mattercontrol/TextCreator/CardHolderTool/MeshObjects.cs
2018-01-20 22:19:08 -08:00

537 lines
No EOL
16 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Threading;
using MatterHackers.Agg;
using MatterHackers.Agg.Font;
using MatterHackers.Agg.Platform;
using MatterHackers.DataConverters3D;
using MatterHackers.MatterControl.MatterCad;
using MatterHackers.MatterControl.PartPreviewWindow.View3D;
using MatterHackers.PolygonMesh;
using MatterHackers.RenderOpenGl;
using MatterHackers.VectorMath;
namespace MatterHackers.MatterControl.MeshObjects
{
/*
public class BadSubtract2 : MatterCadObject3D
{
public BadSubtract()
{
RebuildMeshes();
}
public double Sides { get; set; } = 4;
public override void RebuildMeshes()
{
int sides = 3;
CsgObject keep = new Cylinder(20, 20, sides);
CsgObject subtract = new Cylinder(10, 21, sides);
subtract = new SetCenter(subtract, keep.GetCenter());
CsgObject result = keep - subtract;
this.Mesh = CsgToMesh.Convert(result);
}
}
public class CardHolder2 : MatterCadObject3D
{
public CardHolder()
{
RebuildMeshes();
}
[DisplayName("Name")]
public string NameToWrite { get; set; } = "MatterHackers";
public override void RebuildMeshes()
{
CsgObject plainCardHolder = new MeshContainer("PlainBusinessCardHolder.stl");
//TypeFace typeFace = TypeFace.LoadSVG("Viking_n.svg");
var letterPrinter = new TypeFacePrinter(NameToWrite);//, new StyledTypeFace(typeFace, 12));
PolygonMesh.Mesh textMesh = VertexSourceToMesh.Extrude(letterPrinter, 5);
CsgObject nameMesh = new MeshContainer(textMesh);
AxisAlignedBoundingBox textBounds = textMesh.GetAxisAlignedBoundingBox();
var textArea = new Vector2(85, 20);
// test the area that the names will go to
//nameMesh = new Box(textArea.x, textArea.y, 5);
double scale = Math.Min(textArea.X / textBounds.XSize, textArea.Y / textBounds.YSize);
nameMesh = new Scale(nameMesh, scale, scale, 1);
nameMesh = new Align(nameMesh, Face.Top | Face.Front, plainCardHolder, Face.Bottom | Face.Front);
nameMesh = new SetCenter(nameMesh, plainCardHolder.GetCenter(), true, false, false);
nameMesh = new Rotate(nameMesh, MathHelper.DegreesToRadians(18));
nameMesh = new Translate(nameMesh, 0, 2, 16);
// output one combined mesh
//plainCardHolder += nameMesh;
//SetAndInvalidateMesh(CsgToMesh.Convert(plainCardHolder));
// output two meshes for card holder and text
this.Children.Modify(list =>
{
list.Clear();
list.AddRange(new[]
{
new Object3D()
{
Mesh = CsgToMesh.Convert(plainCardHolder)
},
new Object3D()
{
Mesh = CsgToMesh.Convert(nameMesh)
}
});
});
this.Mesh = null;
}
}
public class ChairFoot2 : MatterCadObject3D
{
public ChairFoot()
{
RebuildMeshes();
}
[DisplayName("Angle")]
public double AngleDegrees { get; set; } = 3;
// these are the public variables that would be edited
[DisplayName("Final")]
public bool FinalPart { get; set; } = true;
[DisplayName("Height")]
public double HeightFromFloorToBottomOfLeg { get; set; } = 10;
[DisplayName("Inner Size")]
public double InnerSize { get; set; } = 20;
[DisplayName("Reach")]
public double InsideReach { get; set; } = 10;
[DisplayName("Outer Size")]
public double OuterSize { get; set; } = 22;
public override void RebuildMeshes()
{
// This would be better expressed as the desired offset height (height from ground to bottom of chair leg).
