Lars Brubaker
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f0697d04da
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improve gl interface to be more accurate
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2020-10-22 18:31:08 -07:00 |
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LarsBrubaker
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74d5403213
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Don't use DrawRangeElement if not available
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2020-06-30 07:32:49 -07:00 |
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LarsBrubaker
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da56929f73
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made alternate rendering for no glGenBuffers
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2020-06-27 08:31:28 -07:00 |
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Lars Brubaker
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324aa207f9
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turn off exception test
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2020-06-26 17:34:59 -07:00 |
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Lars Brubaker
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dc949d72cd
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Improve layout of new tool tips
Fix issue with openGL not having glGenBuffers
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2020-06-26 17:01:37 -07:00 |
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John Lewin
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0a67792ab7
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Revise casing and member naming
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2018-07-12 12:28:22 -07:00 |
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John Lewin
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4d02a77d74
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Use optimized Dispose pattern with suppressed finalizer on Dispose()
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2018-07-12 12:28:22 -07:00 |
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John Lewin
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0d821fdaa6
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Use local disposed property for guard rather than vertexId
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2018-07-12 12:28:22 -07:00 |
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John Lewin
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18fd48d562
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Guard BindBuffer/BufferData calls for empty arrays
- Issue MatterHackers/MCCentral#3843
Crash when model is floating above plate with no supports
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2018-07-12 12:28:22 -07:00 |
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John Lewin
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79804f354b
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Move cleanup methods
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2018-07-12 12:28:22 -07:00 |
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John Lewin
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71f84a37e2
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Make VertexBuffer arrays immutable, remove setter methods
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2018-07-12 12:28:21 -07:00 |
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John Lewin
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7a27433bf0
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Migrate GCodeVisualizer and MeshViewer content into MatterControl
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2017-06-24 07:28:55 -07:00 |
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