Improving subtract object rendering
This commit is contained in:
parent
76c4985111
commit
ac03a4fcfd
16 changed files with 116 additions and 105 deletions
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@ -28,6 +28,7 @@ either expressed or implied, of the FreeBSD Project.
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*/
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using System.Collections.Generic;
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using MatterHackers.Agg.UI;
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using MatterHackers.MatterControl.PartPreviewWindow;
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@ -35,6 +36,6 @@ namespace MatterHackers.MatterControl.DesignTools
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{
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public interface IEditorDraw
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{
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void DrawEditor(object sender, DrawEventArgs e);
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void DrawEditor(InteractionLayer interactionLayer, List<Object3DView> transparentMeshes, DrawEventArgs e, ref bool suppressNormalDraw);
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}
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}
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@ -132,10 +132,9 @@ namespace MatterHackers.MatterControl.DesignTools
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[Description("Where to start the bend as a percent of the width of the part")]
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public double StartPercent { get; set; } = 50;
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public void DrawEditor(object sender, DrawEventArgs e)
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public void DrawEditor(InteractionLayer layer, List<Object3DView> transparentMeshes, DrawEventArgs e, ref bool suppressNormalDraw)
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{
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if (sender is InteractionLayer layer
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&& layer.Scene.SelectedItem != null
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if (layer.Scene.SelectedItem != null
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&& layer.Scene.SelectedItem.DescendantsAndSelf().Where((i) => i == this).Any())
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{
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// we want to measure the
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@ -33,6 +33,7 @@ either expressed or implied, of the FreeBSD Project.
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/*********************************************************************/
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Threading.Tasks;
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@ -241,10 +242,9 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
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ScaleItem.Matrix = Object3DExtensions.ApplyAtPosition(ScaleItem.Matrix, aabb.Center, Matrix4X4.CreateScale(scale));
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}
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public void DrawEditor(object sender, DrawEventArgs e)
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public void DrawEditor(InteractionLayer layer, List<Object3DView> transparentMeshes, DrawEventArgs e, ref bool suppressNormalDraw)
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{
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if (sender is InteractionLayer layer
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&& layer.Scene.SelectedItem != null
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if (layer.Scene.SelectedItem != null
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&& layer.Scene.SelectedItem.DescendantsAndSelf().Where((i) => i == this).Any())
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{
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var aabb = ItemToScale.GetAxisAlignedBoundingBox();
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@ -35,6 +35,7 @@ using MatterHackers.MatterControl.PartPreviewWindow;
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using MatterHackers.MeshVisualizer;
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using MatterHackers.VectorMath;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Threading.Tasks;
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@ -132,10 +133,9 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
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});
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}
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public void DrawEditor(object sender, DrawEventArgs e)
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public void DrawEditor(InteractionLayer layer, List<Object3DView> transparentMeshes, DrawEventArgs e, ref bool suppressNormalDraw)
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{
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if (sender is InteractionLayer layer
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&& layer.Scene.SelectedItem != null
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if (layer.Scene.SelectedItem != null
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&& layer.Scene.SelectedItem.DescendantsAndSelf().Where((i) => i == this).Any())
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{
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layer.World.RenderDirectionAxis(Axis, this.WorldMatrix(), 30);
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@ -28,6 +28,7 @@ either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.ComponentModel.DataAnnotations;
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using System.Linq;
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@ -69,10 +70,9 @@ namespace MatterHackers.MatterControl.DesignTools
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[Description("Where to start the bend as a percent of the width of the part")]
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public double StartPercent { get; set; } = 50;
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public void DrawEditor(object sender, DrawEventArgs e)
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public void DrawEditor(InteractionLayer layer, List<Object3DView> transparentMeshes, DrawEventArgs e, ref bool suppressNormalDraw)
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{
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if (sender is InteractionLayer layer
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&& layer.Scene.SelectedItem != null
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if (layer.Scene.SelectedItem != null
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&& layer.Scene.SelectedItem.DescendantsAndSelf().Where((i) => i == this).Any())
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{
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// we want to measure the
