using System; using System.Collections.Generic; using System.ComponentModel; using System.IO; using System.Linq; using System.Threading; using MatterHackers.Agg; using MatterHackers.Agg.Font; using MatterHackers.Agg.Platform; using MatterHackers.DataConverters3D; using MatterHackers.MatterControl.MatterCad; using MatterHackers.MatterControl.PartPreviewWindow.View3D; using MatterHackers.PolygonMesh; using MatterHackers.RenderOpenGl; using MatterHackers.VectorMath; namespace MatterHackers.MatterControl.MeshObjects { /* public class BadSubtract2 : MatterCadObject3D { public BadSubtract() { RebuildMeshes(); } public double Sides { get; set; } = 4; public override void RebuildMeshes() { int sides = 3; CsgObject keep = new Cylinder(20, 20, sides); CsgObject subtract = new Cylinder(10, 21, sides); subtract = new SetCenter(subtract, keep.GetCenter()); CsgObject result = keep - subtract; this.Mesh = CsgToMesh.Convert(result); } } public class CardHolder2 : MatterCadObject3D { public CardHolder() { RebuildMeshes(); } [DisplayName("Name")] public string NameToWrite { get; set; } = "MatterHackers"; public override void RebuildMeshes() { CsgObject plainCardHolder = new MeshContainer("PlainBusinessCardHolder.stl"); //TypeFace typeFace = TypeFace.LoadSVG("Viking_n.svg"); var letterPrinter = new TypeFacePrinter(NameToWrite);//, new StyledTypeFace(typeFace, 12)); PolygonMesh.Mesh textMesh = VertexSourceToMesh.Extrude(letterPrinter, 5); CsgObject nameMesh = new MeshContainer(textMesh); AxisAlignedBoundingBox textBounds = textMesh.GetAxisAlignedBoundingBox(); var textArea = new Vector2(85, 20); // test the area that the names will go to //nameMesh = new Box(textArea.x, textArea.y, 5); double scale = Math.Min(textArea.X / textBounds.XSize, textArea.Y / textBounds.YSize); nameMesh = new Scale(nameMesh, scale, scale, 1); nameMesh = new Align(nameMesh, Face.Top | Face.Front, plainCardHolder, Face.Bottom | Face.Front); nameMesh = new SetCenter(nameMesh, plainCardHolder.GetCenter(), true, false, false); nameMesh = new Rotate(nameMesh, MathHelper.DegreesToRadians(18)); nameMesh = new Translate(nameMesh, 0, 2, 16); // output one combined mesh //plainCardHolder += nameMesh; //SetAndInvalidateMesh(CsgToMesh.Convert(plainCardHolder)); // output two meshes for card holder and text this.Children.Modify(list => { list.Clear(); list.AddRange(new[] { new Object3D() { Mesh = CsgToMesh.Convert(plainCardHolder) }, new Object3D() { Mesh = CsgToMesh.Convert(nameMesh) } }); }); this.Mesh = null; } } public class ChairFoot2 : MatterCadObject3D { public ChairFoot() { RebuildMeshes(); } [DisplayName("Angle")] public double AngleDegrees { get; set; } = 3; // these are the public variables that would be edited [DisplayName("Final")] public bool FinalPart { get; set; } = true; [DisplayName("Height")] public double HeightFromFloorToBottomOfLeg { get; set; } = 10; [DisplayName("Inner Size")] public double InnerSize { get; set; } = 20; [DisplayName("Reach")] public double InsideReach { get; set; } = 10; [DisplayName("Outer Size")] public double OuterSize { get; set; } = 22; public override void RebuildMeshes() { // This would be better expressed as the desired offset height (height from ground to bottom of chair leg). double angleRadians = MathHelper.DegreesToRadians(AngleDegrees); double extraHeightForRotation = Math.Sinh(angleRadians) * OuterSize; // get the distance to clip off the extra bottom double unclippedFootHeight = HeightFromFloorToBottomOfLeg + extraHeightForRotation; if (FinalPart) { Box chairFootBox = new Box(OuterSize, OuterSize, unclippedFootHeight); //chairFootBox.BevelEdge(Edge.LeftBack, 