Added a string extension method for localize that makes it easier to get localized text Moved code into these new methods. Removed some strings from localizing (app names and copy write notice)
356 lines
14 KiB
C#
356 lines
14 KiB
C#
/*
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Copyright (c) 2014, Lars Brubaker
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Globalization;
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using System.IO;
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using System.Text;
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using System.Threading;
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.MatterControl.DataStorage;
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using MatterHackers.MatterControl.PartPreviewWindow;
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using MatterHackers.MatterControl.PluginSystem;
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using MatterHackers.MatterControl.PrintQueue;
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using MatterHackers.MatterControl.SlicerConfiguration;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl
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{
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public class MatterControlApplication : SystemWindow
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{
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string[] commandLineArgs = null;
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bool firstDraw = true;
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bool ShowMemoryUsed = false;
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bool DoCGCollectEveryDraw = false;
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public MatterControlApplication(double width, double height)
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: base(width, height)
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{
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this.commandLineArgs = Environment.GetCommandLineArgs();
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Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture;
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if (commandLineArgs.Length > 1)
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{
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switch (commandLineArgs[1].ToUpper())
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{
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case "TEST":
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Testing.TestingDispatch testDispatch = new Testing.TestingDispatch();
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string[] testCommands = new string[commandLineArgs.Length - 2];
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if (commandLineArgs.Length > 2)
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{
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commandLineArgs.CopyTo(testCommands, 2);
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}
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testDispatch.RunTests(testCommands);
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return;
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case "SHOW_MEMORY":
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ShowMemoryUsed = true;
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break;
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case "DO_GC_COLLECT_EVERY_DRAW":
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ShowMemoryUsed = true;
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DoCGCollectEveryDraw = true;
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break;
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}
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}
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//WriteTestGCodeFile();
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#if !DEBUG
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if (File.Exists("RunUnitTests.txt"))
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#endif
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{
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GuiHalWidget.SetClipboardFunctions(System.Windows.Forms.Clipboard.GetText, System.Windows.Forms.Clipboard.SetText, System.Windows.Forms.Clipboard.ContainsText);
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MatterHackers.Agg.Tests.UnitTests.Run();
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MatterHackers.VectorMath.Tests.UnitTests.Run();
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MatterHackers.Agg.UI.Tests.UnitTests.Run();
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MatterHackers.PolygonMesh.UnitTests.UnitTests.Run();
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// you can turn this on to debug some bounds issues
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//GuiWidget.DebugBoundsUnderMouse = true;
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}
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GuiWidget.DefaultEnforceIntegerBounds = true;
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FlowLayoutWidget allControls = new FlowLayoutWidget(FlowDirection.TopToBottom);
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allControls.AnchorAll();
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this.AddChild(allControls);
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this.Padding = new BorderDouble(0); //To be re-enabled once native borders are turned off
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//allControls.AddChild(WidescreenPanel.Instance);
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//allControls.AddChild(new ActionBarPlus());
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allControls.AddChild(MainSlidePanel.Instance);
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#if false // this is to test freeing gcodefile memory
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Button test = new Button("test");
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test.Click += (sender, e) =>
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{
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//MatterHackers.GCodeVisualizer.GCodeFile gcode = new GCodeVisualizer.GCodeFile();
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//gcode.Load(@"C:\Users\lbrubaker\Downloads\drive assy.gcode");
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SystemWindow window = new SystemWindow(100, 100);
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window.ShowAsSystemWindow();
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};
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allControls.AddChild(test);
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#endif
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this.AnchorAll();
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UseOpenGL = true;
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Title = "MatterControl (beta)";
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ActivePrinterProfile.CheckForAndDoAutoConnect();
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UiThread.RunOnIdle(CheckOnPrinter);
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ShowAsSystemWindow();
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}
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private static void WriteMove(StringBuilder gcodeStringBuilder, Vector2 center)
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{
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gcodeStringBuilder.AppendLine("G1 X" + center.x.ToString() + " Y" + center.y.ToString());
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}
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public static void WriteTestGCodeFile()
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{
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StringBuilder gcodeStringBuilder = new StringBuilder();
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int loops = 5;
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int steps = 200;
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double radius = 40;
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Vector2 center = new Vector2(50, 50);
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gcodeStringBuilder.AppendLine("G28 ; home all axes");
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gcodeStringBuilder.AppendLine("G90 ; use absolute coordinates");
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gcodeStringBuilder.AppendLine("G21 ; set units to millimeters");
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gcodeStringBuilder.AppendLine("G92 E0");
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gcodeStringBuilder.AppendLine("G1 F7800.000");
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gcodeStringBuilder.AppendLine("G1 Z" + (30).ToString());
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WriteMove(gcodeStringBuilder, center);
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for (int loop = 0; loop < loops; loop++)
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{
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for (int step = 0; step < steps; step++)
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{
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Vector2 nextPosition = new Vector2(radius, 0);
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nextPosition.Rotate(MathHelper.Tau / steps * step);
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WriteMove(gcodeStringBuilder, center + nextPosition);
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}
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}
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gcodeStringBuilder.AppendLine("M84 ; disable motors");
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System.IO.File.WriteAllText("PerformanceTest.gcode", gcodeStringBuilder.ToString());
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}
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void CheckOnPrinter(object state)
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{
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PrinterCommunication.Instance.OnIdle();
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UiThread.RunOnIdle(CheckOnPrinter);
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}
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public override void OnParentChanged(EventArgs e)
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{
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if (File.Exists("RunUnitTests.txt"))
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{
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//DiagnosticWidget diagnosticView = new DiagnosticWidget(this);
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}
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base.OnParentChanged(e);
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// now that we are all set up lets load our plugins and allow them their chance to set things up
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FindAndInstantiatePlugins();
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}
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private void FindAndInstantiatePlugins()
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{
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#if false
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string pluginDirectory = Path.Combine("..", "..", "..", "MatterControlPlugins", "bin");
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#if DEBUG
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pluginDirectory = Path.Combine(pluginDirectory, "Debug");
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#else
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pluginDirectory = Path.Combine(pluginDirectory, "Release");
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#endif
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if (!Directory.Exists(pluginDirectory))
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{
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string dataPath = DataStorage.ApplicationDataStorage.Instance.ApplicationUserDataPath;
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pluginDirectory = Path.Combine(dataPath, "Plugins");
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}
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// TODO: this should look in a plugin folder rather than just the application directory (we probably want it in the user folder).
