Commit graph

82 commits

Author SHA1 Message Date
John Lewin
f60259e9d3 Consolidate header and footer bars into SelectedObjectPanel 2018-01-08 23:34:40 -08:00
Lars Brubaker
5717bb5f19 Improving iteration of sub edit objects (stop at described root) 2018-01-03 14:17:48 -08:00
John Lewin
48a2471b83 Remove rendering workaround
- Issue MatterHackers/MCCentral#2249
Discuss options for editing IObject3D elements
2017-12-26 14:52:49 -08:00
Lars Brubaker
a2172c8718 us is rather than as 2017-12-15 16:21:28 -08:00
Lars Brubaker
d04a2d8188 Maker sure we create sorting data for any transparent object
issue: MatterHackers/MCCentral#2396
Support alpha different than off bed alpha
2017-12-14 13:04:54 -08:00
John Lewin
98b109df13 Fix loading state - SelectedObjectPanel/LayerPosition/TumbleCube 2017-11-29 17:54:16 -08:00
John Lewin
529e8dc6dc Simplify 2017-11-28 15:42:00 -08:00
John Lewin
00a5a209ee Remove per draw Object3D wrapper and instantiation
- Extract color calculation to reusable helper method
- Issue MatterHackers/MCCentral#2327
Color assigned per draw, color assignment creates new thread...
2017-11-28 15:41:59 -08:00
Lars Brubaker
2683f1dc86 Make build volume work when height set to 0 2017-11-20 17:55:42 -08:00
Lars Brubaker
2aec7e2243 Make sure we check for on bed in circular beds. 2017-11-18 07:33:04 -08:00
Lars Brubaker
ef16087f96 Made objects off bed show as transparent
Made build volume render
2017-11-16 16:13:44 -08:00
John Lewin
28baf658d5 Render root mesh if present
- Render only, no editing abilities due to selection behavior
2017-11-14 16:08:13 -08:00
Lars Brubaker
7d39c9bfeb Guard against null 2017-11-08 17:17:53 -08:00
Lars Brubaker
cfca964294 More Refactoring of RGBA_Bytes 2017-11-01 18:13:47 -07:00
Lars Brubaker
359784877f Unify Vector2 3 and 4 to have upper case field members 2017-10-31 12:53:46 -07:00
Lars Brubaker
8d1fecab8c Changed RGBA_Bytes -> Color 2017-10-31 11:43:25 -07:00
Lars Brubaker
a84701be03 Getting interaction volumes to be able to be scripted in automation runner
Better testing of offsets
Refactoring
2017-10-27 14:20:07 -07:00
Lars Brubaker
b9cc00c2e9 Getting interaction volumes to be able to be scripted in automation runner 2017-10-27 14:20:07 -07:00
John Lewin
f86491f962 Add missing changes 2017-10-21 16:09:39 -07:00
John Lewin
cc0415f3ae Render non-visible meshes while Inspecting 2017-10-21 12:30:18 -07:00
John Lewin
6836abebf3 Add inspection rendering for scene graph 2017-10-21 08:56:08 -07:00
Lars Brubaker
cfe0edd1ef VisibleMeshes returns IObject3D now (fixing) 2017-10-18 11:56:37 -07:00
Lars Brubaker
d59799282b Filter visible objects
set holes to invisible after applying to boolean
2017-10-17 18:09:35 -07:00
John Lewin
a50469647d Reuse frustum 2017-10-13 18:41:37 -07:00
John Lewin
b4146386b4 Render total bounding box for complex selections 2017-10-13 18:41:37 -07:00
John Lewin
3cba62e3c2 Remove ModifyChildren from scene 2017-09-26 13:20:30 -07:00
Lars Brubaker
a5036f3c84 Put in slice progress feedback 2017-09-22 15:35:57 -07:00
John Lewin
32a438f37c Sync event handler names with recent refactorings 2017-09-20 15:40:27 -07:00
Lars Brubaker
f74dea2638 Fixed the gcode not visible looking up from under the bed
Made a opaque and transparent RenderGL event
2017-09-20 11:47:29 -07:00
John Lewin
55ac2571fa Remove static ActivePrintItem 2017-09-15 18:45:21 -07:00
John Lewin
8f9953ef12 More generic dependencies to break Part view coupling to Printer 2017-09-15 16:49:21 -07:00
Lars Brubaker
dfa6832b86 Refactoring VisibleMeshes into extension method 2017-09-13 15:55:21 -07:00
Lars Brubaker
e1c80d76ce Fixed image converter bounds 2017-09-08 13:48:45 -07:00
Lars Brubaker
3773adabd7 Make leveling with probe wizard auto advance when possible
cache bsp bed results
2017-09-01 11:49:09 -07:00
Lars Brubaker
35e82f3a58 Make sure we render hole and support groups correctly 2017-08-29 12:43:45 -07:00
Lars Brubaker
e692492c31 Make sure we can switch back to solid 2017-08-25 15:24:36 -07:00
Lars Brubaker
fb319a5597 Improved back to front transparent rendering. 2017-08-25 12:40:17 -07:00
Lars Brubaker
3067a5759a Removing debug info 2017-08-24 15:41:30 -07:00
Lars Brubaker
ab41b7c1a7 Pass graphics 2D to 3D render calls so we can draw to the screen 2017-08-24 13:58:14 -07:00
Lars Brubaker
0d728dc522 Better selection rendering
refactoring
2017-08-23 17:53:42 -07:00
John Lewin
3a9833697d Platform providers
- New Provider model
- Remove WindowsFileDialogs project
- Remove PlatformAbstract assembly, use AggContext
- Rename OsInformation to OperatingSystem
2017-08-22 13:42:34 -07:00
John Lewin
7c03087605 Set correct render target 2017-08-18 13:53:38 -07:00
John Lewin
1962db4210 Target any widget for mesh GLDraw 2017-08-18 08:34:05 -07:00
John Lewin
8dd80b7f70 Dynamic printer meshes from PrinterSettings 2017-08-17 18:18:41 -07:00
John Lewin
0056364992 Tune plane/grid dimensions 2017-08-17 11:26:13 -07:00
John Lewin
4ab65e81c9 Correctly determine editing mode 2017-08-17 11:18:11 -07:00
John Lewin
6659ebce36 Add support for switching editing modes 2017-08-17 11:02:30 -07:00
John Lewin
e517f8667e Remove partial keyword 2017-08-17 11:02:29 -07:00
John Lewin
664348fd3e Move more View3DWidget/MeshViewer objects to model 2017-08-17 11:00:01 -07:00
Lars Brubaker
9089f74263 Group command does boolean 2017-08-16 15:36:54 -07:00