Force invalidate after load
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2 changed files with 5 additions and 2 deletions
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@ -102,6 +102,9 @@ namespace MatterHackers.MatterControl
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sceneItem.Mesh = loadedItem.Mesh;
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sceneItem.Children = loadedItem.Children;
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sceneItem.Matrix *= Matrix4X4.CreateTranslation(-aabb.Center.x, -aabb.Center.y, -aabb.minXYZ.z);
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// Notification should force invalidate and redraw
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progressReporter(1, "");
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}
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})
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};
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@ -86,12 +86,12 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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if (progress0To1 == 1)
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{
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view3DWidget?.PartHasBeenChanged();
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if (view3DWidget != null)
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{
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view3DWidget.AfterDraw -= View3DWidget_AfterDraw;
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}
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view3DWidget = null;
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}
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}
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}
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