceInfoOpperation.DONT_COPY);
BackgroundWorker backgroundWorker = (BackgroundWorker)sender;
// move them all out of the way
for (int i = 0; i < asynchMeshGroups.Count; i++)
{
ScaleRotateTranslate translate = asynchMeshGroupTransforms[i];
translate.translation *= Matrix4X4.CreateTranslation(1000, 1000, 0);
asynchMeshGroupTransforms[i] = translate;
}
// sort them by size
for (int i = 0; i < asynchMeshGroups.Count; i++)
{
AxisAlignedBoundingBox iAABB = asynchMeshGroups[i].GetAxisAlignedBoundingBox(asynchMeshGroupTransforms[i].TotalTransform);
for (int j = i + 1; j < asynchMeshGroups.Count; j++)
{
AxisAlignedBoundingBox jAABB = asynchMeshGroups[j].GetAxisAlignedBoundingBox(asynchMeshGroupTransforms[j].TotalTransform);
if (Math.Max(iAABB.XSize, iAABB.YSize) < Math.Max(jAABB.XSize, jAABB.YSize))
{
PlatingMeshGroupData tempData = asynchPlatingDatas[i];
asynchPlatingDatas[i] = asynchPlatingDatas[j];
asynchPlatingDatas[j] = tempData;
MeshGroup tempMeshGroup = asynchMeshGroups[i];
asynchMeshGroups[i] = asynchMeshGroups[j];
asynchMeshGroups[j] = tempMeshGroup;
ScaleRotateTranslate iTransform = asynchMeshGroupTransforms[i];
ScaleRotateTranslate jTransform = asynchMeshGroupTransforms[j];
Matrix4X4 tempTransform = iTransform.translation;
iTransform.translation = jTransform.translation;
jTransform.translation = tempTransform;
asynchMeshGroupTransforms[i] = jTransform;
asynchMeshGroupTransforms[j] = iTransform;
iAABB = jAABB;
}
}
}
double ratioPerMeshGroup = 1.0 / asynchMeshGroups.Count;
double currentRatioDone = 0;
// put them onto the plate (try the center) starting with the biggest and moving down
for (int meshGroupIndex = 0; meshGroupIndex < asynchMeshGroups.Count; meshGroupIndex++)
{
MeshGroup meshGroup = asynchMeshGroups[meshGroupIndex];
Vector3 meshCenter = meshGroup.GetAxisAlignedBoundingBox(asynchMeshGroupTransforms[meshGroupIndex].translation).Center;
ScaleRotateTranslate atZero = asynchMeshGroupTransforms[meshGroupIndex];
atZero.translation = Matrix4X4.Identity;
asynchMeshGroupTransforms[meshGroupIndex] = atZero;
PlatingHelper.MoveMeshGroupToOpenPosition(meshGroupIndex, asynchPlatingDatas, asynchMeshGroups, asynchMeshGroupTransforms);
// and create the trace info so we can select it
PlatingHelper.CreateITraceableForMeshGroup(asynchPlatingDatas, asynchMeshGroups, meshGroupIndex, (double progress0To1, string processingState) =>
{
int nextPercent = (int)((currentRatioDone + ratioPerMeshGroup * progress0To1) * 100);
backgroundWorker.ReportProgress(nextPercent);
return true;
});
currentRatioDone += ratioPerMeshGroup;
// and put it on the bed
PlatingHelper.PlaceMeshGroupOnBed(asynchMeshGroups, asynchMeshGroupTransforms, meshGroupIndex, false);
}
// and finally center whatever we have as a group
{
AxisAlignedBoundingBox bounds = asynchMeshGroups[0].GetAxisAlignedBoundingBox(asynchMeshGroupTransforms[0].TotalTransform);
for (int i = 1; i < asynchMeshGroups.Count; i++)
{
bounds = AxisAlignedBoundingBox.Union(bounds, asynchMeshGroups[i].GetAxisAlignedBoundingBox(asynchMeshGroupTransforms[i].TotalTransform));
}
Vector3 boundsCenter = (bounds.maxXYZ + bounds.minXYZ) / 2;
for (int i = 0; i < asynchMeshGroups.Count; i++)
{
ScaleRotateTranslate translate = asynchMeshGroupTransforms[i];
translate.translation *= Matrix4X4.CreateTranslation(-boundsCenter + new Vector3(0, 0, bounds.ZSize / 2));
asynchMeshGroupTransforms[i] = translate;
}
}
}
void arrangeMeshGroupsBackgroundWorker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
if (WidgetHasBeenClosed)
{
return;
}
UnlockEditControls();
saveButtons.Visible = true;
PullMeshGroupDataFromAsynchLists();
}
}
}

View file

@ -0,0 +1,106 @@
/*
Copyright (c) 2014, Lars Brubaker
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
The views and conclusions contained in the software and documentation are those
of the authors and should not be interpreted as representing official policies,
either expressed or implied, of the FreeBSD Project.