double angleRadians = MathHelper.DegreesToRadians(AngleDegrees);
double extraHeightForRotation = Math.Sinh(angleRadians) * OuterSize; // get the distance to clip off the extra bottom
double unclippedFootHeight = HeightFromFloorToBottomOfLeg + extraHeightForRotation;
if (FinalPart)
{
Box chairFootBox = new Box(OuterSize, OuterSize, unclippedFootHeight);
//chairFootBox.BevelEdge(Edge.LeftBack, 2);
//chairFootBox.BevelEdge(Edge.LeftFront, 2);
//chairFootBox.BevelEdge(Edge.RightBack, 2);
//chairFootBox.BevelEdge(Edge.RightFront, 2);
CsgObject chairFoot = chairFootBox;
CsgObject ring = new Cylinder(InnerSize / 2 - 1, InsideReach, 30);
ring -= new Cylinder(ring.XSize / 2 - 2, ring.ZSize + 1, 30);
CsgObject fins = new Box(3, 1, ring.ZSize);
fins = new Translate(fins, 0, 1) + new Translate(fins, 0, -1);
fins -= new Align(new Rotate(new Box(5, 5, 5), 0, MathHelper.DegreesToRadians(45)), Face.Bottom | Face.Left, fins, Face.Top | Face.Left, 0, 0, -fins.XSize);
fins = new Translate(fins, InnerSize / 2 - .1);
ring += new Rotate(fins, 0, 0, MathHelper.DegreesToRadians(45));
ring += new Rotate(fins, 0, 0, MathHelper.DegreesToRadians(45 + 90));
ring += new Rotate(fins, 0, 0, MathHelper.DegreesToRadians(45 + 180));
ring += new Rotate(fins, 0, 0, MathHelper.DegreesToRadians(45 - 90));
chairFoot += new Align(ring, Face.Bottom, chairFoot, Face.Top, 0, 0, -.1);
chairFoot = new Rotate(chairFoot, 0, angleRadians, 0);
CsgObject clipBox = new Align(new Box(OuterSize * 2, OuterSize * 2, unclippedFootHeight), Face.Top, chairFoot, Face.Bottom, 0, 0, extraHeightForRotation);
chairFoot -= clipBox;
chairFoot = new Translate(chairFoot, 0, 0, clipBox.GetAxisAlignedBoundingBox().maxXYZ.Z);
this.Mesh = CsgToMesh.Convert(chairFoot);
}
else // fit part
{
double baseHeight = 3;
double insideHeight = 4;
Box chairFootBox = new Box(OuterSize, OuterSize, baseHeight);
chairFootBox.BevelEdge(Edge.LeftBack, 2);
chairFootBox.BevelEdge(Edge.LeftFront, 2);
chairFootBox.BevelEdge(Edge.RightBack, 2);
chairFootBox.BevelEdge(Edge.RightFront, 2);
CsgObject chairFoot = chairFootBox;
CsgObject ring = new Cylinder(InnerSize / 2 - 1, insideHeight, 30);
ring -= new Cylinder(ring.XSize / 2 - 2, ring.ZSize + 1, 30);
CsgObject fins = new Box(3, 1, ring.ZSize);
fins = new Translate(fins, 0, 1) + new Translate(fins, 0, -1);
fins -= new Align(new Rotate(new Box(5, 5, 5), 0, MathHelper.DegreesToRadians(45)), Face.Bottom | Face.Left, fins, Face.Top | Face.Left, 0, 0, -fins.XSize);
fins = new Translate(fins, InnerSize / 2 - .1);
ring += new Rotate(fins, 0, 0, MathHelper.DegreesToRadians(45));
ring += new Rotate(fins, 0, 0, MathHelper.DegreesToRadians(45 + 90));
ring += new Rotate(fins, 0, 0, MathHelper.DegreesToRadians(45 + 180));
ring += new Rotate(fins, 0, 0, MathHelper.DegreesToRadians(45 - 90));
chairFoot += new Align(ring, Face.Bottom, chairFoot, Face.Top, 0, 0, -.1);
this.Mesh = CsgToMesh.Convert(chairFoot);
}
}
}
*/
public class CurveTest : MatterCadObject3D
{
private PolygonMesh.Mesh inputMesh;
private PolygonMesh.Mesh transformedMesh;
public CurveTest()
{
var letterPrinter = new TypeFacePrinter("MatterHackers");
inputMesh = VertexSourceToMesh.Extrude(letterPrinter, 5);
transformedMesh = PolygonMesh.Mesh.Copy(inputMesh, CancellationToken.None);
RebuildMeshes();
}
[DisplayName("Angle")]
public double AngleDegrees { get; set; } = 0;
[DisplayName("Bend Up")]
public bool BendCW { get; set; } = true;
public override void RebuildMeshes()
{
if (AngleDegrees > 0)
{
var aabb = inputMesh.GetAxisAlignedBoundingBox();
// find the radius that will make the x-size sweep out the requested angle
// c = Tr ; r = c/T
var angleRadians = MathHelper.DegreesToRadians(AngleDegrees);
var circumference = aabb.XSize * MathHelper.Tau / angleRadians;
var radius = circumference / MathHelper.Tau;
