Check for transparent textures on render
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2 changed files with 2 additions and 1 deletions
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@ -469,6 +469,7 @@ namespace MatterHackers.MeshVisualizer
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}
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if (drawColor.alpha == 255
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|| item.Mesh.FaceTexture.Where((ft) => ft.Value.HasTransparency).Any()
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|| isDebugItem)
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{
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// Render as solid
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@ -1 +1 @@
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Subproject commit a667d45e29adc5e74fcd71bc35fedad28d858601
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Subproject commit 2e011242b083bf6ebdc723dc5768a85ac6b8227d
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