76 lines
3.8 KiB
C#
76 lines
3.8 KiB
C#
/*
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Copyright (c) 2014, Lars Brubaker
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Globalization;
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using System.Threading;
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using MatterHackers.Localizations;
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using MatterHackers.MeshVisualizer;
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using MatterHackers.VectorMath;
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using MatterHackers.PolygonMesh;
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using MatterHackers.MeshVisualizer;
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namespace MatterHackers.MatterControl.PartPreviewWindow
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{
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public partial class View3DWidget
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{
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void AlignSelectedMeshGroup()
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{
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AxisAlignedBoundingBox selectedOriginalBounds = SelectedMeshGroup.GetAxisAlignedBoundingBox();
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Vector3 selectedOriginalCenter = selectedOriginalBounds.Center;
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AxisAlignedBoundingBox selectedCurrentBounds = SelectedMeshGroup.GetAxisAlignedBoundingBox(SelectedMeshGroupTransform.TotalTransform);
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Vector3 selctedCurrentCenter = selectedCurrentBounds.Center;
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for(int meshGroupToMoveIndex = 0; meshGroupToMoveIndex < MeshGroups.Count; meshGroupToMoveIndex++)
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{
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MeshGroup meshGroupToMove = MeshGroups[meshGroupToMoveIndex];
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if (meshGroupToMove != SelectedMeshGroup)
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{
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AxisAlignedBoundingBox groupToMoveOriginalBounds = meshGroupToMove.GetAxisAlignedBoundingBox();
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Vector3 groupToMoveOriginalCenter = groupToMoveOriginalBounds.Center;
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AxisAlignedBoundingBox groupToMoveBounds = meshGroupToMove.GetAxisAlignedBoundingBox(MeshGroupTransforms[meshGroupToMoveIndex].TotalTransform);
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Vector3 groupToMoveCenter = groupToMoveBounds.Center;
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Vector3 originalCoordinatesDelta = groupToMoveOriginalCenter - selectedOriginalCenter;
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Vector3 currentCoordinatesDelta = groupToMoveCenter - selctedCurrentCenter;
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Vector3 deltaRequired = originalCoordinatesDelta - currentCoordinatesDelta;
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if (deltaRequired.Length > .0001)
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{
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ScaleRotateTranslate translated = MeshGroupTransforms[meshGroupToMoveIndex];
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translated.translation *= Matrix4X4.CreateTranslation(deltaRequired);
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MeshGroupTransforms[meshGroupToMoveIndex] = translated;
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saveButtons.Visible = true;
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}
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}
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}
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}
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}
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}
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