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@ -36,6 +36,7 @@ using MatterHackers.MeshVisualizer;
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using MatterHackers.PolygonMesh;
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using MatterHackers.VectorMath;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Threading.Tasks;
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@ -145,10 +146,9 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
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return fitToBounds;
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}
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public void DrawEditor(object sender, DrawEventArgs e)
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public void DrawEditor(InteractionLayer layer, List<Object3DView> transparentMeshes, DrawEventArgs e, ref bool suppressNormalDraw)
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{
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if (sender is InteractionLayer layer
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&& layer.Scene.SelectedItem != null
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if (layer.Scene.SelectedItem != null
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&& layer.Scene.SelectedItem.DescendantsAndSelf().Where((i) => i == this).Any())
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{
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var aabb = UntransformedChildren.GetAxisAlignedBoundingBox();
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@ -113,10 +113,9 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
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return fitToBounds;
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}
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public void DrawEditor(object sender, DrawEventArgs e)
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public void DrawEditor(InteractionLayer layer, List<Object3DView> transparentMeshes, DrawEventArgs e, ref bool suppressNormalDraw)
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{
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if (sender is InteractionLayer layer
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&& layer.Scene.SelectedItem != null
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if (layer.Scene.SelectedItem != null
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&& layer.Scene.SelectedItem.DescendantsAndSelf().Where((i) => i == this).Any())
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{
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var aabb = UntransformedChildren.GetAxisAlignedBoundingBox();
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@ -45,6 +45,7 @@ namespace MatterHackers.MatterControl.DesignTools
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{
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using MatterHackers.Agg.Image.ThresholdFunctions;
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using MatterHackers.Agg.UI;
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using MatterHackers.MatterControl.PartPreviewWindow;
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using MatterHackers.RenderOpenGl.OpenGl;
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using MatterHackers.VectorMath;
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using System.ComponentModel.DataAnnotations;
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@ -240,7 +241,7 @@ namespace MatterHackers.MatterControl.DesignTools
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}
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}
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public void DrawEditor(object sender, DrawEventArgs e)
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public void DrawEditor(InteractionLayer layer, List<Object3DView> transparentMeshes, DrawEventArgs e, ref bool suppressNormalDraw)
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{
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ImageToPathObject3D.DrawPath(this);
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}
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@ -38,6 +38,7 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
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{
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using MatterHackers.Agg.VertexSource;
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using MatterHackers.DataConverters2D;
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using MatterHackers.MatterControl.PartPreviewWindow;
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using Newtonsoft.Json;
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using System;
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using System.ComponentModel;
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@ -103,7 +104,7 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
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VertexSource = path.VertexSource.Offset(Inflate);
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}
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public void DrawEditor(object sender, DrawEventArgs e)
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public void DrawEditor(InteractionLayer layer, List<Object3DView> transparentMeshes, DrawEventArgs e, ref bool suppressNormalDraw)
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{
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ImageToPathObject3D.DrawPath(this);
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}
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@ -38,6 +38,7 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
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{
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using MatterHackers.Agg.VertexSource;
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using MatterHackers.DataConverters2D;
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using MatterHackers.MatterControl.PartPreviewWindow;
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using Newtonsoft.Json;
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using System;
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using System.Linq;
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@ -160,7 +161,7 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
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VertexSource = outputPolygons.CreateVertexStorage();
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}
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public void DrawEditor(object sender, DrawEventArgs e)
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public void DrawEditor(InteractionLayer layer, List<Object3DView> transparentMeshes, DrawEventArgs e, ref bool suppressNormalDraw)
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{
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ImageToPathObject3D.DrawPath(this);
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}
