333 lines
No EOL
8.5 KiB
C#
333 lines
No EOL
8.5 KiB
C#
/*
|
|
Copyright (c) 2019, Lars Brubaker, John Lewin
|
|
All rights reserved.
|
|
|
|
Redistribution and use in source and binary forms, with or without
|
|
modification, are permitted provided that the following conditions are met:
|
|
|
|
1. Redistributions of source code must retain the above copyright notice, this
|
|
list of conditions and the following disclaimer.
|
|
2. Redistributions in binary form must reproduce the above copyright notice,
|
|
this list of conditions and the following disclaimer in the documentation
|
|
and/or other materials provided with the distribution.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
|
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
|
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
The views and conclusions contained in the software and documentation are those
|
|
of the authors and should not be interpreted as representing official policies,
|
|
either expressed or implied, of the FreeBSD Project.
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using MatterHackers.Agg;
|
|
using MatterHackers.Agg.UI;
|
|
using MatterHackers.Agg.VertexSource;
|
|
using MatterHackers.DataConverters3D;
|
|
using MatterHackers.MatterControl;
|
|
using MatterHackers.MatterControl.DesignTools;
|
|
using MatterHackers.MeshVisualizer;
|
|
using MatterHackers.RayTracer;
|
|
using MatterHackers.RenderOpenGl.OpenGl;
|
|
using MatterHackers.VectorMath;
|
|
|
|
namespace MatterHackers.Plugins.EditorTools
|
|
{
|
|
public class PathControl : IGLInteractionElement
|
|
{
|
|
private IInteractionVolumeContext interactionContext;
|
|
|
|
private ThemeConfig theme;
|
|
|
|
private WorldView world;
|
|
|
|
private IObject3D lastItem;
|
|
|
|
private List<PointWidget> targets = new List<PointWidget>();
|
|
|
|
private bool controlsRegistered = false;
|
|
private IEnumerable<VertexData> activePoints;
|
|
private bool m_visible;
|
|
|
|
public PathControl(IInteractionVolumeContext context)
|
|
{
|
|
interactionContext = context;
|
|
theme = MatterControl.AppContext.Theme;
|
|
|
|
world = context.World;
|
|
}
|
|
|
|
public string Name => "Path Control";
|
|
|
|
public bool Visible
|
|
{
|
|
get => m_visible;
|
|
set
|
|
{
|
|
if (m_visible != value)
|
|
{
|
|
m_visible = value;
|
|
|
|
foreach(var widget in targets)
|
|
{
|
|
widget.Visible = m_visible;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public bool DrawOnTop => false;
|
|
|
|
public void CancelOperation()
|
|
{
|
|
}
|
|
|
|
public void DrawGlContent(DrawGlContentEventArgs e)
|
|
{
|
|
//// Draw grid background with active BedColor
|
|
//GL.Disable(EnableCap.Texture2D);
|
|
//GL.Disable(EnableCap.Blend);
|
|
|
|
GL.Begin(BeginMode.Lines);
|
|
{
|
|
GL.Color4(theme.PrimaryAccentColor);
|
|
|
|
bool isStart = true;
|
|
|
|
Vector3 last = Vector3.Zero;
|
|
Vector3 first = Vector3.Zero;
|
|
|
|
foreach (var point in activePoints)
|
|
{
|
|
if (isStart
|
|
|| point.IsMoveTo)
|
|
{
|
|
last = new Vector3(point.position);
|
|
first = last;
|
|
isStart = false;
|
|
}
|
|
else if (point.IsVertex)
|
|
{
|
|
GL.Vertex3(last);
|
|
GL.Vertex3(last = new Vector3(point.position));
|
|
}
|
|
else if (point.IsClose)
|
|
{
|
|
GL.Vertex3(last);
|
|
GL.Vertex3(first);
|
|
}
|
|
}
|
|
}
|
|
GL.End();
|
|
}
|
|
|
|
public void LostFocus()
|
|
{
|
|
this.Reset();
|
|
}
|
|
|
|
private void Reset()
|
|
{
|
|
// Clear and close selection targets
|
|
foreach (var widget in targets)
|
|
{
|
|
widget.Close();
|
|
}
|
|
|
|
targets.Clear();
|
|
|
|
lastItem = null;
|
|
}
|
|
|
|
public void SetPosition(IObject3D selectedItem)
|
|
{
|
|
if (selectedItem != lastItem)
|
|
{
|
|
this.Reset();
|
|
|
|
lastItem = selectedItem;
|
|
|
|
if (selectedItem is PathObject3D pathObject)
|
|
{
|
|
var vertexStorage = pathObject.VertexSource as VertexStorage;
|
|
|
|
activePoints = vertexStorage.Vertices();
|
|
|
|
//foreach (var v in activePoints.Where(p => p.command != ShapePath.FlagsAndCommand.FlagNone && !p.IsClose))
|
|
|
|
for (var i = 0; i < vertexStorage.Count; i++)
|
|
{
|
|
var command = vertexStorage.vertex(i, out double x, out double y);
|
|
|
|
if (ShapePath.is_vertex(command))
|
|
{
|
|
var widget = new VertexPointWidget(interactionContext, vertexStorage, new Vector3(x, y, 0), command, i);
|
|
widget.Click += (s, e) =>
|
|
{
|
|
Console.WriteLine("Hello Worl2d!");
|
|
};
|
|
|
|
targets.Add(widget);
|
|
|
|
interactionContext.GuiSurface.AddChild(widget);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
foreach (var item in targets)
|
|
{
|
|
item.UpdatePosition();
|
|
}
|
|
}
|
|
|
|
private class VertexPointWidget : PointWidget
|
|
{
|
|
private ShapePath.FlagsAndCommand command;
|
|
private int index;
|
|
private VertexStorage vertexStorage;
|
|
|
|
public VertexPointWidget(IInteractionVolumeContext interactionContext, VertexStorage vertexStorage, Vector3 point, ShapePath.FlagsAndCommand flagsandCommand, int index)
|
|
: base(interactionContext, point)
|
|
{
|
|
this.command = flagsandCommand;
|
|
this.index = index;
|
|
this.vertexStorage = vertexStorage;
|
|
}
|
|
|
|
protected override void OnDragTo(IntersectInfo info)
|
|
{
|
|
this.Point = info.HitPosition;
|
|
vertexStorage.modify_vertex(index, info.HitPosition.X, info.HitPosition.Y);
|
|
this.Invalidate();
|
|
base.OnDragTo(info);
|
|
}
|
|
}
|
|
|
|
private class PointWidget : GuiWidget
|
|
{
|
|
private WorldView world;
|
|
private GuiWidget guiSurface;
|
|
private bool mouseInBounds;
|
|
private GuiWidget systemWindow;
|
|
private bool mouseDownOnWidget;
|
|
private IInteractionVolumeContext interactionContext;
|
|
private static PlaneShape bedPlane = new PlaneShape(Vector3.UnitZ, 0, null);
|
|
|
|
public PointWidget(IInteractionVolumeContext interactionContext, Vector3 point)
|
|
{
|
|
this.interactionContext = interactionContext;
|
|
this.HAnchor = HAnchor.Absolute;
|
|
this.VAnchor = VAnchor.Absolute;
|
|
this.Width = 12;
|
|
this.Height = 12;
|
|
this.Point = point;
|
|
|
|
world = interactionContext.World;
|
|
guiSurface = interactionContext.GuiSurface;
|
|
}
|
|
|
|
protected Vector3 Point { get; set; }
|
|
|
|
public override void OnLoad(EventArgs args)
|
|
{
|
|
// Register listeners
|
|
systemWindow = this.Parents<SystemWindow>().First();
|
|
systemWindow.AfterDraw += this.Parent_AfterDraw;
|
|
|
|
base.OnLoad(args);
|
|
}
|
|
|
|
public override void OnClosed(EventArgs e)
|
|
{
|
|
// Unregister listeners
|
|
if (systemWindow != null)
|
|
{
|
|
systemWindow.AfterDraw -= this.Parent_AfterDraw;
|
|
}
|
|
|
|
base.OnClosed(e);
|
|
}
|
|
|
|
public override void OnMouseDown(MouseEventArgs mouseEvent)
|
|
{
|
|
mouseDownOnWidget = mouseEvent.Button == MouseButtons.Left && this.PositionWithinLocalBounds(mouseEvent.Position);
|
|
base.OnMouseDown(mouseEvent);
|
|
}
|
|
|
|
public override void OnMouseUp(MouseEventArgs mouseEvent)
|
|
{
|
|
mouseDownOnWidget = false;
|
|
base.OnMouseUp(mouseEvent);
|
|
}
|
|
|
|
public override void OnMouseMove(MouseEventArgs mouseEvent)
|
|
{
|
|
// Drag item
|
|
if (mouseDownOnWidget)
|
|
{
|
|
var localMousePosition = mouseEvent.Position;
|
|
|
|
Vector2 meshViewerWidgetScreenPosition = this.TransformToParentSpace(guiSurface, localMousePosition);
|
|
Ray ray = world.GetRayForLocalBounds(meshViewerWidgetScreenPosition);
|
|
|
|
if (bedPlane.GetClosestIntersection(ray) is IntersectInfo info)
|
|
{
|
|
this.OnDragTo(info);
|
|
}
|
|
}
|
|
|
|
base.OnMouseMove(mouseEvent);
|
|
}
|
|
|
|
protected virtual void OnDragTo(IntersectInfo info)
|
|
{
|
|
}
|
|
|
|
public override void OnMouseEnterBounds(MouseEventArgs mouseEvent)
|
|
{
|
|
mouseInBounds = true;
|
|
base.OnMouseEnterBounds(mouseEvent);
|
|
this.Invalidate();
|
|
}
|
|
|
|
public override void OnMouseLeaveBounds(MouseEventArgs mouseEvent)
|
|
{
|
|
mouseInBounds = false;
|
|
base.OnMouseLeaveBounds(mouseEvent);
|
|
this.Invalidate();
|
|
}
|
|
|
|
private void Parent_AfterDraw(object sender, DrawEventArgs e)
|
|
{
|
|
// AfterDraw listener registered on parent to draw outside of bounds
|
|
if (mouseInBounds)
|
|
{
|
|
var position = this.TransformToScreenSpace(LocalBounds.Center);
|
|
e.Graphics2D.Circle(position, 9, Color.Blue.WithAlpha(80));
|
|
}
|
|
}
|
|
|
|
public override void OnDraw(Graphics2D graphics2D)
|
|
{
|
|
graphics2D.Circle(6, 6, 3, Color.Black);
|
|
base.OnDraw(graphics2D);
|
|
}
|
|
|
|
public void UpdatePosition()
|
|
{
|
|
this.Position = world.GetScreenPosition(Point) - new Vector2(this.LocalBounds.Width / 2, this.LocalBounds.Height / 2);
|
|
}
|
|
}
|
|
}
|
|
} |