*/
using System.ComponentModel;
using System.Globalization;
using System.Threading;
using MatterHackers.Localizations;
using MatterHackers.PolygonMesh;
namespace MatterHackers.MatterControl.PartPreviewWindow
{
public partial class View3DTransformPart
{
private void MakeCopyOfGroup()
{
if (MeshGroups.Count > 0)
{
string makingCopyLabel = LocalizedString.Get("Making Copy");
string makingCopyLabelFull = string.Format("{0}:", makingCopyLabel);
processingProgressControl.textWidget.Text = makingCopyLabelFull;
processingProgressControl.Visible = true;
processingProgressControl.PercentComplete = 0;
LockEditControls();
BackgroundWorker copyGroupBackgroundWorker = null;
copyGroupBackgroundWorker = new BackgroundWorker();
copyGroupBackgroundWorker.WorkerReportsProgress = true;
copyGroupBackgroundWorker.DoWork += new DoWorkEventHandler(copyGroupBackgroundWorker_DoWork);
copyGroupBackgroundWorker.ProgressChanged += new ProgressChangedEventHandler(BackgroundWorker_ProgressChanged);
copyGroupBackgroundWorker.RunWorkerCompleted += new RunWorkerCompletedEventHandler(copyGroupBackgroundWorker_RunWorkerCompleted);
copyGroupBackgroundWorker.RunWorkerAsync();
}
}
void copyGroupBackgroundWorker_DoWork(object sender, DoWorkEventArgs e)
{
Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture;
BackgroundWorker backgroundWorker = (BackgroundWorker)sender;
PushMeshGroupDataToAsynchLists(TranceInfoOpperation.DO_COPY);
MeshGroup meshGroupToCopy = asynchMeshGroups[SelectedMeshGroupIndex];
MeshGroup copyMeshGroup = new MeshGroup();
double meshCount = meshGroupToCopy.Meshes.Count;
for (int i = 0; i < meshCount; i++)
{
Mesh mesh = asynchMeshGroups[SelectedMeshGroupIndex].Meshes[i];
copyMeshGroup.Meshes.Add(Mesh.Copy(mesh, (progress0To1, processingState) =>
{
int nextPercent = (int)(100 * (progress0To1 * .8 * i / meshCount));
backgroundWorker.ReportProgress(nextPercent);
return true;
}));
}
PlatingHelper.FindPositionForGroupAndAddToPlate(copyMeshGroup, SelectedMeshGroupTransform, asynchPlatingDatas, asynchMeshGroups, asynchMeshGroupTransforms);
PlatingHelper.CreateITraceableForMeshGroup(asynchPlatingDatas, asynchMeshGroups, asynchMeshGroups.Count - 1, null);
backgroundWorker.ReportProgress(95);
}
void copyGroupBackgroundWorker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
if (WidgetHasBeenClosed)
{
return;
}
UnlockEditControls();
PullMeshGroupDataFromAsynchLists();
saveButtons.Visible = true;
// now set the selection to the new copy
MeshGroupExtraData[MeshGroups.Count - 1].currentScale = MeshGroupExtraData[SelectedMeshGroupIndex].currentScale;
SelectedMeshGroupIndex = MeshGroups.Count - 1;
}
}
}

View file

@ -36,7 +36,7 @@ using System.IO;
using System.Threading;
using MatterHackers.Agg;
using MatterHackers.Agg.UI;
using MatterHackers.Localizations; //Added Namespace
using MatterHackers.Localizations;
using MatterHackers.MatterControl.PrinterCommunication;
using MatterHackers.MatterControl.PrintQueue;
using MatterHackers.MatterControl.SlicerConfiguration;
@ -50,15 +50,7 @@ using MatterHackers.VectorMath;
namespace MatterHackers.MatterControl.PartPreviewWindow
{
public class Cover : GuiWidget
{
public Cover(HAnchor hAnchor = HAnchor.None, VAnchor vAnchor = VAnchor.None)
: base(hAnchor, vAnchor)
{
}
}
public class View3DTransformPart : PartPreview3DWidget
public partial class View3DTransformPart : PartPreview3DWidget
{
public WindowType windowType { get; set; }
public PrintItemWrapper PrintItemWrapper {
@ -99,9 +91,9 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
ExportPrintItemWindow exportingWindow;
bool exportingWindowIsOpen = false;
List<MeshGroup> asynchMeshGroupsList = new List<MeshGroup>();