var rotateXyPos = new Vector2(aabb.minXYZ.X, BendCW ? aabb.maxXYZ.Y : aabb.minXYZ.Y);
if (!BendCW)
{
angleRadians = -angleRadians;
}
for (int i = 0; i < transformedMesh.Vertices.Count; i++)
{
var pos = inputMesh.Vertices[i].Position;
var pos2D = new Vector2(pos);
Vector2 rotateSpace = pos2D - rotateXyPos;
var rotateRatio = rotateSpace.X / aabb.XSize;
rotateSpace.X = 0;
rotateSpace.Y += BendCW ? -radius : radius;
rotateSpace.Rotate(angleRadians * rotateRatio);
rotateSpace.Y += BendCW ? radius : -radius; ;
rotateSpace += rotateXyPos;
transformedMesh.Vertices[i].Position = new Vector3(rotateSpace.X, rotateSpace.Y, pos.Z);
}
}
else
{
for (int i = 0; i < transformedMesh.Vertices.Count; i++)
{
transformedMesh.Vertices[i].Position = inputMesh.Vertices[i].Position;
}
}
transformedMesh.MarkAsChanged();
transformedMesh.CalculateNormals();
this.Mesh = transformedMesh;
}
}
public class PinchTest : MatterCadObject3D
{
private PolygonMesh.Mesh inputMesh;
private PolygonMesh.Mesh transformedMesh;
public PinchTest()
{
var letterPrinter = new TypeFacePrinter("MatterHackers");
inputMesh = VertexSourceToMesh.Extrude(letterPrinter, 5);
transformedMesh = PolygonMesh.Mesh.Copy(inputMesh, CancellationToken.None);
RebuildMeshes();
}
[DisplayName("Back Ratio")]
public double PinchRatio { get; set; } = 1;
public override void RebuildMeshes()
{
var aabb = inputMesh.GetAxisAlignedBoundingBox();
for (int i = 0; i < transformedMesh.Vertices.Count; i++)
{
var pos = inputMesh.Vertices[i].Position;
var ratioToApply = PinchRatio;
var distFromCenter = pos.X - aabb.Center.X;
var distanceToPinch = distFromCenter * (1 - PinchRatio);
var delta = (aabb.Center.X + distFromCenter * ratioToApply) - pos.X;
// find out how much to pinch based on y position
var amountOfRatio = (pos.Y - aabb.minXYZ.Y) / aabb.YSize;
transformedMesh.Vertices[i].Position = new Vector3(pos.X + delta * amountOfRatio, pos.Y, pos.Z);
}
transformedMesh.MarkAsChanged();
transformedMesh.CalculateNormals();
this.Mesh = transformedMesh;
}
}
/*
public class PvcT2 : MatterCadObject3D
{
private int sides = 50;
public PvcT()
{
RebuildMeshes();
}
public double BottomReach { get; set; } = 30;
public double FrontReach { get; set; } = 25;
[DisplayName("Inner Radius")]
public double InnerDiameter { get; set; } = 15;
[DisplayName("Outer Radius")]
public double OuterDiameter { get; set; } = 20;
public double TopReach { get; set; } = 30;
public override void RebuildMeshes()
{
CsgObject topBottomConnect = new Cylinder(OuterDiameter / 2, OuterDiameter, sides, Alignment.y);
CsgObject frontConnect = new Cylinder(OuterDiameter / 2, OuterDiameter / 2, sides, Alignment.x);
frontConnect = new Align(frontConnect, Face.Right, topBottomConnect, Face.Right);
CsgObject bottomReach = new Rotate(CreateReach(BottomReach), -MathHelper.Tau / 4);
bottomReach = new Align(bottomReach, Face.Back, topBottomConnect, Face.Front, 0, 1);
CsgObject topReach = new Rotate(CreateReach(TopReach), MathHelper.Tau / 4);
topReach = new Align(topReach, Face.Front, topBottomConnect, Face.Back, 0, -1);
CsgObject frontReach = new Rotate(CreateReach(FrontReach), 0, -MathHelper.Tau / 4);
frontReach = new Align(frontReach, Face.Left, topBottomConnect, Face.Right, -1);
// output multiple meshes for pipe connector
this.Children.Modify(list =>
{
list.Clear();
list.AddRange(new[]
{
new Object3D()
{
Mesh = CsgToMesh.Convert(topBottomConnect),
Color = Color.LightGray
},
new Object3D()
{
Mesh = CsgToMesh.Convert(frontConnect),
Color = Color.LightGray
},
new Object3D()
{
Mesh = CsgToMesh.Convert(bottomReach),
Color = Color.White
},
new Object3D()
{
Mesh = CsgToMesh.Convert(topReach),
Color = Color.White
},
new Object3D()
{
Mesh = CsgToMesh.Convert(frontReach),
Color = Color.White
}
});
});
this.Color = Color.Transparent;
