Changing Rebuilding to Suspend and Resume rebuilding Made visible meshes return only the object not the object and mesh (mesh is on object) Put in some debugging
290 lines
No EOL
9.3 KiB
C#
290 lines
No EOL
9.3 KiB
C#
/*
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Copyright (c) 2017, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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using MatterHackers.Localizations;
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using MatterHackers.MatterControl.CustomWidgets;
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using MatterHackers.PolygonMesh;
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namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
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{
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public class SubtractAndReplaceObject3D : MeshWrapperObject3D
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{
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public SubtractAndReplaceObject3D()
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{
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Name = "Subtract and Replace";
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}
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public override void Rebuild(UndoBuffer undoBuffer)
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{
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this.DebugDepth("Rebuild");
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throw new NotImplementedException();
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}
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}
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public class SubtractAndReplaceEditor : IObject3DEditor
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{
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private SubtractAndReplaceObject3D group;
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private View3DWidget view3DWidget;
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public string Name => "Subtract & Replace";
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public bool Unlocked { get; } = true;
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public GuiWidget Create(IObject3D group, View3DWidget view3DWidget, ThemeConfig theme)
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{
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this.view3DWidget = view3DWidget;
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this.group = group as SubtractAndReplaceObject3D;
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var mainContainer = new FlowLayoutWidget(FlowDirection.TopToBottom);
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if (group is SubtractAndReplaceObject3D)
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{
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AddPaintSelector(view3DWidget, mainContainer, theme);
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}
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return mainContainer;
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}
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public IEnumerable<Type> SupportedTypes() => new Type[]
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{
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typeof(SubtractAndReplaceObject3D),
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};
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private static FlowLayoutWidget CreateSettingsRow(string labelText)
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{
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var rowContainer = new FlowLayoutWidget(FlowDirection.LeftToRight)
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{
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HAnchor = HAnchor.Stretch,
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Padding = new BorderDouble(5)
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};
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var label = new TextWidget(labelText + ":", textColor: ActiveTheme.Instance.PrimaryTextColor)
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{
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Margin = new BorderDouble(0, 0, 3, 0),
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VAnchor = VAnchor.Center
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};
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rowContainer.AddChild(label);
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rowContainer.AddChild(new HorizontalSpacer());
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return rowContainer;
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}
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private void AddPaintSelector(View3DWidget view3DWidget, FlowLayoutWidget tabContainer, ThemeConfig theme)
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{
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var children = group.Children.ToList();
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tabContainer.AddChild(new TextWidget("Set Replace")
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{
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TextColor = ActiveTheme.Instance.PrimaryTextColor,
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HAnchor = HAnchor.Left,
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AutoExpandBoundsToText = true,
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});
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// create this early so we can use enable disable it on button changed state
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var updateButton = theme.ButtonFactory.Generate("Update".Localize());
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updateButton.Margin = new BorderDouble(5);
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updateButton.HAnchor = HAnchor.Right;
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updateButton.Click += (s, e) =>
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{
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// make sure the mesh on the group is not visible
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//group.ResetMeshWrappers();
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updateButton.Enabled = false;
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ProcessBooleans(group);
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};
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List<GuiWidget> radioSiblings = new List<GuiWidget>();
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for (int i = 0; i < children.Count; i++)
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{
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var itemIndex = i;
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var item = children[itemIndex];
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FlowLayoutWidget rowContainer = new FlowLayoutWidget();
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GuiWidget selectWidget;
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if (children.Count == 2)
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{
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var radioButton = new RadioButton(string.IsNullOrWhiteSpace(item.Name) ? $"{itemIndex}" : $"{item.Name}")
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{
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Checked = item.OutputType == PrintOutputTypes.Hole,
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TextColor = ActiveTheme.Instance.PrimaryTextColor
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};
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radioSiblings.Add(radioButton);
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radioButton.SiblingRadioButtonList = radioSiblings;
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selectWidget = radioButton;
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}
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else
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{
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selectWidget = new CheckBox(string.IsNullOrWhiteSpace(item.Name) ? $"{itemIndex}" : $"{item.Name}")
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{
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Checked = item.OutputType == PrintOutputTypes.Hole,
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TextColor = ActiveTheme.Instance.PrimaryTextColor
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};
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}
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rowContainer.AddChild(selectWidget);
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ICheckbox checkBox = selectWidget as ICheckbox;
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checkBox.CheckedStateChanged += (s, e) =>
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{
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// make sure the mesh on the group is not visible
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//group.ResetMeshWrappers();