List<MeshGroup> asynchMeshGroups = new List<MeshGroup>();
List<ScaleRotateTranslate> asynchMeshGroupTransforms = new List<ScaleRotateTranslate>();
List<PlatingMeshGroupData> asynchPlatingDataList = new List<PlatingMeshGroupData>();
List<PlatingMeshGroupData> asynchPlatingDatas = new List<PlatingMeshGroupData>();
List<PlatingMeshGroupData> MeshGroupExtraData;
@ -395,6 +387,13 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
UngroupSelectedMeshGroup();
};
Button alignButton = textImageButtonFactory.Generate(LocalizedString.Get("Align"));
doEdittingButtonsContainer.AddChild(alignButton);
alignButton.Click += (sender, e) =>
{
AlignSelectedMeshGroup();
};
Button copyButton = textImageButtonFactory.Generate(LocalizedString.Get("Copy"));
doEdittingButtonsContainer.AddChild(copyButton);
copyButton.Click += (sender, e) =>
@ -602,196 +601,6 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
}
}
private void MakeCopyOfGroup()
{
if (MeshGroups.Count > 0)
{
string makingCopyLabel = LocalizedString.Get("Making Copy");
string makingCopyLabelFull = string.Format("{0}:", makingCopyLabel);
processingProgressControl.textWidget.Text = makingCopyLabelFull;
processingProgressControl.Visible = true;
processingProgressControl.PercentComplete = 0;
LockEditControls();
BackgroundWorker copyGroupBackgroundWorker = null;
copyGroupBackgroundWorker = new BackgroundWorker();
copyGroupBackgroundWorker.WorkerReportsProgress = true;
copyGroupBackgroundWorker.DoWork += new DoWorkEventHandler(copyGroupBackgroundWorker_DoWork);
copyGroupBackgroundWorker.ProgressChanged += new ProgressChangedEventHandler(BackgroundWorker_ProgressChanged);
copyGroupBackgroundWorker.RunWorkerCompleted += new RunWorkerCompletedEventHandler(copyGroupBackgroundWorker_RunWorkerCompleted);
copyGroupBackgroundWorker.RunWorkerAsync();
}
}
void copyGroupBackgroundWorker_DoWork(object sender, DoWorkEventArgs e)
{
Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture;
BackgroundWorker backgroundWorker = (BackgroundWorker)sender;
PushMeshGroupDataToAsynchLists(TranceInfoOpperation.DO_COPY);
MeshGroup meshGroupToCopy = asynchMeshGroupsList[SelectedMeshGroupIndex];
MeshGroup copyMeshGroup = new MeshGroup();
double meshCount = meshGroupToCopy.Meshes.Count;
for (int i = 0; i < meshCount; i++)
{
Mesh mesh = asynchMeshGroupsList[SelectedMeshGroupIndex].Meshes[i];
copyMeshGroup.Meshes.Add(Mesh.Copy(mesh, (progress0To1, processingState) =>
{
int nextPercent = (int)(100 * (progress0To1 * .8 * i / meshCount));
backgroundWorker.ReportProgress(nextPercent);
return true;
}));
}
PlatingHelper.FindPositionForGroupAndAddToPlate(copyMeshGroup, SelectedMeshGroupTransform, asynchPlatingDataList, asynchMeshGroupsList, asynchMeshGroupTransforms);
PlatingHelper.CreateITraceableForMeshGroup(asynchPlatingDataList, asynchMeshGroupsList, asynchMeshGroupsList.Count - 1, null);
backgroundWorker.ReportProgress(95);
}
void copyGroupBackgroundWorker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
if (WidgetHasBeenClosed)
{
return;
}
UnlockEditControls();
PullMeshGroupDataFromAsynchLists();
saveButtons.Visible = true;
// now set the selection to the new copy
MeshGroupExtraData[MeshGroups.Count - 1].currentScale = MeshGroupExtraData[SelectedMeshGroupIndex].currentScale;
SelectedMeshGroupIndex = MeshGroups.Count - 1;
}
private void AutoArangePartsInBackground()
{
if (MeshGroups.Count > 0)
{
string progressArrangeParts = LocalizedString.Get("Arranging Parts");
string progressArrangePartsFull = string.Format("{0}:", progressArrangeParts);
processingProgressControl.textWidget.Text = progressArrangePartsFull;
