Changed to IComponentObject3D
Fixed a crash in convex hull Improving path editor widget Added x only pinch to radial pinch object
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13 changed files with 555 additions and 490 deletions
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@ -46,6 +46,10 @@ namespace MatterHackers.MatterControl.DesignTools
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foreach (var visibleMesh in visibleMeshes)
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{
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var matrix = visibleMesh.source.WorldMatrix(object3D);
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if (visibleMesh.convexHull == null)
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{
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continue;
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}
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foreach (var positon in visibleMesh.convexHull.Vertices)
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{
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var transformed = positon.Transform(matrix);
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