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@ -101,10 +101,9 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
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}
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}
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public void DrawEditor(object sender, DrawEventArgs e)
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public void DrawEditor(InteractionLayer layer, List<Object3DView> transparentMeshes, DrawEventArgs e, ref bool suppressNormalDraw)
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{
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if (sender is InteractionLayer layer
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&& layer.Scene.SelectedItem != null
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if (layer.Scene.SelectedItem != null
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&& layer.Scene.SelectedItem.DescendantsAndSelf().Where((i) => i == this).Any())
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{
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layer.World.RenderDirectionAxis(RotateAbout, this.WorldMatrix(), 30);
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@ -175,10 +175,9 @@ namespace MatterHackers.MatterControl.DesignTools.Operations
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#endregion // editable properties
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public void DrawEditor(object sender, DrawEventArgs e)
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public void DrawEditor(InteractionLayer layer, List<Object3DView> transparentMeshes, DrawEventArgs e, ref bool suppressNormalDraw)
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{
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if (sender is InteractionLayer layer
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&& layer.Scene.SelectedItem != null
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if (layer.Scene.SelectedItem != null
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&& layer.Scene.SelectedItem.DescendantsAndSelf().Where((i) => i == this).Any())
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{
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layer.World.RenderAxis(ScaleAbout, this.WorldMatrix(), 30, 1);
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@ -28,6 +28,7 @@ either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Threading.Tasks;
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using MatterHackers.Agg.Font;
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@ -38,6 +39,7 @@ using MatterHackers.DataConverters3D;
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using MatterHackers.DataConverters3D.UndoCommands;
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using MatterHackers.Localizations;
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using MatterHackers.MatterControl.DesignTools.Operations;
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using MatterHackers.MatterControl.PartPreviewWindow;
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using MatterHackers.PolygonMesh;
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using MatterHackers.VectorMath;
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using Newtonsoft.Json;
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@ -177,7 +179,7 @@ namespace MatterHackers.MatterControl.DesignTools
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return null;
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}
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public void DrawEditor(object sender, DrawEventArgs e)
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public void DrawEditor(InteractionLayer layer, List<Object3DView> transparentMeshes, DrawEventArgs e, ref bool suppressNormalDraw)
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{
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ImageToPathObject3D.DrawPath(this);
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}
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@ -28,6 +28,7 @@ either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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@ -52,10 +53,9 @@ namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
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public SelectedChildren SelectedChildren { get; set; } = new SelectedChildren();
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public void DrawEditor(object sender, DrawEventArgs e)
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public void DrawEditor(InteractionLayer layer, List<Object3DView> transparentMeshes, DrawEventArgs e, ref bool suppressNormalDraw)
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{
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if (sender is InteractionLayer layer
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&& layer.Scene.SelectedItem != null
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if (layer.Scene.SelectedItem != null
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&& layer.Scene.SelectedItem.DescendantsAndSelf().Where((i) => i == this).Any())
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{
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// draw the component objects
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@ -143,47 +143,34 @@ namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
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ProgressStatus progressStatus = new ProgressStatus();
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progressStatus.Status = "Do CSG";
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foreach (var paint in paintObjects)
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foreach (var keep in keepObjects)
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{
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Mesh paintMesh = null;
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var paintWorldMatrix = paint.WorldMatrix(SourceContainer);
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var keepResultsMesh = keep.Mesh;
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var keepWorldMatrix = keep.WorldMatrix(SourceContainer);
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foreach (var keep in keepObjects)
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foreach (var paint in paintObjects)
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{
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var keepResultsMesh = keep.Mesh;
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var intersect = BooleanProcessing.Do(keepResultsMesh, keep.WorldMatrix(SourceContainer),
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paint.Mesh, paintWorldMatrix,
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Mesh paintMesh = BooleanProcessing.Do(keepResultsMesh, keepWorldMatrix,
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paint.Mesh, paint.WorldMatrix(SourceContainer),
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2, reporter, amountPerOperation, percentCompleted, progressStatus, cancellationToken);