processingProgressControl.Visible = true;
processingProgressControl.PercentComplete = 0;
LockEditControls();
BackgroundWorker arrangeMeshGroupsBackgroundWorker = new BackgroundWorker();
arrangeMeshGroupsBackgroundWorker.WorkerReportsProgress = true;
arrangeMeshGroupsBackgroundWorker.DoWork += new DoWorkEventHandler(arrangeMeshGroupsBackgroundWorker_DoWork);
arrangeMeshGroupsBackgroundWorker.ProgressChanged += new ProgressChangedEventHandler(BackgroundWorker_ProgressChanged);
arrangeMeshGroupsBackgroundWorker.RunWorkerCompleted += new RunWorkerCompletedEventHandler(arrangeMeshGroupsBackgroundWorker_RunWorkerCompleted);
arrangeMeshGroupsBackgroundWorker.RunWorkerAsync();
}
}
void arrangeMeshGroupsBackgroundWorker_DoWork(object sender, DoWorkEventArgs e)
{
Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture;
PushMeshGroupDataToAsynchLists(TranceInfoOpperation.DONT_COPY);
BackgroundWorker backgroundWorker = (BackgroundWorker)sender;
// move them all out of the way
for (int i = 0; i < asynchMeshGroupsList.Count; i++)
{
ScaleRotateTranslate translate = asynchMeshGroupTransforms[i];
translate.translation *= Matrix4X4.CreateTranslation(1000, 1000, 0);
asynchMeshGroupTransforms[i] = translate;
}
// sort them by size
for (int i = 0; i < asynchMeshGroupsList.Count; i++)
{
AxisAlignedBoundingBox iAABB = asynchMeshGroupsList[i].GetAxisAlignedBoundingBox(asynchMeshGroupTransforms[i].TotalTransform);
for (int j = i + 1; j < asynchMeshGroupsList.Count; j++)
{
AxisAlignedBoundingBox jAABB = asynchMeshGroupsList[j].GetAxisAlignedBoundingBox(asynchMeshGroupTransforms[j].TotalTransform);
if (Math.Max(iAABB.XSize, iAABB.YSize) < Math.Max(jAABB.XSize, jAABB.YSize))
{
PlatingMeshGroupData tempData = asynchPlatingDataList[i];
asynchPlatingDataList[i] = asynchPlatingDataList[j];
asynchPlatingDataList[j] = tempData;
MeshGroup tempMeshGroup = asynchMeshGroupsList[i];
asynchMeshGroupsList[i] = asynchMeshGroupsList[j];
asynchMeshGroupsList[j] = tempMeshGroup;
ScaleRotateTranslate iTransform = asynchMeshGroupTransforms[i];
ScaleRotateTranslate jTransform = asynchMeshGroupTransforms[j];
Matrix4X4 tempTransform = iTransform.translation;
iTransform.translation = jTransform.translation;
jTransform.translation = tempTransform;
asynchMeshGroupTransforms[i] = jTransform;
asynchMeshGroupTransforms[j] = iTransform;
iAABB = jAABB;
}
}
}
double ratioPerMeshGroup = 1.0 / asynchMeshGroupsList.Count;
double currentRatioDone = 0;
// put them onto the plate (try the center) starting with the biggest and moving down
for (int meshGroupIndex = 0; meshGroupIndex < asynchMeshGroupsList.Count; meshGroupIndex++)
{
MeshGroup meshGroup = asynchMeshGroupsList[meshGroupIndex];
Vector3 meshCenter = meshGroup.GetAxisAlignedBoundingBox(asynchMeshGroupTransforms[meshGroupIndex].translation).Center;
ScaleRotateTranslate atZero = asynchMeshGroupTransforms[meshGroupIndex];
atZero.translation = Matrix4X4.Identity;
asynchMeshGroupTransforms[meshGroupIndex] = atZero;
PlatingHelper.MoveMeshGroupToOpenPosition(meshGroupIndex, asynchPlatingDataList, asynchMeshGroupsList, asynchMeshGroupTransforms);
// and create the trace info so we can select it
PlatingHelper.CreateITraceableForMeshGroup(asynchPlatingDataList, asynchMeshGroupsList, meshGroupIndex, (double progress0To1, string processingState) =>
{
int nextPercent = (int)((currentRatioDone + ratioPerMeshGroup * progress0To1) * 100);
backgroundWorker.ReportProgress(nextPercent);
return true;
});
currentRatioDone += ratioPerMeshGroup;
// and put it on the bed
PlatingHelper.PlaceMeshGroupOnBed(asynchMeshGroupsList, asynchMeshGroupTransforms, meshGroupIndex, false);
}
