moved part sheet creator into MatterControlLib moved some other experimental parts to MatterControlLib
141 lines
No EOL
4.8 KiB
C#
141 lines
No EOL
4.8 KiB
C#
/*
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Copyright (c) 2018, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Threading.Tasks;
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.Agg.VertexSource;
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using MatterHackers.DataConverters3D;
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using MatterHackers.MatterControl.DesignTools.Operations;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl.DesignTools
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{
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public class ElbowObject3D : PipeWorksBaseObject3D
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{
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public ElbowObject3D()
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{
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}
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public static async Task<ElbowObject3D> Create()
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{
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var item = new ElbowObject3D();
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await item.Rebuild();
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return item;
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}
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[DisplayName("Inner Radius")]
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public double InnerDiameter { get; set; }
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[DisplayName("Outer Radius")]
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public double OuterDiameter { get; set; }
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public double Angle { get; set; } = 90;
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public double BottomReach { get; set; }
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public double FrontReach { get; set; }
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public override async Task Rebuild()
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{
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using (RebuildLock())
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{
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using (new CenterAndHeightMantainer(this))
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{
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// validate the some of the values and store in user data if changed
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InnerDiameter = ValidateValue(InnerDiameter, "PipeWorksInnerDiameter", 15);
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OuterDiameter = ValidateValue(OuterDiameter, "PipeWorksOuterDiameter", 20);
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BottomReach = ValidateValue(BottomReach, "PipeWorksBottomReach", 30);
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FrontReach = ValidateValue(FrontReach, "PipeWorksFrontReach", 25);
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IObject3D bottomReach = new RotateObject3D(CreateReach(BottomReach, InnerDiameter), -MathHelper.Tau / 4);
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IObject3D frontReach = null;
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IObject3D elbowConnect = null;
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if (Angle < 90)
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{
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frontReach = bottomReach.Clone();
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var translate = new Vector3(-OuterDiameter / 2, 0, 0);
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bottomReach.Translate(translate);
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frontReach = new RotateObject3D(frontReach, 0, 0, -MathHelper.DegreesToRadians(Angle));
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translate = Vector3Ex.Transform(-translate, Matrix4X4.CreateRotationZ(MathHelper.DegreesToRadians(Angle)));
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frontReach.Translate(translate);
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var torus = new TorusObject3D();
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using (torus.RebuildLock())
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{
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torus.Advanced = true;
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torus.InnerDiameter = 0;
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OuterDiameter = OuterDiameter * 2;
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torus.RingSides = Sides;
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torus.Sides = Sides;
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torus.StartingAngle = Angle;
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torus.EndingAngle = 180;
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}
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torus.Invalidate(new InvalidateArgs(torus, InvalidateType.Properties));
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elbowConnect = torus;
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}
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else if (Angle < 270)
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{
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bottomReach.Translate(0, -OuterDiameter / 2, 0);
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IObject3D reachConnect = await CylinderObject3D.Create(OuterDiameter, OuterDiameter, Sides, Alignment.Y);
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reachConnect = new AlignObject3D(reachConnect, FaceAlign.Front, bottomReach, FaceAlign.Back);
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reachConnect = new SetCenterObject3D(reachConnect, bottomReach.GetCenter(), true, false, true);
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bottomReach = bottomReach.Plus(reachConnect);
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frontReach = bottomReach.Clone();
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frontReach = new RotateObject3D(frontReach, 0, 0, -MathHelper.DegreesToRadians(Angle));
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elbowConnect = new SphereObject3D(OuterDiameter, Sides);
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}
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// output multiple meshes for pipe connector
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this.Children.Modify(list =>
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{
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list.Clear();
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list.Add(elbowConnect);
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list.Add(bottomReach);
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list.Add(frontReach);
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});
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this.Color = Color.Transparent;
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this.Mesh = null;
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}
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}
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Invalidate(InvalidateType.Children);
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}
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}
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} |