2); //chairFootBox.BevelEdge(Edge.LeftFront, 2); //chairFootBox.BevelEdge(Edge.RightBack, 2); //chairFootBox.BevelEdge(Edge.RightFront, 2); CsgObject chairFoot = chairFootBox; CsgObject ring = new Cylinder(InnerSize / 2 - 1, InsideReach, 30); ring -= new Cylinder(ring.XSize / 2 - 2, ring.ZSize + 1, 30); CsgObject fins = new Box(3, 1, ring.ZSize); fins = new Translate(fins, 0, 1) + new Translate(fins, 0, -1); fins -= new Align(new Rotate(new Box(5, 5, 5), 0, MathHelper.DegreesToRadians(45)), Face.Bottom | Face.Left, fins, Face.Top | Face.Left, 0, 0, -fins.XSize); fins = new Translate(fins, InnerSize / 2 - .1); ring += new Rotate(fins, 0, 0, MathHelper.DegreesToRadians(45)); ring += new Rotate(fins, 0, 0, MathHelper.DegreesToRadians(45 + 90)); ring += new Rotate(fins, 0, 0, MathHelper.DegreesToRadians(45 + 180)); ring += new Rotate(fins, 0, 0, MathHelper.DegreesToRadians(45 - 90)); chairFoot += new Align(ring, Face.Bottom, chairFoot, Face.Top, 0, 0, -.1); chairFoot = new Rotate(chairFoot, 0, angleRadians, 0); CsgObject clipBox = new Align(new Box(OuterSize * 2, OuterSize * 2, unclippedFootHeight), Face.Top, chairFoot, Face.Bottom, 0, 0, extraHeightForRotation); chairFoot -= clipBox; chairFoot = new Translate(chairFoot, 0, 0, clipBox.GetAxisAlignedBoundingBox().maxXYZ.Z); this.Mesh = CsgToMesh.Convert(chairFoot); } else // fit part { double baseHeight = 3; double insideHeight = 4; Box chairFootBox = new Box(OuterSize, OuterSize, baseHeight); chairFootBox.BevelEdge(Edge.LeftBack, 2); chairFootBox.BevelEdge(Edge.LeftFront, 2); chairFootBox.BevelEdge(Edge.RightBack, 2); chairFootBox.BevelEdge(Edge.RightFront, 2); CsgObject chairFoot = chairFootBox; CsgObject ring = new Cylinder(InnerSize / 2 - 1, insideHeight, 30); ring -= new Cylinder(ring.XSize / 2 - 2, ring.ZSize + 1, 30); CsgObject fins = new Box(3, 1, ring.ZSize); fins = new Translate(fins, 0, 1) + new Translate(fins, 0, -1); fins -= new Align(new Rotate(new Box(5, 5, 5), 0, MathHelper.DegreesToRadians(45)), Face.Bottom | Face.Left, fins, Face.Top | Face.Left, 0, 0, -fins.XSize); fins = new Translate(fins, InnerSize / 2 - .1); ring += new Rotate(fins, 0, 0, MathHelper.DegreesToRadians(45)); ring += new Rotate(fins, 0, 0, MathHelper.DegreesToRadians(45 + 90)); ring += new Rotate(fins, 0, 0, MathHelper.DegreesToRadians(45 + 180)); ring += new Rotate(fins, 0, 0, MathHelper.DegreesToRadians(45 - 90)); chairFoot += new Align(ring, Face.Bottom, chairFoot, Face.Top, 0, 0, -.1); this.Mesh = CsgToMesh.Convert(chairFoot); } } } */ public class CurveTest : MatterCadObject3D { private PolygonMesh.Mesh inputMesh; private PolygonMesh.Mesh transformedMesh; public CurveTest() { var letterPrinter = new TypeFacePrinter("MatterHackers"); inputMesh = VertexSourceToMesh.Extrude(letterPrinter, 5); transformedMesh = PolygonMesh.Mesh.Copy(inputMesh, CancellationToken.None); RebuildMeshes(); } [DisplayName("Angle")] public double AngleDegrees { get; set; } = 0; [DisplayName("Bend Up")] public bool BendCW { get; set; } = true; public override void RebuildMeshes() { if (AngleDegrees > 0) { var aabb = inputMesh.GetAxisAlignedBoundingBox(); // find the radius that will make the x-size sweep out the requested angle // c = Tr ; r = c/T var angleRadians = MathHelper.DegreesToRadians(AngleDegrees); var circumference = aabb.XSize * MathHelper.Tau / angleRadians; var radius = circumference / MathHelper.Tau; var rotateXyPos = new Vector2(aabb.minXYZ.X, BendCW ? aabb.maxXYZ.Y : aabb.minXYZ.Y); if (!BendCW) { angleRadians = -angleRadians; } for (int i = 0; i < transformedMesh.Vertices.Count; i++) { var pos = inputMesh.Vertices[i].Position; var pos2D = new