// and finally center whatever we have as a group
{
AxisAlignedBoundingBox bounds = asynchMeshGroupsList[0].GetAxisAlignedBoundingBox(asynchMeshGroupTransforms[0].TotalTransform);
for (int i = 1; i < asynchMeshGroupsList.Count; i++)
{
bounds = AxisAlignedBoundingBox.Union(bounds, asynchMeshGroupsList[i].GetAxisAlignedBoundingBox(asynchMeshGroupTransforms[i].TotalTransform));
}
Vector3 boundsCenter = (bounds.maxXYZ + bounds.minXYZ) / 2;
for (int i = 0; i < asynchMeshGroupsList.Count; i++)
{
ScaleRotateTranslate translate = asynchMeshGroupTransforms[i];
translate.translation *= Matrix4X4.CreateTranslation(-boundsCenter + new Vector3(0, 0, bounds.ZSize / 2));
asynchMeshGroupTransforms[i] = translate;
}
}
}
void arrangeMeshGroupsBackgroundWorker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
if (WidgetHasBeenClosed)
{
return;
}
UnlockEditControls();
saveButtons.Visible = true;
PullMeshGroupDataFromAsynchLists();
}
private void LoadAndAddPartsToPlate(string[] filesToLoad)
{
if (MeshGroups.Count > 0 && filesToLoad != null && filesToLoad.Length > 0)
@ -820,7 +629,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
enum TranceInfoOpperation { DONT_COPY, DO_COPY };
private void PushMeshGroupDataToAsynchLists(TranceInfoOpperation tranceInfoOpperation)
{
asynchMeshGroupsList.Clear();
asynchMeshGroups.Clear();
asynchMeshGroupTransforms.Clear();
for (int meshGroupIndex = 0; meshGroupIndex < MeshGroups.Count; meshGroupIndex++)
{
@ -832,9 +641,9 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
newMeshGroup.Meshes.Add(Mesh.Copy(mesh));
asynchMeshGroupTransforms.Add(MeshGroupTransforms[meshGroupIndex]);
}
asynchMeshGroupsList.Add(newMeshGroup);
asynchMeshGroups.Add(newMeshGroup);
}
asynchPlatingDataList.Clear();
asynchPlatingDatas.Clear();
for (int meshGroupIndex = 0; meshGroupIndex < MeshGroupExtraData.Count; meshGroupIndex++)
{
@ -848,7 +657,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
meshData.meshTraceableData.AddRange(MeshGroupExtraData[meshGroupIndex].meshTraceableData);
}
}
asynchPlatingDataList.Add(meshData);
asynchPlatingDatas.Add(meshData);
}
}
@ -861,10 +670,10 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
UnlockEditControls();
saveButtons.Visible = true;
if (asynchMeshGroupsList.Count == MeshGroups.Count + 1)
if (asynchMeshGroups.Count == MeshGroups.Count + 1)
{
// if we are only adding one part to the plate set the selection to it
SelectedMeshGroupIndex = asynchMeshGroupsList.Count - 1;
SelectedMeshGroupIndex = asynchMeshGroups.Count - 1;
}
if (MeshGroups.Count > 0)
@ -875,8 +684,13 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
private void PullMeshGroupDataFromAsynchLists()
{
if (MeshGroups.Count != asynchMeshGroups.Count)
{
saveButtons.Visible = true;
}
MeshGroups.Clear();
foreach (MeshGroup meshGroup in asynchMeshGroupsList)
foreach (MeshGroup meshGroup in asynchMeshGroups)
{
MeshGroups.Add(meshGroup);
}
@ -886,7 +700,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
MeshGroupTransforms.Add(transform);
}
MeshGroupExtraData.Clear();
foreach (PlatingMeshGroupData meshData in asynchPlatingDataList)
foreach (PlatingMeshGroupData meshData in asynchPlatingDatas)
{
MeshGroupExtraData.Add(meshData);
}
@ -922,12 +736,12 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
{
MeshGroup meshGroup = loadedMeshGroups[subMeshIndex];
PlatingHelper.FindPositionForGroupAndAddToPlate(meshGroup, ScaleRotateTranslate.Identity(), asynchPlatingDataList, asynchMeshGroupsList, asynchMeshGroupTransforms);
PlatingHelper.FindPositionForGroupAndAddToPlate(meshGroup, ScaleRotateTranslate.Identity(), asynchPlatingDatas, asynchMeshGroups, asynchMeshGroupTransforms);
