John Lewin
f60259e9d3
Consolidate header and footer bars into SelectedObjectPanel
2018-01-08 23:34:40 -08:00
Lars Brubaker
5717bb5f19
Improving iteration of sub edit objects (stop at described root)
2018-01-03 14:17:48 -08:00
John Lewin
48a2471b83
Remove rendering workaround
...
- Issue MatterHackers/MCCentral#2249
Discuss options for editing IObject3D elements
2017-12-26 14:52:49 -08:00
Lars Brubaker
a2172c8718
us is rather than as
2017-12-15 16:21:28 -08:00
Lars Brubaker
d04a2d8188
Maker sure we create sorting data for any transparent object
...
issue: MatterHackers/MCCentral#2396
Support alpha different than off bed alpha
2017-12-14 13:04:54 -08:00
John Lewin
98b109df13
Fix loading state - SelectedObjectPanel/LayerPosition/TumbleCube
2017-11-29 17:54:16 -08:00
John Lewin
529e8dc6dc
Simplify
2017-11-28 15:42:00 -08:00
John Lewin
00a5a209ee
Remove per draw Object3D wrapper and instantiation
...
- Extract color calculation to reusable helper method
- Issue MatterHackers/MCCentral#2327
Color assigned per draw, color assignment creates new thread...
2017-11-28 15:41:59 -08:00
Lars Brubaker
2683f1dc86
Make build volume work when height set to 0
2017-11-20 17:55:42 -08:00
Lars Brubaker
2aec7e2243
Make sure we check for on bed in circular beds.
2017-11-18 07:33:04 -08:00
Lars Brubaker
ef16087f96
Made objects off bed show as transparent
...
Made build volume render
2017-11-16 16:13:44 -08:00
John Lewin
28baf658d5
Render root mesh if present
...
- Render only, no editing abilities due to selection behavior
2017-11-14 16:08:13 -08:00
Lars Brubaker
7d39c9bfeb
Guard against null
2017-11-08 17:17:53 -08:00
Lars Brubaker
cfca964294
More Refactoring of RGBA_Bytes
2017-11-01 18:13:47 -07:00
Lars Brubaker
359784877f
Unify Vector2 3 and 4 to have upper case field members
2017-10-31 12:53:46 -07:00
Lars Brubaker
8d1fecab8c
Changed RGBA_Bytes -> Color
2017-10-31 11:43:25 -07:00
Lars Brubaker
a84701be03
Getting interaction volumes to be able to be scripted in automation runner
...
Better testing of offsets
Refactoring
2017-10-27 14:20:07 -07:00
Lars Brubaker
b9cc00c2e9
Getting interaction volumes to be able to be scripted in automation runner
2017-10-27 14:20:07 -07:00
John Lewin
f86491f962
Add missing changes
2017-10-21 16:09:39 -07:00
John Lewin
cc0415f3ae
Render non-visible meshes while Inspecting
2017-10-21 12:30:18 -07:00
John Lewin
6836abebf3
Add inspection rendering for scene graph
2017-10-21 08:56:08 -07:00
Lars Brubaker
cfe0edd1ef
VisibleMeshes returns IObject3D now (fixing)
2017-10-18 11:56:37 -07:00
Lars Brubaker
d59799282b
Filter visible objects
...
set holes to invisible after applying to boolean
2017-10-17 18:09:35 -07:00
John Lewin
a50469647d
Reuse frustum
2017-10-13 18:41:37 -07:00
John Lewin
b4146386b4
Render total bounding box for complex selections
2017-10-13 18:41:37 -07:00
John Lewin
3cba62e3c2
Remove ModifyChildren from scene
2017-09-26 13:20:30 -07:00
Lars Brubaker
a5036f3c84
Put in slice progress feedback
2017-09-22 15:35:57 -07:00
John Lewin
32a438f37c
Sync event handler names with recent refactorings
2017-09-20 15:40:27 -07:00
Lars Brubaker
f74dea2638
Fixed the gcode not visible looking up from under the bed
...
Made a opaque and transparent RenderGL event
2017-09-20 11:47:29 -07:00
John Lewin
55ac2571fa
Remove static ActivePrintItem
2017-09-15 18:45:21 -07:00
John Lewin
8f9953ef12
More generic dependencies to break Part view coupling to Printer
2017-09-15 16:49:21 -07:00
Lars Brubaker
dfa6832b86
Refactoring VisibleMeshes into extension method
2017-09-13 15:55:21 -07:00
Lars Brubaker
e1c80d76ce
Fixed image converter bounds
2017-09-08 13:48:45 -07:00
Lars Brubaker
3773adabd7
Make leveling with probe wizard auto advance when possible
...
cache bsp bed results
2017-09-01 11:49:09 -07:00
Lars Brubaker
35e82f3a58
Make sure we render hole and support groups correctly
2017-08-29 12:43:45 -07:00
Lars Brubaker
e692492c31
Make sure we can switch back to solid
2017-08-25 15:24:36 -07:00
Lars Brubaker
fb319a5597
Improved back to front transparent rendering.
2017-08-25 12:40:17 -07:00
Lars Brubaker
3067a5759a
Removing debug info
2017-08-24 15:41:30 -07:00
Lars Brubaker
ab41b7c1a7
Pass graphics 2D to 3D render calls so we can draw to the screen
2017-08-24 13:58:14 -07:00
Lars Brubaker
0d728dc522
Better selection rendering
...
refactoring
2017-08-23 17:53:42 -07:00
John Lewin
3a9833697d
Platform providers
...
- New Provider model
- Remove WindowsFileDialogs project
- Remove PlatformAbstract assembly, use AggContext
- Rename OsInformation to OperatingSystem
2017-08-22 13:42:34 -07:00
John Lewin
7c03087605
Set correct render target
2017-08-18 13:53:38 -07:00
John Lewin
1962db4210
Target any widget for mesh GLDraw
2017-08-18 08:34:05 -07:00
John Lewin
8dd80b7f70
Dynamic printer meshes from PrinterSettings
2017-08-17 18:18:41 -07:00
John Lewin
0056364992
Tune plane/grid dimensions
2017-08-17 11:26:13 -07:00
John Lewin
4ab65e81c9
Correctly determine editing mode
2017-08-17 11:18:11 -07:00
John Lewin
6659ebce36
Add support for switching editing modes
2017-08-17 11:02:30 -07:00
John Lewin
e517f8667e
Remove partial keyword
2017-08-17 11:02:29 -07:00
John Lewin
664348fd3e
Move more View3DWidget/MeshViewer objects to model
2017-08-17 11:00:01 -07:00
Lars Brubaker
9089f74263
Group command does boolean
2017-08-16 15:36:54 -07:00