Vector2(pos); Vector2 rotateSpace = pos2D - rotateXyPos; var rotateRatio = rotateSpace.X / aabb.XSize; rotateSpace.X = 0; rotateSpace.Y += BendCW ? -radius : radius; rotateSpace.Rotate(angleRadians * rotateRatio); rotateSpace.Y += BendCW ? radius : -radius; ; rotateSpace += rotateXyPos; transformedMesh.Vertices[i].Position = new Vector3(rotateSpace.X, rotateSpace.Y, pos.Z); } } else { for (int i = 0; i < transformedMesh.Vertices.Count; i++) { transformedMesh.Vertices[i].Position = inputMesh.Vertices[i].Position; } } transformedMesh.MarkAsChanged(); transformedMesh.CalculateNormals(); this.Mesh = transformedMesh; } } public class PinchTest : MatterCadObject3D { private PolygonMesh.Mesh inputMesh; private PolygonMesh.Mesh transformedMesh; public PinchTest() { var letterPrinter = new TypeFacePrinter("MatterHackers"); inputMesh = VertexSourceToMesh.Extrude(letterPrinter, 5); transformedMesh = PolygonMesh.Mesh.Copy(inputMesh, CancellationToken.None); RebuildMeshes(); } [DisplayName("Back Ratio")] public double PinchRatio { get; set; } = 1; public override void RebuildMeshes() { var aabb = inputMesh.GetAxisAlignedBoundingBox(); for (int i = 0; i < transformedMesh.Vertices.Count; i++) { var pos = inputMesh.Vertices[i].Position; var ratioToApply = PinchRatio; var distFromCenter = pos.X - aabb.Center.X; var distanceToPinch = distFromCenter * (1 - PinchRatio); var delta = (aabb.Center.X + distFromCenter * ratioToApply) - pos.X; // find out how much to pinch based on y position var amountOfRatio = (pos.Y - aabb.minXYZ.Y) / aabb.YSize; transformedMesh.Vertices[i].Position = new Vector3(pos.X + delta * amountOfRatio, pos.Y, pos.Z); } transformedMesh.MarkAsChanged(); transformedMesh.CalculateNormals(); this.Mesh = transformedMesh; } } /* public class PvcT2 : MatterCadObject3D { private int sides = 50; public PvcT() { RebuildMeshes(); } public double BottomReach { get; set; } = 30; public double FrontReach { get; set; } = 25; [DisplayName("Inner Radius")] public double InnerDiameter { get; set; } = 15; [DisplayName("Outer Radius")] public double OuterDiameter { get; set; } = 20; public double TopReach { get; set; } = 30; public override void RebuildMeshes() { CsgObject topBottomConnect = new Cylinder(OuterDiameter / 2, OuterDiameter, sides, Alignment.y); CsgObject frontConnect = new Cylinder(OuterDiameter / 2, OuterDiameter / 2, sides, Alignment.x); frontConnect = new Align(frontConnect, Face.Right, topBottomConnect, Face.Right); CsgObject bottomReach = new Rotate(CreateReach(BottomReach), -MathHelper.Tau / 4); bottomReach = new Align(bottomReach, Face.Back, topBottomConnect, Face.Front, 0, 1); CsgObject topReach = new Rotate(CreateReach(TopReach), MathHelper.Tau / 4); topReach = new Align(topReach, Face.Front, topBottomConnect, Face.Back, 0, -1); CsgObject frontReach = new Rotate(CreateReach(FrontReach), 0, -MathHelper.Tau / 4); frontReach = new Align(frontReach, Face.Left, topBottomConnect, Face.Right, -1); // output multiple meshes for pipe connector this.Children.Modify(list => { list.Clear(); list.AddRange(new[] { new Object3D() { Mesh = CsgToMesh.Convert(topBottomConnect), Color = Color.LightGray }, new Object3D() { Mesh = CsgToMesh.Convert(frontConnect), Color = Color.LightGray }, new Object3D() { Mesh = CsgToMesh.Convert(bottomReach), Color = Color.White }, new Object3D() { Mesh = CsgToMesh.Convert(topReach), Color = Color.White }, new Object3D() { Mesh = CsgToMesh.Convert(frontReach), Color = Color.White } }); }); this.Color = Color.Transparent; this.Mesh = null; } private CsgObject CreateReach(double reach) { var finWidth = 4.0; var finLength = InnerDiameter; var fin1 = new