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Gui3D
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Pass graphics 2D to 3D render calls so we can draw to the screen
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2017-08-24 13:58:14 -07:00 |
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SideBar
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Restore seemingly working mirror controls
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2017-08-15 20:09:31 -07:00 |
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UndoCommands
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Fixed group in consideration of new selection code
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2017-08-24 16:13:35 -07:00 |
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BedMeshGenerator.cs
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Better selection rendering
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2017-08-23 17:53:42 -07:00 |
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ColorSwatchSelector.cs
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Extract ColorSwatchSelector to new file
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2017-08-01 21:22:58 -07:00 |
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DebugBvh.cs
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DragDropLoadProgress.cs
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Force invalidate after load
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2017-07-19 07:53:05 -07:00 |
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GeneralObject3DEditor.cs
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Make sure we can switch back to solid
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2017-08-25 15:24:36 -07:00 |
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GridOptionsPanel.cs
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Refactoring VAnchor and HAnchore names
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2017-08-07 15:47:27 -07:00 |
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InteractionLayer.cs
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Pass graphics 2D to 3D render calls so we can draw to the screen
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2017-08-24 13:58:14 -07:00 |
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InteractionVolume.cs
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Pass graphics 2D to 3D render calls so we can draw to the screen
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2017-08-24 13:58:14 -07:00 |
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IObject3DEditor.cs
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Move PartPreviewWidget factories into ThemeConfig
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2017-06-19 09:19:00 -07:00 |
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MeshViewerWidget.cs
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Make sure we can switch back to solid
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2017-08-25 15:24:36 -07:00 |
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MouseEvent3DArgs.cs
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Migrate GCodeVisualizer and MeshViewer content into MatterControl
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2017-06-24 07:28:55 -07:00 |
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PrinterActionsBar.cs
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Revise WizardWindow api
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2017-08-23 15:51:29 -07:00 |
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SceneActions.cs
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Fixed group in consideration of new selection code
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2017-08-24 16:13:35 -07:00 |
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View3DWidget.cs
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Pass graphics 2D to 3D render calls so we can draw to the screen
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2017-08-24 13:58:14 -07:00 |