if (WidgetHasBeenClosed)
{
return;
}
PlatingHelper.CreateITraceableForMeshGroup(asynchPlatingDataList, asynchMeshGroupsList, asynchMeshGroupsList.Count - 1, null);
PlatingHelper.CreateITraceableForMeshGroup(asynchPlatingDatas, asynchMeshGroups, asynchMeshGroups.Count - 1, null);
backgroundWorker.ReportProgress(lastPercent + subMeshIndex + 1 * subLength / loadedMeshGroups.Count);
}
@ -1005,27 +819,6 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
}
}
void UngroupSelectedMeshGroup()
{
if (MeshGroups.Count > 0)
{
processingProgressControl.PercentComplete = 0;
processingProgressControl.Visible = true;
LockEditControls();
viewIsInEditModePreLock = true;
BackgroundWorker createDiscreteMeshesBackgroundWorker = null;
createDiscreteMeshesBackgroundWorker = new BackgroundWorker();
createDiscreteMeshesBackgroundWorker.WorkerReportsProgress = true;
createDiscreteMeshesBackgroundWorker.ProgressChanged += new ProgressChangedEventHandler(BackgroundWorker_ProgressChanged);
createDiscreteMeshesBackgroundWorker.RunWorkerCompleted += new RunWorkerCompletedEventHandler(createDiscreteMeshesBackgroundWorker_RunWorkerCompleted);
createDiscreteMeshesBackgroundWorker.DoWork += new DoWorkEventHandler(createDiscreteMeshesBackgroundWorker_DoWork);
createDiscreteMeshesBackgroundWorker.RunWorkerAsync();
}
}
void EnterEditAndCreateSelectionData()
{
if (enterEditButtonsContainer.Visible == true)
@ -1064,18 +857,18 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
PushMeshGroupDataToAsynchLists(TranceInfoOpperation.DONT_COPY);
asynchPlatingDataList.Clear();
double ratioPerMeshGroup = 1.0 / asynchMeshGroupsList.Count;
asynchPlatingDatas.Clear();
double ratioPerMeshGroup = 1.0 / asynchMeshGroups.Count;
double currentRatioDone = 0;
for (int i = 0; i < asynchMeshGroupsList.Count; i++)
for (int i = 0; i < asynchMeshGroups.Count; i++)
{
PlatingMeshGroupData newInfo = new PlatingMeshGroupData();
asynchPlatingDataList.Add(newInfo);
asynchPlatingDatas.Add(newInfo);
MeshGroup meshGroup = asynchMeshGroupsList[i];
MeshGroup meshGroup = asynchMeshGroups[i];
// create the selection info
PlatingHelper.CreateITraceableForMeshGroup(asynchPlatingDataList, asynchMeshGroupsList, i, (double progress0To1, string processingState) =>
PlatingHelper.CreateITraceableForMeshGroup(asynchPlatingDatas, asynchMeshGroups, i, (double progress0To1, string processingState) =>
{
int nextPercent = (int)((currentRatioDone + ratioPerMeshGroup * progress0To1) * 100);
backgroundWorker.ReportProgress(nextPercent);
@ -1105,84 +898,6 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
Invalidate();
}
void createDiscreteMeshesBackgroundWorker_DoWork(object sender, DoWorkEventArgs e)
{
string makingCopyLabel = LocalizedString.Get("Finding Meshes");
string makingCopyLabelFull = string.Format("{0}:", makingCopyLabel);
processingProgressControl.textWidget.Text = makingCopyLabelFull;
Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture;
BackgroundWorker backgroundWorker = (BackgroundWorker)sender;
PushMeshGroupDataToAsynchLists(TranceInfoOpperation.DO_COPY);
int indexBeingReplaced = MeshGroups.IndexOf(SelectedMeshGroup);
asynchMeshGroupsList[indexBeingReplaced].Transform(asynchMeshGroupTransforms[indexBeingReplaced].TotalTransform);
List<Mesh> discreetMeshes = CreateDiscreteMeshes.SplitConnectedIntoMeshes(asynchMeshGroupsList[indexBeingReplaced], (double progress0To1, string processingState) =>
{
int nextPercent = (int)(progress0To1 * 50);
backgroundWorker.ReportProgress(nextPercent);
return true;
});
asynchMeshGroupsList.RemoveAt(indexBeingReplaced);
asynchPlatingDataList.RemoveAt(indexBeingReplaced);
