mattercontrol/PartPreviewWindow
Lars Brubaker 64cd6963de Made library actually parse zips correctly (acted like they would open but did not use them).
Made the keyboard on android work correctly with the part preview window.
Some white space changes
2015-03-16 11:25:13 -07:00
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BaseClasses Made the cache cleaning also delete unused directories. 2015-02-21 10:09:39 -08:00
View3D Put in profiles for Leapfrog 2015-02-27 11:09:37 -08:00
BedSettings.cs Initial StaticData platform abstraction 2014-12-04 12:22:34 -08:00
CreateDiscreteMeshes.cs Moved some bools to enums to make the code more readable. 2014-12-10 08:18:42 -08:00
PartPreviewContent.cs Turned off switching to gcode view (was confusing when switching queue items). 2015-01-10 12:47:06 -08:00
PartPreviewMainWindow.cs Made library actually parse zips correctly (acted like they would open but did not use them). 2015-03-16 11:25:13 -07:00
PlatingHelper.cs Made the centering of inserted parts work correctly. 2015-03-12 14:36:42 -07:00
SaveAsWindow.cs Made it only put saved meshes in the queue after they are done saving so you can't get in a bad loading state. 2014-11-11 12:09:09 -08:00
ViewControls2D.cs Make sure that during this run of MC we use the right 2d or 3d gcode as set by the sure. 2015-01-01 19:57:03 -08:00
ViewControls3D.cs Changed ButtonEventHandler to EventHandler 2014-10-24 13:41:13 -07:00
ViewGcodeBasic.cs Fixed the error message when a gcode file is too big to show. 2015-02-21 16:30:29 -08:00
ViewGcodeWidget.cs Making GCodeFile a abstract base class 2015-01-20 12:57:30 -08:00