this.Mesh = null;
}
private CsgObject CreateReach(double reach)
{
var finWidth = 4.0;
var finLength = InnerDiameter;
var fin1 = new Box(finWidth, finLength, reach);
fin1.ChamferEdge(Face.Top | Face.Back, finLength / 8);
fin1.ChamferEdge(Face.Top | Face.Front, finLength / 8);
CsgObject fin2 = new Rotate(fin1, 0, 0, MathHelper.Tau / 4);
return fin1 + fin2;
}
}
public class RibonWithName2 : MatterCadObject3D
{
private static TypeFace typeFace = null;
public RibonWithName()
{
RebuildMeshes();
}
[DisplayName("Name")]
public string NameToWrite { get; set; } = "MatterHackers";
public override void RebuildMeshes()
{
CsgObject cancerRibonStl = new MeshContainer("Cancer_Ribbon.stl");
cancerRibonStl = new Rotate(cancerRibonStl, MathHelper.DegreesToRadians(90));
if (typeFace == null)
{
typeFace = TypeFace.LoadFrom(AggContext.StaticData.ReadAllText(Path.Combine("Fonts", "TitilliumWeb-Black.svg")));
}
var letterPrinter = new TypeFacePrinter(NameToWrite.ToUpper(), new StyledTypeFace(typeFace, 12));
PolygonMesh.Mesh textMesh = VertexSourceToMesh.Extrude(letterPrinter, 5);
CsgObject nameMesh = new MeshContainer(textMesh);
AxisAlignedBoundingBox textBounds = textMesh.GetAxisAlignedBoundingBox();
var textArea = new Vector2(25, 6);
double scale = Math.Min(textArea.X / textBounds.XSize, textArea.Y / textBounds.YSize);
nameMesh = new Scale(nameMesh, scale, scale, 2 / textBounds.ZSize);
nameMesh = new Align(nameMesh, Face.Bottom | Face.Front, cancerRibonStl, Face.Top | Face.Front, 0, 0, -1);
nameMesh = new SetCenter(nameMesh, cancerRibonStl.GetCenter(), true, false, false);
nameMesh = new Rotate(nameMesh, 0, 0, MathHelper.DegreesToRadians(50));
nameMesh = new Translate(nameMesh, -37, -14, -1);
// output two meshes
this.Children.Modify(list =>
{
list.Clear();
list.AddRange(new[]
{
new Object3D()
{
Mesh = CsgToMesh.Convert(cancerRibonStl)
},
new Object3D()
{
Mesh = CsgToMesh.Convert(nameMesh)
}
});
});
this.Mesh = null;
}
}
*/
public class Box : Object3D
{
public Box(double x, double y, double z)
{
Mesh = PlatonicSolids.CreateCube(x, y, z);
Mesh.CleanAndMergMesh(CancellationToken.None);
}
}
public static class Object3DExtensions
{
public static IObject3D Translate(this IObject3D objectToTranslate, double x = 0, double y = 0, double z = 0, string name = "")
{
return objectToTranslate.Translate(new Vector3(x, y, z), name);
}
public static IObject3D Translate(this IObject3D objectToTranslate, Vector3 translation, string name = "")
{
objectToTranslate.Matrix *= Matrix4X4.CreateTranslation(translation);
return objectToTranslate;
}
public static IObject3D Minus(this IObject3D a, IObject3D b)
{
var resultsA = a.Clone();
SubtractEditor.Subtract(resultsA.VisibleMeshes().ToList(), b.VisibleMeshes().ToList());
return resultsA;
}
public static void SetChildren(this IObject3D parent, IEnumerable<IObject3D> newChildren)
{
parent.Children.Modify((list) =>
{
list.Clear();
list.AddRange(newChildren);
});
}
public static void SetChildren(this IObject3D parent, IObject3D newChild)
{
parent.Children.Modify((list) =>
{
list.Clear();
list.Add(newChild);
});
}
}
public class Translate : Object3D
{
public Translate(IObject3D objectToTranslate, double x = 0, double y = 0, double z = 0, string name = "")
: this(objectToTranslate, new Vector3(x, y, z), name)
{
}
public Translate(IObject3D objectToTranslate, Vector3 translation, string name = "")
{
Matrix *= Matrix4X4.CreateTranslation(translation);
Children.Add(objectToTranslate);
}
}
public class TestPart : MatterCadObject3D
{
public TestPart()
{
RebuildMeshes();
}
public double XOffset { get; set; } = -.4;
public override void RebuildMeshes()
{
IObject3D boxCombine = new Box(10, 10, 10);
boxCombine = boxCombine.Minus(new Translate(new Box(10, 10, 10), XOffset, -3, 2));
this.SetChildren(boxCombine);
}
}
}