Changing Rebuilding to Suspend and Resume rebuilding Made visible meshes return only the object not the object and mesh (mesh is on object) Put in some debugging
179 lines
No EOL
6.1 KiB
C#
179 lines
No EOL
6.1 KiB
C#
/*
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Copyright (c) 2017, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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using MatterHackers.Localizations;
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namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
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{
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public class SubtractEditor : IObject3DEditor
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{
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private SubtractObject3D subtractObject3D;
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private View3DWidget view3DWidget;
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public string Name => "Subtract";
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public bool Unlocked { get; } = true;
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public GuiWidget Create(IObject3D group, View3DWidget view3DWidget, ThemeConfig theme)
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{
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this.view3DWidget = view3DWidget;
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this.subtractObject3D = group as SubtractObject3D;
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var mainContainer = new FlowLayoutWidget(FlowDirection.TopToBottom);
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if (group is SubtractObject3D)
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{
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AddSubtractSelector(view3DWidget, mainContainer, theme);
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}
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return mainContainer;
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}
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public IEnumerable<Type> SupportedTypes() => new Type[]
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{
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typeof(SubtractObject3D),
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};
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private void AddSubtractSelector(View3DWidget view3DWidget, FlowLayoutWidget tabContainer, ThemeConfig theme)
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{
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var children = subtractObject3D.Children.ToList();
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tabContainer.AddChild(new TextWidget("Set Subtract")
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{
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TextColor = ActiveTheme.Instance.PrimaryTextColor,
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HAnchor = HAnchor.Left,
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AutoExpandBoundsToText = true,
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});
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Dictionary<IObject3D, ICheckbox> objectChecks = new Dictionary<IObject3D, ICheckbox>();
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// create this early so we can use enable disable it on button changed state
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var updateButton = theme.ButtonFactory.Generate("Update".Localize());
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updateButton.Margin = new BorderDouble(5);
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updateButton.HAnchor = HAnchor.Right;
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updateButton.Click += (s, e) =>
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{
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// make sure the mesh on the group is not visible
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updateButton.Enabled = PrepareForSubtract(objectChecks);
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updateButton.Enabled = false;
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subtractObject3D.Rebuild(null);
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};
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List<GuiWidget> radioSiblings = new List<GuiWidget>();
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for (int i = 0; i < children.Count; i++)
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{
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var itemIndex = i;
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var item = children[itemIndex];
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FlowLayoutWidget rowContainer = new FlowLayoutWidget();
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GuiWidget selectWidget;
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if (children.Count == 2)
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{
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var radioButton = new RadioButton(string.IsNullOrWhiteSpace(item.Name) ? $"{itemIndex}" : $"{item.Name}")
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{
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Checked = item.OutputType == PrintOutputTypes.Hole,
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TextColor = ActiveTheme.Instance.PrimaryTextColor
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};
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radioSiblings.Add(radioButton);
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radioButton.SiblingRadioButtonList = radioSiblings;
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selectWidget = radioButton;
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}
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else
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{
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selectWidget = new CheckBox(string.IsNullOrWhiteSpace(item.Name) ? $"{itemIndex}" : $"{item.Name}")
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{
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Checked = item.OutputType == PrintOutputTypes.Hole,
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TextColor = ActiveTheme.Instance.PrimaryTextColor
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};
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}
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rowContainer.AddChild(selectWidget);
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ICheckbox checkBox = selectWidget as ICheckbox;
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objectChecks.Add(item, checkBox);
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checkBox.CheckedStateChanged += (s, e) =>
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{
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updateButton.Enabled = PrepareForSubtract(objectChecks);
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};
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tabContainer.AddChild(rowContainer);
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}
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bool operationApplied = subtractObject3D.Descendants()
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.Where((obj) => obj.OwnerID == subtractObject3D.ID)
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.Where((objId) => objId.Mesh != objId.Children.First().Mesh).Any();
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bool selectionHasBeenMade = subtractObject3D.Descendants()
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.Where((obj) => obj.OwnerID == subtractObject3D.ID && obj.OutputType == PrintOutputTypes.Hole)
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.Any();
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if (!operationApplied && !selectionHasBeenMade)
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{
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// select the last item
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if (tabContainer.Descendants().Where((d) => d is ICheckbox).Last() is ICheckbox lastCheckBox)
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{
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lastCheckBox.Checked = true;
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}
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}
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else
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{
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updateButton.Enabled = !operationApplied;
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}
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// add this last so it is at the bottom
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tabContainer.AddChild(updateButton);
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}
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private bool PrepareForSubtract(Dictionary<IObject3D, ICheckbox> objectChecks)
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{
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subtractObject3D.SuspendRebuild();
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// make sure the mesh on the group is not visible
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subtractObject3D.ResetMeshWrapperMeshes(Object3DPropertyFlags.All, CancellationToken.None);
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foreach (var keyValue in objectChecks)
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{
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// and set the output type for this checkbox
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keyValue.Key.OutputType = keyValue.Value.Checked ? PrintOutputTypes.Hole : PrintOutputTypes.Solid;
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}
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int holeCount = objectChecks.Where((o) => o.Key.OutputType == PrintOutputTypes.Hole).Count();
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int solidCount = objectChecks.Where((o) => o.Key.OutputType != PrintOutputTypes.Hole).Count();
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subtractObject3D.ResumeRebuild();
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return objectChecks.Count != holeCount && objectChecks.Count != solidCount;
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}
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}
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} |