Make sure we render hole and support groups correctly
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parent
4aecc06863
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35e82f3a58
3 changed files with 3 additions and 3 deletions
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@ -108,7 +108,7 @@ namespace MatterHackers.MatterControl.ActionBar
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};
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container.AddChild(new SettingsItem(
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string.Format("{0} {1}", "HotEnd".Localize(), extruderIndex + 1),
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string.Format("{0} {1}", "Hot End".Localize(), extruderIndex + 1),
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new SettingsItem.ToggleSwitchConfig()
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{
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Checked = false,
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@ -361,7 +361,7 @@ namespace MatterHackers.MeshVisualizer
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private void DrawObject(IObject3D object3D, Matrix4X4 transform, List<MeshRenderData> transparentMeshes, bool parentSelected, DrawEventArgs e)
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{
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foreach (var renderData in object3D.VisibleMeshes(transform))
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foreach (var renderData in object3D.VisibleMeshes(transform, object3D.Color, object3D.MaterialIndex, object3D.OutputType))
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{
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bool isSelected = parentSelected ||
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scene.HasSelection && (object3D == scene.SelectedItem || scene.SelectedItem.Children.Contains(object3D));
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@ -1 +1 @@
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Subproject commit d0df587978c306fc9220854fe978cddac0fba0e5
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Subproject commit d3b689891485d6687c9aa1692996fa8b62a53050
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