Make UngroupSelection into a Scene extension method

This commit is contained in:
John Lewin 2017-06-09 07:49:45 -07:00
parent ef9982cdc5
commit 5a5db8de83
3 changed files with 22 additions and 22 deletions

View file

@ -231,7 +231,7 @@
<Compile Include="PartPreviewWindow\View3D\View3DAutoArange.cs" />
<Compile Include="PartPreviewWindow\View3D\View3DCopyGroup.cs" />
<Compile Include="PartPreviewWindow\View3D\View3DGroup.cs" />
<Compile Include="PartPreviewWindow\View3D\View3DUngroup.cs" />
<Compile Include="PartPreviewWindow\View3D\SceneActions.cs" />
<Compile Include="PartPreviewWindow\View3D\SideBar\MirrorControls.cs" />
<Compile Include="PartPreviewWindow\View3D\IObject3DEditor.cs" />
<Compile Include="PartPreviewWindow\View3D\View3DWidget.cs" />

View file

@ -1,5 +1,5 @@
/*
Copyright (c) 2014, Lars Brubaker
Copyright (c) 2017, Lars Brubaker, John Lewin
All rights reserved.
Redistribution and use in source and binary forms, with or without
@ -27,23 +27,23 @@ of the authors and should not be interpreted as representing official policies,
either expressed or implied, of the FreeBSD Project.
*/
using MatterHackers.DataConverters3D;
using System.Threading.Tasks;
using MatterHackers.PolygonMesh;
using System.Linq;
using System.Threading.Tasks;
using MatterHackers.DataConverters3D;
using MatterHackers.MeshVisualizer;
namespace MatterHackers.MatterControl.PartPreviewWindow
{
public partial class View3DWidget
public static class SceneActions
{
private async void UngroupSelection()
public static async void UngroupSelection(this InteractiveScene Scene, View3DWidget view3DWidget)
{
if (Scene.HasSelection)
{
processingProgressControl.PercentComplete = 0;
processingProgressControl.Visible = true;
LockEditControls();
viewIsInEditModePreLock = true;
view3DWidget.processingProgressControl.PercentComplete = 0;
view3DWidget.processingProgressControl.Visible = true;
view3DWidget.LockEditControls();
view3DWidget.viewIsInEditModePreLock = true;
await Task.Run(() =>
{
@ -57,7 +57,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
{
var discreetMeshes = CreateDiscreteMeshes.SplitVolumesIntoMeshes(Scene.SelectedItem.Mesh, (double progress0To1, string processingState, out bool continueProcessing) =>
{
ReportProgressChanged(progress0To1 * .5, processingState, out continueProcessing);
view3DWidget.ReportProgressChanged(progress0To1 * .5, processingState, out continueProcessing);
});
if (discreetMeshes.Count == 1)
@ -82,15 +82,15 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
if (isGroupItemType)
{
// Create and perform the delete operation
var operation = new UngroupCommand(this, Scene.SelectedItem);
var operation = new UngroupCommand(view3DWidget, Scene.SelectedItem);
operation.Do();
// Store the operation for undo/redo
UndoBuffer.Add(operation);
view3DWidget.UndoBuffer.Add(operation);
}
});
if (HasBeenClosed)
if (view3DWidget.HasBeenClosed)
{
return;
}
@ -98,11 +98,11 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
// our selection changed to the mesh we just added which is at the end
Scene.SelectLastChild();
UnlockEditControls();
view3DWidget.UnlockEditControls();
PartHasBeenChanged();
view3DWidget.PartHasBeenChanged();
Invalidate();
view3DWidget.Invalidate();
}
}
}

View file

@ -190,7 +190,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
private OpenMode openMode;
internal bool partHasBeenEdited = false;
private PrintItemWrapper printItemWrapper { get; set; }
private ProgressControl processingProgressControl;
internal ProgressControl processingProgressControl;
private SaveAsWindow saveAsWindow = null;
private SplitButton saveButtons;
private bool saveSucceded = true;
@ -200,7 +200,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
private Matrix4X4 transformOnMouseDown = Matrix4X4.Identity;
private EventHandler unregisterEvents;
private bool viewIsInEditModePreLock = false;
internal bool viewIsInEditModePreLock = false;
private bool wasInSelectMode = false;
@ -355,7 +355,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
doEdittingButtonsContainer.AddChild(ungroupButton);
ungroupButton.Click += (sender, e) =>
{
UngroupSelection();
this.Scene.UngroupSelection(this);
};
Button groupButton = smallMarginButtonFactory.Generate("Group".Localize());
@ -1699,7 +1699,7 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
ReportProgressChanged(progress0To1, processingState, out continueProcessing);
}
private void ReportProgressChanged(double progress0To1, string processingState, out bool continueProcessing)
internal void ReportProgressChanged(double progress0To1, string processingState, out bool continueProcessing)
{
if (!timeSinceReported.IsRunning || timeSinceReported.ElapsedMilliseconds > 100
|| processingState != processingProgressControl.ProgressMessage)