Box(finWidth, finLength, reach); fin1.ChamferEdge(Face.Top | Face.Back, finLength / 8); fin1.ChamferEdge(Face.Top | Face.Front, finLength / 8); CsgObject fin2 = new Rotate(fin1, 0, 0, MathHelper.Tau / 4); return fin1 + fin2; } } public class RibonWithName2 : MatterCadObject3D { private static TypeFace typeFace = null; public RibonWithName() { RebuildMeshes(); } [DisplayName("Name")] public string NameToWrite { get; set; } = "MatterHackers"; public override void RebuildMeshes() { CsgObject cancerRibonStl = new MeshContainer("Cancer_Ribbon.stl"); cancerRibonStl = new Rotate(cancerRibonStl, MathHelper.DegreesToRadians(90)); if (typeFace == null) { typeFace = TypeFace.LoadFrom(AggContext.StaticData.ReadAllText(Path.Combine("Fonts", "TitilliumWeb-Black.svg"))); } var letterPrinter = new TypeFacePrinter(NameToWrite.ToUpper(), new StyledTypeFace(typeFace, 12)); PolygonMesh.Mesh textMesh = VertexSourceToMesh.Extrude(letterPrinter, 5); CsgObject nameMesh = new MeshContainer(textMesh); AxisAlignedBoundingBox textBounds = textMesh.GetAxisAlignedBoundingBox(); var textArea = new Vector2(25, 6); double scale = Math.Min(textArea.X / textBounds.XSize, textArea.Y / textBounds.YSize); nameMesh = new Scale(nameMesh, scale, scale, 2 / textBounds.ZSize); nameMesh = new Align(nameMesh, Face.Bottom | Face.Front, cancerRibonStl, Face.Top | Face.Front, 0, 0, -1); nameMesh = new SetCenter(nameMesh, cancerRibonStl.GetCenter(), true, false, false); nameMesh = new Rotate(nameMesh, 0, 0, MathHelper.DegreesToRadians(50)); nameMesh = new Translate(nameMesh, -37, -14, -1); // output two meshes this.Children.Modify(list => { list.Clear(); list.AddRange(new[] { new Object3D() { Mesh = CsgToMesh.Convert(cancerRibonStl) }, new Object3D() { Mesh = CsgToMesh.Convert(nameMesh) } }); }); this.Mesh = null; } } */ public class Box : Object3D { public Box(double x, double y, double z) { Mesh = PlatonicSolids.CreateCube(x, y, z); Mesh.CleanAndMergMesh(CancellationToken.None); } } public static class Object3DExtensions { public static IObject3D Translate(this IObject3D objectToTranslate, double x = 0, double y = 0, double z = 0, string name = "") { return objectToTranslate.Translate(new Vector3(x, y, z), name); } public static IObject3D Translate(this IObject3D objectToTranslate, Vector3 translation, string name = "") { objectToTranslate.Matrix *= Matrix4X4.CreateTranslation(translation); return objectToTranslate; } public static IObject3D Minus(this IObject3D a, IObject3D b) { var resultsA = a.Clone(); SubtractEditor.Subtract(resultsA.VisibleMeshes().ToList(), b.VisibleMeshes().ToList()); return resultsA; } public static void SetChildren(this IObject3D parent, IEnumerable newChildren) { parent.Children.Modify((list) => { list.Clear(); list.AddRange(newChildren); }); } public static void SetChildren(this IObject3D parent, IObject3D newChild) { parent.Children.Modify((list) => { list.Clear(); list.Add(newChild); }); } } public class Translate : Object3D { public Translate(IObject3D objectToTranslate, double x = 0, double y = 0, double z = 0, string name = "") : this(objectToTranslate, new Vector3(x, y, z), name) { } public Translate(IObject3D objectToTranslate, Vector3 translation, string name = "") { Matrix *= Matrix4X4.CreateTranslation(translation); Children.Add(objectToTranslate); } } public class TestPart : MatterCadObject3D { public TestPart() { RebuildMeshes(); } public double XOffset { get; set; } = -.4; public override void RebuildMeshes() { IObject3D boxCombine = new Box(10, 10, 10); boxCombine = boxCombine.Minus(new Translate(new Box(10, 10, 10), XOffset, -3, 2)); this.SetChildren(boxCombine); } } }