asynchMeshGroupTransforms.RemoveAt(indexBeingReplaced);
double ratioPerDiscreetMesh = 1.0 / discreetMeshes.Count;
double currentRatioDone = 0;
for (int discreetMeshIndex = 0; discreetMeshIndex < discreetMeshes.Count; discreetMeshIndex++)
{
PlatingMeshGroupData newInfo = new PlatingMeshGroupData();
asynchPlatingDataList.Add(newInfo);
asynchMeshGroupsList.Add(new MeshGroup(discreetMeshes[discreetMeshIndex]));
asynchMeshGroupTransforms.Add(new ScaleRotateTranslate(SelectedMeshGroupTransform.scale, SelectedMeshGroupTransform.rotation, Matrix4X4.Identity));
int addedMeshIndex = asynchMeshGroupsList.Count - 1;
MeshGroup meshGroup = asynchMeshGroupsList[addedMeshIndex];
// remember where it is now
AxisAlignedBoundingBox startingBounds = meshGroup.GetAxisAlignedBoundingBox(asynchMeshGroupTransforms[addedMeshIndex].TotalTransform);
Vector3 startingCenter = (startingBounds.maxXYZ + startingBounds.minXYZ) / 2;
// move the mesh to be centered on the origin
AxisAlignedBoundingBox meshBounds = meshGroup.GetAxisAlignedBoundingBox();
Vector3 meshCenter = (meshBounds.maxXYZ + meshBounds.minXYZ) / 2;
meshGroup.Translate(-meshCenter);
// set the transform to position it where it was
ScaleRotateTranslate meshTransform = asynchMeshGroupTransforms[addedMeshIndex];
meshTransform.translation = Matrix4X4.CreateTranslation(startingCenter);
asynchMeshGroupTransforms[addedMeshIndex] = meshTransform;
PlatingHelper.PlaceMeshGroupOnBed(asynchMeshGroupsList, asynchMeshGroupTransforms, addedMeshIndex, false);
// and create selection info
PlatingHelper.CreateITraceableForMeshGroup(asynchPlatingDataList, asynchMeshGroupsList, addedMeshIndex, (double progress0To1, string processingState) =>
{
int nextPercent = (int)((currentRatioDone + ratioPerDiscreetMesh * progress0To1) * 50) + 50;
backgroundWorker.ReportProgress(nextPercent);
return true;
});
currentRatioDone += ratioPerDiscreetMesh;
}
}
void createDiscreteMeshesBackgroundWorker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
if (WidgetHasBeenClosed)
{
return;
}
// remove the original mesh and replace it with these new meshes
PullMeshGroupDataFromAsynchLists();
SelectedMeshGroupIndex = MeshGroups.Count - 1;
UnlockEditControls();
Invalidate();
}
void BackgroundWorker_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
processingProgressControl.PercentComplete = e.ProgressPercentage;
@ -2018,16 +1733,16 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
try
{
// push all the transforms into the meshes
for (int i = 0; i < asynchMeshGroupsList.Count; i++)
for (int i = 0; i < asynchMeshGroups.Count; i++)
{
asynchMeshGroupsList[i].Transform(asynchMeshGroupTransforms[i].TotalTransform);
asynchMeshGroups[i].Transform(asynchMeshGroupTransforms[i].TotalTransform);
int nextPercent = (i + 1) * 40 / asynchMeshGroupsList.Count;
int nextPercent = (i + 1) * 40 / asynchMeshGroups.Count;
backgroundWorker.ReportProgress(nextPercent);
}
MeshOutputSettings outputInfo = new MeshOutputSettings(MeshOutputSettings.OutputType.Binary, new string[] { "Created By", "MatterControl" });
MeshFileIo.Save(asynchMeshGroupsList, printItemWrapper.FileLocation, outputInfo);
MeshFileIo.Save(asynchMeshGroups, printItemWrapper.FileLocation, outputInfo);
printItemWrapper.OnFileHasChanged();
}
catch (System.UnauthorizedAccessException)

View file

@ -0,0 +1,131 @@
/*
Copyright (c) 2014, Lars Brubaker
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
The views and conclusions contained in the software and documentation are those
of the authors and should not be interpreted as representing official policies,
either expressed or implied, of the FreeBSD Project.
