109 lines
No EOL
3.7 KiB
C#
109 lines
No EOL
3.7 KiB
C#
/*
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Copyright (c) 2017, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System.Linq;
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using System.Threading.Tasks;
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using MatterHackers.DataConverters3D;
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using MatterHackers.MeshVisualizer;
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namespace MatterHackers.MatterControl.PartPreviewWindow
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{
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public static class SceneActions
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{
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public static async void UngroupSelection(this InteractiveScene Scene, View3DWidget view3DWidget)
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{
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if (Scene.HasSelection)
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{
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view3DWidget.processingProgressControl.PercentComplete = 0;
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view3DWidget.processingProgressControl.Visible = true;
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view3DWidget.LockEditControls();
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view3DWidget.viewIsInEditModePreLock = true;
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await Task.Run(() =>
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{
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var selectedItem = Scene.SelectedItem;
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bool isGroupItemType = Scene.IsSelected(Object3DTypes.Group);
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// If not a Group ItemType, look for mesh volumes and split into distinct objects if found
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if (!isGroupItemType
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&& !selectedItem.HasChildren
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&& selectedItem.Mesh != null)
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{
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var discreetMeshes = CreateDiscreteMeshes.SplitVolumesIntoMeshes(Scene.SelectedItem.Mesh, (double progress0To1, string processingState, out bool continueProcessing) =>
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{
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view3DWidget.ReportProgressChanged(progress0To1 * .5, processingState, out continueProcessing);
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});
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if (discreetMeshes.Count == 1)
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{
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// No further processing needed, nothing to ungroup
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return;
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}
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selectedItem.Children = discreetMeshes.Select(mesh => new Object3D()
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{
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ItemType = Object3DTypes.Model,
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Mesh = mesh
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}).ToList<IObject3D>();
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selectedItem.Mesh = null;
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selectedItem.MeshPath = null;
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selectedItem.ItemType = Object3DTypes.Group;
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isGroupItemType = true;
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}
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if (isGroupItemType)
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{
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// Create and perform the delete operation
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var operation = new UngroupCommand(view3DWidget, Scene.SelectedItem);
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operation.Do();
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// Store the operation for undo/redo
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view3DWidget.UndoBuffer.Add(operation);
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}
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});
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if (view3DWidget.HasBeenClosed)
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{
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return;
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}
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// our selection changed to the mesh we just added which is at the end
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Scene.SelectLastChild();
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view3DWidget.UnlockEditControls();
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view3DWidget.PartHasBeenChanged();
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view3DWidget.Invalidate();
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}
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}
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}
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} |