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// and set the output type for this checkbox
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item.OutputType = checkBox.Checked ? PrintOutputTypes.Hole : PrintOutputTypes.Solid;
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int holeCount = children.Where((o) => o.OutputType == PrintOutputTypes.Hole).Count();
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int solidCount = children.Where((o) => o.OutputType != PrintOutputTypes.Hole).Count();
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updateButton.Enabled = children.Count != holeCount && children.Count != solidCount;
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};
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tabContainer.AddChild(rowContainer);
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}
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bool operationApplied = group.DescendantsAndSelf()
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.Where((obj) => obj.OwnerID == group.ID)
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.Where((objId) => objId.Mesh != objId.Children.First().Mesh).Any();
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bool selectionHasBeenMade = group.DescendantsAndSelf()
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.Where((obj) => obj.OwnerID == group.ID && obj.OutputType == PrintOutputTypes.Hole)
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.Any();
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if (!operationApplied && !selectionHasBeenMade)
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{
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// select the last item
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if (tabContainer.Descendants().Where((d) => d is ICheckbox).Last() is ICheckbox lastCheckBox)
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{
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lastCheckBox.Checked = true;
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}
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}
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else
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{
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updateButton.Enabled = !operationApplied;
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}
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// add this last so it is at the bottom
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tabContainer.AddChild(updateButton);
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}
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private void ProcessBooleans(IObject3D group)
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{
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// spin up a task to calculate the paint
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ApplicationController.Instance.Tasks.Execute("Subtract".Localize(), (reporter, cancellationToken) =>
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{
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var progressStatus = new ProgressStatus();
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var paintObjects = group.Children
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.Where((i) => i.OutputType == PrintOutputTypes.Hole)
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.SelectMany((h) => h.DescendantsAndSelf())
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.Where((c) => c.OwnerID == group.ID).ToList();
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var keepObjects = group.Children
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.Where((i) => i.OutputType != PrintOutputTypes.Hole)
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.SelectMany((h) => h.DescendantsAndSelf())
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.Where((c) => c.OwnerID == group.ID).ToList();
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if (paintObjects.Any()
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&& keepObjects.Any())
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{
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var totalOperations = paintObjects.Count * keepObjects.Count;
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double amountPerOperation = 1.0 / totalOperations;
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double percentCompleted = 0;
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foreach (var paint in paintObjects)
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{
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var transformedPaint = Mesh.Copy(paint.Mesh, cancellationToken);
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transformedPaint.Transform(paint.WorldMatrix());
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var inverseRemove = paint.WorldMatrix();
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inverseRemove.Invert();
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Mesh paintMesh = null;
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foreach (var keep in keepObjects)
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{
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var transformedKeep = Mesh.Copy(keep.Mesh, cancellationToken);
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transformedKeep.Transform(keep.WorldMatrix());
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// remove the paint from the original
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var intersectAndSubtract = PolygonMesh.Csg.CsgOperations.IntersectAndSubtract(transformedKeep, transformedPaint, (status, progress0To1) =>
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{
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// Abort if flagged
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cancellationToken.ThrowIfCancellationRequested();
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progressStatus.Status = status;
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progressStatus.Progress0To1 = percentCompleted + amountPerOperation * progress0To1;
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reporter?.Report(progressStatus);
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}, cancellationToken);
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var inverseKeep = keep.WorldMatrix();
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inverseKeep.Invert();
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intersectAndSubtract.subtract.Transform(inverseKeep);
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keep.Mesh = intersectAndSubtract.subtract;
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// keep all the intersections together
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if(paintMesh == null)
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{
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paintMesh = intersectAndSubtract.intersect;
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}
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else // union into the current paint
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{
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paintMesh = PolygonMesh.Csg.CsgOperations.Union(paintMesh, intersectAndSubtract.intersect);
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}
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if (cancellationToken.IsCancellationRequested)
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{
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break;
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}
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view3DWidget.Invalidate();
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}
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// move the paint mesh back to its original coordinates
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paintMesh.Transform(inverseRemove);
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paint.Mesh = paintMesh;
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paint.Color = paint.WorldColor().AdjustContrast(keepObjects.First().WorldColor(), 2).ToColor();
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// now set it to the new solid color
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paint.OutputType = PrintOutputTypes.Solid;
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}
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}
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// and finally make sure all children are visible
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foreach(var child in group.Children)
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{
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child.OutputType = PrintOutputTypes.Default;
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}
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return Task.CompletedTask;
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});
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}
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}
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} |