Check for transparent textures on render

This commit is contained in:
Lars Brubaker 2018-03-05 10:19:28 -08:00
parent bf217c833c
commit bf75402d8c
2 changed files with 2 additions and 1 deletions

View file

@ -469,6 +469,7 @@ namespace MatterHackers.MeshVisualizer
}
if (drawColor.alpha == 255
|| item.Mesh.FaceTexture.Where((ft) => ft.Value.HasTransparency).Any()
|| isDebugItem)
{
// Render as solid

@ -1 +1 @@
Subproject commit a667d45e29adc5e74fcd71bc35fedad28d858601
Subproject commit 2e011242b083bf6ebdc723dc5768a85ac6b8227d