167 lines
7.6 KiB
C#
167 lines
7.6 KiB
C#
/*
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Copyright (c) 2014, Lars Brubaker
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Diagnostics;
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.VectorMath;
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using MatterHackers.Agg.Font;
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using MatterHackers.Localizations;
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using MatterHackers.MatterControl.SlicerConfiguration;
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namespace MatterHackers.MatterControl.ConfigurationPage.PrintLeveling
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{
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// this class is so that it is not passed by value
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public class ProbePosition
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{
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public Vector3 position;
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}
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public class LevelWizardBase : SystemWindow
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{
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public enum RuningState { InitialStartupCalibration, UserRequestedCalibration }
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protected static readonly string initialPrinterSetupStepText = "Initial Printer Setup".Localize();
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protected static readonly string requiredPageInstructions1 = "Congratulations on setting up your new printer. Before starting your first print we need to run a simple calibration procedure.";
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protected static readonly string requiredPageInstructions2 = "The next few screens will walk your through the print leveling wizard.";
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protected static readonly string homingPageStepText = "Homing The Printer".Localize();
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protected static readonly string homingPageInstructionsTextOne = LocalizedString.Get("The printer should now be 'homing'. Once it is finished homing we will move it to the first point to sample.\n\nTo complete the next few steps you will need");
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protected static readonly string homingPageInstructionsTextTwo = LocalizedString.Get("A standard sheet of paper");
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protected static readonly string homingPageInstructionsTextThree = LocalizedString.Get("We will use this paper to measure the distance between the extruder and the bed.\n\nClick 'Next' to continue.");
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protected static readonly string doneInstructionsText = LocalizedString.Get("Congratulations!\n\nAuto Print Leveling is now configured and enabled.");
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protected static readonly string doneInstructionsTextTwo = LocalizedString.Get("Remove the paper");
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protected static readonly string doneInstructionsTextThree = LocalizedString.Get("If in the future you need to re-calibrate your printer, or you wish to turn Auto Print Leveling off, you can find the print leveling controls in 'Advanced Settings'->'Configuration'.\n\nClick 'Done' to close this window.");
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protected static readonly string stepTextBeg = LocalizedString.Get("Step");
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protected static readonly string stepTextEnd = LocalizedString.Get("of");
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protected WizardControl printLevelWizard;
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int totalSteps;
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protected int stepNumber = 1;
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protected string GetStepString()
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{
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return string.Format("{0} {1} {2} {3}:", stepTextBeg, stepNumber++, stepTextEnd, totalSteps);
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}
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public LevelWizardBase(int width, int height, int totalSteps)
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: base(width, height)
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{
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this.totalSteps = totalSteps;
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}
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public static Vector2 GetPrintLevelPositionToSample(int index)
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{
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Vector2 bedSize = ActiveSliceSettings.Instance.BedSize;
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Vector2 printCenter = ActiveSliceSettings.Instance.PrintCenter;
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switch (ActiveSliceSettings.Instance.BedShape)
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{
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case MeshVisualizer.MeshViewerWidget.BedShape.Circular:
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Vector2 firstPosition = new Vector2(printCenter.x, printCenter.y + (bedSize.y / 2) * .5);
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switch (index)
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{
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case 0:
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return firstPosition;
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case 1:
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return Vector2.Rotate(firstPosition, MathHelper.Tau / 3);
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case 2:
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return Vector2.Rotate(firstPosition, MathHelper.Tau * 2 / 3);
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default:
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throw new IndexOutOfRangeException();
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}
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case MeshVisualizer.MeshViewerWidget.BedShape.Rectangular:
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default:
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switch (index)
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{
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case 0:
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return new Vector2(printCenter.x, printCenter.y + (bedSize.y / 2) * .8);
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case 1:
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return new Vector2(printCenter.x - (bedSize.x / 2) * .8, printCenter.y - (bedSize.y / 2) * .8);
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case 2:
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return new Vector2(printCenter.x + (bedSize.x / 2) * .8, printCenter.y - (bedSize.y / 2) * .8);
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default:
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throw new IndexOutOfRangeException();
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}
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}
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}
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static SystemWindow printLevelWizardWindow;
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public static void ShowPrintLevelWizard(LevelWizardBase.RuningState runningState)
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{
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if (printLevelWizardWindow == null)
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{
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printLevelWizardWindow = LevelWizardBase.CreateAndShowWizard(runningState);
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printLevelWizardWindow.Closed += (sender, e) =>
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{
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printLevelWizardWindow = null;
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};
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}
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else
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{
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printLevelWizardWindow.BringToFront();
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}
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}
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static LevelWizardBase CreateAndShowWizard(LevelWizardBase.RuningState runningState)
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{
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PrintLevelingData levelingData = PrintLevelingData.GetForPrinter(ActivePrinterProfile.Instance.ActivePrinter);
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LevelWizardBase printLevelWizardWindow;
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switch(levelingData.levelingSystem)
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{
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case PrintLevelingData.LevelingSystem.Probe2Points:
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printLevelWizardWindow = new LevelWizard2Point(runningState);
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break;
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case PrintLevelingData.LevelingSystem.Probe3Points:
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printLevelWizardWindow = new LevelWizard3Point(runningState);
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break;
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default:
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throw new NotImplementedException();
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}
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printLevelWizardWindow.ShowAsSystemWindow();
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return printLevelWizardWindow;
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}
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}
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public class PrintLevelingInfo
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{
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}
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}
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