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keepResultsMesh = BooleanProcessing.Do(keepResultsMesh, keep.WorldMatrix(SourceContainer),
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paint.Mesh, paintWorldMatrix,
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keepResultsMesh = BooleanProcessing.Do(keepResultsMesh, keepWorldMatrix,
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paint.Mesh, paint.WorldMatrix(SourceContainer),
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1, reporter, amountPerOperation, percentCompleted, progressStatus, cancellationToken);
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// after the first time we get a result the results mesh is in the right coordinate space
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paintWorldMatrix = Matrix4X4.Identity;
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keepWorldMatrix = Matrix4X4.Identity;
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// keep all the intersections together
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if (paintMesh == null)
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// store our intersection (paint) results mesh
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var paintResultsItem = new Object3D()
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{
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paintMesh = intersect;
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}
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else // union into the current paint
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{
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paintMesh = BooleanProcessing.Do(paintMesh, Matrix4X4.Identity,
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intersect, Matrix4X4.Identity, 0, reporter, amountPerOperation, percentCompleted, progressStatus, cancellationToken);
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}
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// store our results mesh
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var keepResultsItem = new Object3D()
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{
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Mesh = keepResultsMesh,
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Mesh = paintMesh,
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Visible = false
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};
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// copy all the properties but the matrix
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keepResultsItem.CopyProperties(keep, Object3DPropertyFlags.All & (~(Object3DPropertyFlags.Matrix | Object3DPropertyFlags.Visible)));
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paintResultsItem.CopyProperties(paint, Object3DPropertyFlags.All & (~(Object3DPropertyFlags.Matrix | Object3DPropertyFlags.Visible)));
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// and add it to this
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this.Children.Add(keepResultsItem);
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this.Children.Add(paintResultsItem);
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// report our progress
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percentCompleted += amountPerOperation;
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@ -192,15 +179,15 @@ namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
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}
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// store our results mesh
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var paintResultsItem = new Object3D()
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var keepResultsItem = new Object3D()
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{
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Mesh = paintMesh,
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Mesh = keepResultsMesh,
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Visible = false
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};
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// copy all the properties but the matrix
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paintResultsItem.CopyProperties(paint, Object3DPropertyFlags.All & (~(Object3DPropertyFlags.Matrix | Object3DPropertyFlags.Visible)));
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keepResultsItem.CopyProperties(keep, Object3DPropertyFlags.All & (~(Object3DPropertyFlags.Matrix | Object3DPropertyFlags.Visible)));
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// and add it to this
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this.Children.Add(paintResultsItem);
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this.Children.Add(keepResultsItem);
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}
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foreach (var child in Children)
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@ -28,6 +28,7 @@ either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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@ -52,12 +53,13 @@ namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
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public SelectedChildren SelectedChildren { get; set; } = new SelectedChildren();
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public void DrawEditor(object sender, DrawEventArgs e)
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public void DrawEditor(InteractionLayer layer, List<Object3DView> transparentMeshes, DrawEventArgs e, ref bool suppressNormalDraw)
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{
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if (sender is InteractionLayer layer
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&& layer.Scene.SelectedItem != null
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&& layer.Scene.SelectedItem.DescendantsAndSelf().Where((i) => i == this).Any())
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if (layer.Scene.SelectedItem != null
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&& layer.Scene.SelectedItem == this)
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{
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suppressNormalDraw = true;
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var removeObjects = this.SourceContainer.VisibleMeshes()
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.Where((i) => SelectedChildren.Contains(i.Name)).ToList();
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var keepObjects = this.SourceContainer.VisibleMeshes()
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@ -65,22 +67,28 @@ namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
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foreach (var item in removeObjects)
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{
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GLHelper.Render(item.Mesh,
