Make sure we render hole and support groups correctly

This commit is contained in:
Lars Brubaker 2017-08-29 12:43:45 -07:00
parent 4aecc06863
commit 35e82f3a58
3 changed files with 3 additions and 3 deletions

View file

@ -108,7 +108,7 @@ namespace MatterHackers.MatterControl.ActionBar
};
container.AddChild(new SettingsItem(
string.Format("{0} {1}", "HotEnd".Localize(), extruderIndex + 1),
string.Format("{0} {1}", "Hot End".Localize(), extruderIndex + 1),
new SettingsItem.ToggleSwitchConfig()
{
Checked = false,

View file

@ -361,7 +361,7 @@ namespace MatterHackers.MeshVisualizer
private void DrawObject(IObject3D object3D, Matrix4X4 transform, List<MeshRenderData> transparentMeshes, bool parentSelected, DrawEventArgs e)
{
foreach (var renderData in object3D.VisibleMeshes(transform))
foreach (var renderData in object3D.VisibleMeshes(transform, object3D.Color, object3D.MaterialIndex, object3D.OutputType))
{
bool isSelected = parentSelected ||
scene.HasSelection && (object3D == scene.SelectedItem || scene.SelectedItem.Children.Contains(object3D));

@ -1 +1 @@
Subproject commit d0df587978c306fc9220854fe978cddac0fba0e5
Subproject commit d3b689891485d6687c9aa1692996fa8b62a53050