LarsBrubaker
fa8dd5c5b4
Make sure we don't rebuild during clone
2020-11-17 07:55:49 -08:00
LarsBrubaker
1dfe8b3ee5
refactoring
2020-09-11 23:09:50 -07:00
LarsBrubaker
00e283936c
We are not displaying and collecting all the print history data
2020-07-12 12:25:18 -07:00
LarsBrubaker
4c8625db50
Make sure transparent objects are drawn with lighting
2020-07-09 23:46:05 -07:00
Lars Brubaker
95d5495026
Control our Persistable texturing better
...
Make sure we don't have a crazy hollow result
2020-05-19 18:04:26 -07:00
LarsBrubaker
aec26a2292
refactoring
2020-04-01 20:49:25 -07:00
jlewin
19a7fba3a6
Extract screen space axis indicator to dedicated drawable
2019-06-18 12:23:07 -07:00
jlewin
597aec498b
Use Ancestors in place of Parents
2019-05-22 18:46:56 -07:00
jlewin
427eea20b8
Reduce overhead of isSelected in high item count scenes
...
- Selected is item or any parent selected
2019-05-22 18:46:13 -07:00
Lars Brubaker
3be79528d0
If we have more than 1000 transparent meshes don't sort their polygons
2019-05-22 17:37:11 -07:00
John Lewin
c8510bdd6d
Clean up event handler leaks
...
- Issue MatterHackers/MCCentral#5573
Investigate allocations on large GCode load and failure to release
2019-05-22 09:18:26 -07:00
John Lewin
3bd2eccf9c
Add Visible property to IInteractionElement
2019-05-20 14:13:56 -07:00
John Lewin
cd266984ac
Simplify InteractionControls and reduce to subset of InteractionVolume
2019-05-20 14:13:56 -07:00
John Lewin
ab686559c8
Move DepthTest toggle outside of loop
2019-05-20 14:13:55 -07:00
LarsBrubaker
ca24a67706
Improving twist object
...
fixed draw normals and added it
2019-05-10 12:11:22 -07:00
LarsBrubaker
d40a9235c8
Working on making unlockable design apps
2019-05-04 19:39:02 -07:00
LarsBrubaker
d44520e4c1
fix problem with checking printer when null
...
issue: MatterHackers/MCCentral#5460
Test failures on automation server caused by emulator null reference
2019-05-03 07:59:21 -07:00
LarsBrubaker
0569948437
improved emulator simulation view
...
made it possible to turn the emulator speed to fast or slow in the terminal
2019-05-02 22:18:54 -07:00
LarsBrubaker
46bf89b5bc
fixing android
2019-05-02 20:41:16 -07:00
LarsBrubaker
bc954ba1a2
Make it build on android
2019-05-02 19:39:14 -07:00
Lars Brubaker
2c74f07572
Fixed the tool speed stream to change while printing
...
Made it possible to visualize the emulator as it is printing
fixing warnings
issue: MatterHackers/MCCentral#5432
Dual Extrusion speed not matching settings
2019-05-02 18:07:18 -07:00
jlewin
8d4547d706
Revise naming to match behavior
2019-05-01 15:39:16 -07:00
jlewin
24638675df
Debugging drawables should be in Debug builds only
2019-04-26 12:22:33 -07:00
LarsBrubaker
73ebdde9e5
Changing nozzle1_inset to t0_inset
...
refactoring some surrounding code to talk about tool rather than nozzle
or hotend
figure it's better to do this change before we have any profiles with this set into them
issue: MatterHackers/MCCentral#5333
Consider if Tool nomenclature should be used instead of Nozzle
2019-04-20 21:03:05 -07:00
jlewin
c327fce29b
Fix AABB for items not in scene root
...
MatterHackers/MCCentral#5335
Some operations causing objects to render transparent
2019-04-15 16:07:01 -07:00
John Lewin
a290cd672e
Handle wipe tower case
...
- Issue MatterHackers/MCCentral#5323
Add hotend limits support for multi-material items
2019-04-13 15:35:54 -07:00
John Lewin
60a1238f54
Migrate nozzle limits texture construction to drawable
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- Construct and cache textures after use
- Create placeholder textures for use before constructed
- Remove bed texture construction from CreatePrintBedAndVolume
- Issue MatterHackers/MCCentral#5325
Migrate to themed bed colors
- Issue MatterHackers/MCCentral#5320
Cache per hotend bed textures
2019-04-13 02:13:20 -07:00
John Lewin
ddf9a8784f
Invalidate per hotend bed textures on related settings change
...
- Issue MatterHackers/MCCentral#5321
2019-04-12 22:18:17 -07:00
jlewin
bf50de40e6
Draw hotend label, add RoundeRectShape with per corner radius
2019-04-12 16:44:07 -07:00
jlewin
c12e053493
Revise hotend bounds rendering
2019-04-12 16:44:06 -07:00
jlewin
1d1a06a966
Use new Vector4/Bounds field for nozzle insets
2019-04-12 16:44:06 -07:00
jlewin
8a0115f4d5
Refresh bed texture with nozzle limits
2019-04-12 16:44:06 -07:00
jlewin
db94e08e1c
Move HotendBounds to PrinterSettings
2019-04-12 16:44:06 -07:00
jlewin
a5eebbb0ae
Render hotend bounds on bed, color items to highlight out of bounds
2019-04-12 16:41:22 -07:00
LarsBrubaker
2248dbfcfc
Made it possible to pass in the shape of the wipe tower
2019-03-17 10:58:28 -07:00
John Lewin
78e5649506
Code cleanup
2019-02-22 23:13:56 -08:00
John Lewin
b85d79e774
Extract leveling data visualizer to IDrawable
2019-02-22 21:53:34 -08:00
John Lewin
9ca18ad7ef
Add LevelingMeshVisualizer for bed view
2019-02-22 21:14:17 -08:00
Lars Brubaker
ac03a4fcfd
Improving subtract object rendering
2019-02-13 10:26:02 -08:00
John Lewin
1faddfd80c
Observe Drawable.Enabled and DrawStage
2019-02-04 16:18:06 -08:00
John Lewin
32ab931342
Add item TraceData renderer
2019-02-04 16:18:06 -08:00
John Lewin
02793f790b
Simplify
2019-02-04 16:18:06 -08:00
John Lewin
cf4bece014
Extract selection rendering to new Drawable
2019-02-04 16:18:06 -08:00
John Lewin
a9bb99cd99
Adjust timing so that some stages are inside/outside of SetGLContext
2019-02-04 16:18:06 -08:00
John Lewin
83712d7e08
Add and use new ISceneContext interface
2019-02-04 16:18:06 -08:00
John Lewin
ae923cd484
Move AddTransformSnapshot to InteractiveScene
2019-02-04 16:18:06 -08:00
John Lewin
3e7fcbbc09
Consolidate conditional color logic into existing GetItemColor()
2019-02-04 16:18:05 -08:00
John Lewin
2d1c6a560a
Add toggles to Gui surface for demo
2019-02-04 16:18:05 -08:00
John Lewin
c7e76e1996
Add Enabled property to IDrawable
2019-02-04 16:18:05 -08:00
John Lewin
8aaa42d078
Invoke drawables at each stage
2019-02-04 16:18:05 -08:00