*/
using System.Collections.Generic;
using System.ComponentModel;
using System.Globalization;
using System.Threading;
using MatterHackers.Localizations;
using MatterHackers.MeshVisualizer;
using MatterHackers.PolygonMesh;
namespace MatterHackers.MatterControl.PartPreviewWindow
{
public partial class View3DTransformPart
{
void UngroupSelectedMeshGroup()
{
if (MeshGroups.Count > 0)
{
processingProgressControl.PercentComplete = 0;
processingProgressControl.Visible = true;
LockEditControls();
viewIsInEditModePreLock = true;
BackgroundWorker createDiscreteMeshesBackgroundWorker = null;
createDiscreteMeshesBackgroundWorker = new BackgroundWorker();
createDiscreteMeshesBackgroundWorker.WorkerReportsProgress = true;
createDiscreteMeshesBackgroundWorker.ProgressChanged += new ProgressChangedEventHandler(BackgroundWorker_ProgressChanged);
createDiscreteMeshesBackgroundWorker.RunWorkerCompleted += new RunWorkerCompletedEventHandler(ungroupSelectedBackgroundWorker_RunWorkerCompleted);
createDiscreteMeshesBackgroundWorker.DoWork += new DoWorkEventHandler(ungroupSelectedBackgroundWorker_DoWork);
createDiscreteMeshesBackgroundWorker.RunWorkerAsync();
}
}
void ungroupSelectedBackgroundWorker_DoWork(object sender, DoWorkEventArgs e)
{
string makingCopyLabel = LocalizedString.Get("Finding Meshes");
string makingCopyLabelFull = string.Format("{0}:", makingCopyLabel);
processingProgressControl.textWidget.Text = makingCopyLabelFull;
Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture;
BackgroundWorker backgroundWorker = (BackgroundWorker)sender;
PushMeshGroupDataToAsynchLists(TranceInfoOpperation.DO_COPY);
int indexBeingReplaced = MeshGroups.IndexOf(SelectedMeshGroup);
asynchMeshGroups[indexBeingReplaced].Transform(asynchMeshGroupTransforms[indexBeingReplaced].TotalTransform);
List<Mesh> discreetMeshes = CreateDiscreteMeshes.SplitConnectedIntoMeshes(asynchMeshGroups[indexBeingReplaced], (double progress0To1, string processingState) =>
{
int nextPercent = (int)(progress0To1 * 50);
backgroundWorker.ReportProgress(nextPercent);
return true;
});
asynchMeshGroups.RemoveAt(indexBeingReplaced);
asynchPlatingDatas.RemoveAt(indexBeingReplaced);
asynchMeshGroupTransforms.RemoveAt(indexBeingReplaced);
double ratioPerDiscreetMesh = 1.0 / discreetMeshes.Count;
double currentRatioDone = 0;
for (int discreetMeshIndex = 0; discreetMeshIndex < discreetMeshes.Count; discreetMeshIndex++)
{
PlatingMeshGroupData newInfo = new PlatingMeshGroupData();
asynchPlatingDatas.Add(newInfo);
asynchMeshGroups.Add(new MeshGroup(discreetMeshes[discreetMeshIndex]));
int addedMeshIndex = asynchMeshGroups.Count - 1;
MeshGroup addedMeshGroup = asynchMeshGroups[addedMeshIndex];
ScaleRotateTranslate transform = ScaleRotateTranslate.Identity();
transform.SetCenteringForMeshGroup(addedMeshGroup);
asynchMeshGroupTransforms.Add(transform);
PlatingHelper.PlaceMeshGroupOnBed(asynchMeshGroups, asynchMeshGroupTransforms, addedMeshIndex, false);
// and create selection info
PlatingHelper.CreateITraceableForMeshGroup(asynchPlatingDatas, asynchMeshGroups, addedMeshIndex, (double progress0To1, string processingState) =>
{
int nextPercent = (int)((currentRatioDone + ratioPerDiscreetMesh * progress0To1) * 50) + 50;
backgroundWorker.ReportProgress(nextPercent);
return true;
});
currentRatioDone += ratioPerDiscreetMesh;
}
}
void ungroupSelectedBackgroundWorker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
if (WidgetHasBeenClosed)
{
return;
}
// remove the original mesh and replace it with these new meshes
PullMeshGroupDataFromAsynchLists();
// our selection changed to the mesh we just added which is at the end
SelectedMeshGroupIndex = MeshGroups.Count - 1;
UnlockEditControls();
Invalidate();
}
}
}

View file

@ -185,6 +185,10 @@ namespace MatterHackers.MatterControl.SlicerConfiguration
case 2:
extruder2Group[0].Meshes.Add(mesh);
break;
default:
extruder1Group[0].Meshes.Add(mesh);
break;
}
}
}

View file

@ -2729,3 +2729,6 @@ Translated:Export...
English:Temperature
Translated:Temperature
English:Align
Translated:Align