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Color.Transparent,
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item.WorldMatrix(),
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RenderTypes.Outlines,
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item.WorldMatrix() * layer.World.ModelviewMatrix,
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Color.Red);
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transparentMeshes.Add(new Object3DView(item, new Color(item.WorldColor(SourceContainer), 128)));
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}
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foreach (var item in keepObjects)
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{
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GLHelper.Render(item.Mesh,
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Color.Transparent,
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item.WorldMatrix(),
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RenderTypes.Outlines,
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item.WorldMatrix() * layer.World.ModelviewMatrix,
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Color.Green);
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var subtractChild = this.Children.Where(i => i.Name == item.Name).FirstOrDefault();
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if (subtractChild != null)
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{
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GLHelper.Render(subtractChild.Mesh,
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subtractChild.Color,
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subtractChild.WorldMatrix(),
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RenderTypes.Outlines,
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subtractChild.WorldMatrix() * layer.World.ModelviewMatrix);
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}
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else
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{
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GLHelper.Render(item.Mesh,
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item.WorldColor(SourceContainer),
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item.WorldMatrix(),
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RenderTypes.Outlines,
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item.WorldMatrix() * layer.World.ModelviewMatrix);
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}
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}
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}
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}
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@ -204,11 +212,20 @@ namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
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this.Children.Add(resultsItem);
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}
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bool first = true;
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foreach (var child in Children)
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{
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child.Visible = true;
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if (first)
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{
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// hid the source item
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child.Visible = false;
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first = false;
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}
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else
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{
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child.Visible = true;
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}
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}
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SourceContainer.Visible = false;
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}
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}
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}
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@ -391,19 +391,26 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
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// Draw solid objects, extract transparent
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var transparentMeshes = new List<Object3DView>();
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foreach (var object3D in scene.Children)
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{
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||||
if (object3D.Visible)
|
||||
{
|
||||
DrawObject(object3D, transparentMeshes, e);
|
||||
}
|
||||
|
||||
var selectedItem = scene.SelectedItem;
|
||||
bool suppressNormalDraw = false;
|
||||
if (selectedItem != null)
|
||||
{
|
||||
// Invoke existing IEditorDraw when iterating items
|
||||
if (object3D is IEditorDraw editorDraw)
|
||||
if (selectedItem is IEditorDraw editorDraw)
|
||||
{
|
||||
// TODO: Putting the drawing code in the IObject3D means almost certain bindings to MatterControl in IObject3D. If instead
|
||||
// we had a UI layer object that used binding to register scene drawing hooks for specific types, we could avoid the bindings
|
||||
editorDraw.DrawEditor(this, e);
|
||||
editorDraw.DrawEditor(this, transparentMeshes, e, ref suppressNormalDraw);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var item in scene.Children)
|
||||
{
|
||||
if (item.Visible
|
||||
&& (item != selectedItem || suppressNormalDraw == false))
|
||||
{
|
||||
DrawObject(item, transparentMeshes, e);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -462,8 +469,6 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
|
|||
|
||||
GLHelper.UnsetGlContext();
|
||||
|
||||
var selectedItem = scene.SelectedItem;
|
||||
|
||||
// Invoke DrawStage.Last item drawables
|
||||
foreach (var item in scene.Children)
|
||||
{
|
||||
|
|
@ -520,24 +525,24 @@ namespace MatterHackers.MatterControl.PartPreviewWindow
|
|||
WireframeAndSolid,
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
private class Object3DView
|
||||
public class Object3DView
|
||||
{
|
||||
public Color Color { get; set; }
|
||||
|
||||
public IObject3D Object3D { get; }
|
||||
|
||||
public Object3DView(IObject3D source, Color color)
|
||||
{
|
||||
public Color Color { get; set; }
|
||||
this.Object3D = source;
|
||||
this.Color = color;
|
||||
|
||||
public IObject3D Object3D { get; }
|
||||
|
||||
public Object3DView(IObject3D source, Color color)
|
||||
if (source is Object3D object3D
|
||||
&& color != source.Color
|
||||
&& color.alpha != 255)
|
||||
{
|
||||
this.Object3D = source;
|
||||
this.Color = color;
|
||||
|
||||
if (source is Object3D object3D
|
||||
&& color != source.Color
|
||||
&& color.alpha != 255)
|
||||
{
|
||||
object3D.EnsureTransparentSorting();
|
||||
}
|
||||
object3D.EnsureTransparentSorting();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue