317 lines
8.7 KiB
C#
317 lines
8.7 KiB
C#
/*
|
|
Copyright (c) 2017, Lars Brubaker, John Lewin
|
|
All rights reserved.
|
|
|
|
Redistribution and use in source and binary forms, with or without
|
|
modification, are permitted provided that the following conditions are met:
|
|
|
|
1. Redistributions of source code must retain the above copyright notice, this
|
|
list of conditions and the following disclaimer.
|
|
2. Redistributions in binary form must reproduce the above copyright notice,
|
|
this list of conditions and the following disclaimer in the documentation
|
|
and/or other materials provided with the distribution.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
|
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
|
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
The views and conclusions contained in the software and documentation are those
|
|
of the authors and should not be interpreted as representing official policies,
|
|
either expressed or implied, of the FreeBSD Project.
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
using MatterHackers.DataConverters3D;
|
|
using MatterHackers.PolygonMesh;
|
|
using MatterHackers.VectorMath;
|
|
|
|
namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
|
|
{
|
|
public class MeshWrapper : Object3D
|
|
{
|
|
public MeshWrapper()
|
|
{
|
|
}
|
|
|
|
public MeshWrapper(IObject3D child, string ownerId)
|
|
{
|
|
Children.Add(child);
|
|
|
|
this.OwnerID = ownerId;
|
|
this.MaterialIndex = child.MaterialIndex;
|
|
this.ItemType = child.ItemType;
|
|
this.OutputType = child.OutputType;
|
|
this.Color = child.Color;
|
|
this.Mesh = child.Mesh;
|
|
|
|
this.Matrix = child.Matrix;
|
|
child.Matrix = Matrix4X4.Identity;
|
|
}
|
|
}
|
|
|
|
public class DifferenceItem : MeshWrapper
|
|
{
|
|
public DifferenceItem()
|
|
{
|
|
}
|
|
|
|
public DifferenceItem(IObject3D child, string ownerId, bool makeHole)
|
|
: base(child, ownerId)
|
|
{
|
|
if (makeHole)
|
|
{
|
|
OutputType = PrintOutputTypes.Hole;
|
|
}
|
|
}
|
|
}
|
|
|
|
public class DifferenceGroup : Object3D
|
|
{
|
|
public DifferenceGroup(SafeList<IObject3D> children)
|
|
{
|
|
Children.Modify((list) =>
|
|
{
|
|
foreach (var child in children)
|
|
{
|
|
list.Add(child);
|
|
}
|
|
});
|
|
|
|
bool first = true;
|
|
// now wrap every first decendant that has a mesh
|
|
foreach (var child in this.VisibleMeshes().Where((o) => o.Mesh != null))
|
|
{
|
|
// wrap the child in a DifferenceItem
|
|
child.Parent.Children.Modify((list) =>
|
|
{
|
|
list.Remove(child);
|
|
list.Add(new DifferenceItem(child, this.ID, !first));
|
|
first = false;
|
|
});
|
|
}
|
|
|
|
ProcessBooleans();
|
|
}
|
|
|
|
async void ProcessBooleans()
|
|
{
|
|
// spin up a task to remove holes from the objects in the group
|
|
await Task.Run(() =>
|
|
{
|
|
var container = this;
|
|
var participants = this.VisibleMeshes().Where((obj) => obj.OwnerID == this.ID);
|
|
var removeObjects = participants.Where((obj) => obj.OutputType == PrintOutputTypes.Hole);
|
|
var keepObjects = participants.Where((obj) => obj.OutputType != PrintOutputTypes.Hole);
|
|
|
|
if (removeObjects.Any()
|
|
&& keepObjects.Any())
|
|
{
|
|
foreach (var remove in removeObjects)
|
|
{
|
|
foreach (var keep in keepObjects)
|
|
{
|
|
var transformedRemove = Mesh.Copy(remove.Mesh, CancellationToken.None);
|
|
transformedRemove.Transform(remove.WorldMatrix());
|
|
|
|
var transformedKeep = Mesh.Copy(keep.Mesh, CancellationToken.None);
|
|
transformedKeep.Transform(keep.WorldMatrix());
|
|
|
|
transformedKeep = PolygonMesh.Csg.CsgOperations.Subtract(transformedKeep, transformedRemove);
|
|
var inverse = keep.WorldMatrix();
|
|
inverse.Invert();
|
|
transformedKeep.Transform(inverse);
|
|
keep.Mesh = transformedKeep;
|
|
}
|
|
|
|
remove.Visible = false;
|
|
}
|
|
}
|
|
});
|
|
}
|
|
}
|
|
|
|
public class IntersectItem : MeshWrapper
|
|
{
|
|
public IntersectItem()
|
|
{
|
|
}
|
|
|
|
public IntersectItem(IObject3D child, string ownerId, bool makeHole)
|
|
: base(child, ownerId)
|
|
{
|
|
if (makeHole)
|
|
{
|
|
OutputType = PrintOutputTypes.Hole;
|
|
}
|
|
}
|
|
}
|
|
|
|
public class IntersectGroup : Object3D
|
|
{
|
|
public IntersectGroup(SafeList<IObject3D> children)
|
|
{
|
|
Children.Modify((list) =>
|
|
{
|
|
foreach (var child in children)
|
|
{
|
|
list.Add(child);
|
|
}
|
|
});
|
|
|
|
bool first = true;
|
|
// now wrap every first decendant that has a mesh
|
|
foreach (var child in this.VisibleMeshes().Where((o) => o.Mesh != null))
|
|
{
|
|
// wrap the child in a IntersectItem
|
|
child.Parent.Children.Modify((list) =>
|
|
{
|
|
list.Remove(child);
|
|
list.Add(new IntersectItem(child, this.ID, !first));
|
|
first = false;
|
|
});
|
|
}
|
|
|
|
ProcessBooleans();
|
|
}
|
|
|
|
async void ProcessBooleans()
|
|
{
|
|
// spin up a task to remove holes from the objects in the group
|
|
await Task.Run(() =>
|
|
{
|
|
var container = this;
|
|
var participants = this.VisibleMeshes().Where((obj) => obj.OwnerID == this.ID);
|
|
var removeObjects = participants.Where((obj) => obj.OutputType == PrintOutputTypes.Hole);
|
|
var keepObjects = participants.Where((obj) => obj.OutputType != PrintOutputTypes.Hole);
|
|
|
|
if (removeObjects.Any()
|
|
&& keepObjects.Any())
|
|
{
|
|
foreach (var remove in removeObjects)
|
|
{
|
|
foreach (var keep in keepObjects)
|
|
{
|
|
var transformedRemove = Mesh.Copy(remove.Mesh, CancellationToken.None);
|
|
transformedRemove.Transform(remove.WorldMatrix());
|
|
|
|
var transformedKeep = Mesh.Copy(keep.Mesh, CancellationToken.None);
|
|
transformedKeep.Transform(keep.WorldMatrix());
|
|
|
|
transformedKeep = PolygonMesh.Csg.CsgOperations.Intersect(transformedKeep, transformedRemove);
|
|
var inverse = keep.WorldMatrix();
|
|
inverse.Invert();
|
|
transformedKeep.Transform(inverse);
|
|
keep.Mesh = transformedKeep;
|
|
}
|
|
|
|
remove.Visible = false;
|
|
}
|
|
}
|
|
});
|
|
}
|
|
}
|
|
|
|
public class PaintItem : MeshWrapper
|
|
{
|
|
public PaintItem()
|
|
{
|
|
}
|
|
|
|
public PaintItem(IObject3D child, string ownerId, bool makeHole)
|
|
: base(child, ownerId)
|
|
{
|
|
if (makeHole)
|
|
{
|
|
OutputType = PrintOutputTypes.Hole;
|
|
}
|
|
}
|
|
}
|
|
|
|
public class PaintMaterialGroup : Object3D
|
|
{
|
|
public PaintMaterialGroup(SafeList<IObject3D> children)
|
|
{
|
|
Children.Modify((list) =>
|
|
{
|
|
foreach (var child in children)
|
|
{
|
|
list.Add(child);
|
|
}
|
|
});
|
|
|
|
bool first = true;
|
|
// now wrap every first decendant that has a mesh
|
|
foreach (var child in this.VisibleMeshes().Where((o) => o.Mesh != null))
|
|
{
|
|
// wrap the child in a PaintItem
|
|
child.Parent.Children.Modify((list) =>
|
|
{
|
|
list.Remove(child);
|
|
list.Add(new PaintItem(child, this.ID, !first));
|
|
first = false;
|
|
});
|
|
}
|
|
|
|
ProcessBooleans();
|
|
}
|
|
|
|
async void ProcessBooleans()
|
|
{
|
|
// spin up a task to remove holes from the objects in the group
|
|
await Task.Run(() =>
|
|
{
|
|
var container = this;
|
|
var participants = this.VisibleMeshes().Where((obj) => obj.OwnerID == this.ID);
|
|
var removeObjects = participants.Where((obj) => obj.OutputType == PrintOutputTypes.Hole);
|
|
var keepObjects = participants.Where((obj) => obj.OutputType != PrintOutputTypes.Hole);
|
|
|
|
if (removeObjects.Any()
|
|
&& keepObjects.Any())
|
|
{
|
|
foreach (var remove in removeObjects)
|
|
{
|
|
foreach (var keep in keepObjects)
|
|
{
|
|
var transformedRemove = Mesh.Copy(remove.Mesh, CancellationToken.None);
|
|
transformedRemove.Transform(remove.WorldMatrix());
|
|
|
|
var transformedKeep = Mesh.Copy(keep.Mesh, CancellationToken.None);
|
|
transformedKeep.Transform(keep.WorldMatrix());
|
|
|
|
// remove the paint from the original
|
|
var transformedKeep2 = PolygonMesh.Csg.CsgOperations.Subtract(transformedKeep, transformedRemove);
|
|
var inverseKeep = keep.WorldMatrix();
|
|
inverseKeep.Invert();
|
|
transformedKeep2.Transform(inverseKeep);
|
|
keep.Mesh = transformedKeep2;
|
|
|
|
// intersect the paint with the original
|
|
transformedRemove = PolygonMesh.Csg.CsgOperations.Intersect(transformedKeep, transformedRemove);
|
|
var inverseRemove = remove.WorldMatrix();
|
|
inverseRemove.Invert();
|
|
transformedRemove.Transform(inverseRemove);
|
|
remove.Mesh = transformedRemove;
|
|
}
|
|
|
|
// set it to the correct extruder
|
|
remove.MaterialIndex = 1;
|
|
// now set it to the new solid color
|
|
remove.OutputType = PrintOutputTypes.Solid;
|
|
}
|
|
}
|
|
});
|
|
}
|
|
}
|
|
}
|