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PluginFinder<MatterControlPlugin> pulginFinder = new PluginFinder<MatterControlPlugin>(pluginDirectory);
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#else
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PluginFinder<MatterControlPlugin> pulginFinder = new PluginFinder<MatterControlPlugin>();
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#endif
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string oemName = ApplicationSettings.Instance.GetOEMName();
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foreach (MatterControlPlugin plugin in pulginFinder.Plugins)
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{
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string pluginInfo = plugin.GetPluginInfoJSon();
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Dictionary<string, string> nameValuePairs = Newtonsoft.Json.JsonConvert.DeserializeObject<Dictionary<string, string>>(pluginInfo);
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if (nameValuePairs != null && nameValuePairs.ContainsKey("OEM"))
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{
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if (nameValuePairs["OEM"] == oemName)
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{
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plugin.Initialize(this);
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}
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}
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else
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{
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plugin.Initialize(this);
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}
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}
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}
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private GuiWidget CreateMenues()
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{
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Menu dropListMenu = new Menu(new TextWidget("Action v"));
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dropListMenu.Name = "ListMenu Down";
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AddMenu(dropListMenu, "Walk");
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AddMenu(dropListMenu, "Jog");
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AddMenu(dropListMenu, "Run");
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return dropListMenu;
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}
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private void AddMenu(Menu listMenuToAddTo, string name)
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{
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GuiWidget normal = new TextWidget("-" + name);
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normal.HAnchor = Agg.UI.HAnchor.ParentLeftRight;
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normal.BackgroundColor = RGBA_Bytes.White;
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GuiWidget hover = new TextWidget("-" + name);
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hover.HAnchor = Agg.UI.HAnchor.ParentLeftRight;
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hover.BackgroundColor = RGBA_Bytes.LightGray;
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MenuItem menuItem = new MenuItem(new MenuItemStatesView(normal, hover));
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menuItem.HAnchor = Agg.UI.HAnchor.ParentLeftRight;
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listMenuToAddTo.MenuItems.Add(menuItem);
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}
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Stopwatch totalDrawTime = new Stopwatch();
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int drawCount = 0;
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public override void OnDraw(Graphics2D graphics2D)
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{
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totalDrawTime.Restart();
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base.OnDraw(graphics2D);
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totalDrawTime.Stop();
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#if !DEBUG
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if (ShowMemoryUsed)
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#endif
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{
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long memory = GC.GetTotalMemory(false);
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this.Title = string.Format("Allocated = {0:n0} : {1}ms, d{2} Size = {3}x{4}", memory, totalDrawTime.ElapsedMilliseconds, drawCount++, this.Width, this.Height);
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if (DoCGCollectEveryDraw)
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{
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GC.Collect();
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}
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}
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if (firstDraw)
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{
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Parent.MinimumSize = new Vector2(590, 540);
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firstDraw = false;
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foreach (string arg in commandLineArgs)
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{
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if (Path.GetExtension(arg).ToUpper() == ".STL")
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{
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new PartPreviewMainWindow(new PrintItemWrapper(new DataStorage.PrintItem(Path.GetFileName(arg), Path.GetFullPath(arg))));
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}
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}
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}
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}
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public override void OnMouseMove(MouseEventArgs mouseEvent)
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{
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if (GuiWidget.DebugBoundsUnderMouse)
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{
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Invalidate();
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}
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base.OnMouseMove(mouseEvent);
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}
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[STAThread]
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public static void Main()
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{
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Datastore.Instance.Initialize();
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// try and open our window matching the last size that we had for it.
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string windowSize = ApplicationSettings.Instance.get("WindowSize");
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int width = 600;
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int height = 640;
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if (windowSize != null && windowSize != "")
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{
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string[] sizes = windowSize.Split(',');
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width = int.Parse(sizes[0]);
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height = int.Parse(sizes[1]);
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}
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//MessageBox.ShowMessageBox(timerInfo, "Timing", MessageBox.MessageType.OK);
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new MatterControlApplication(width, height);
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}
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public override void OnClosed(EventArgs e)
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{
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// save the last size of the window so we can restore it next time.
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ApplicationSettings.Instance.set("WindowSize", string.Format("{0},{1}", Width, Height));
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PrinterCommunication.Instance.Disable();
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//Close connection to the local datastore
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Datastore.Instance.Exit();
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PrinterCommunication.Instance.HaltConnectionThread();
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SlicingQueue.Instance.ShutDownSlicingThread();
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base.OnClosed(e);
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}
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public override void OnClosing(out bool CancelClose)
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{
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//Save a snapshot of the prints in queue
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PrintQueueControl.Instance.SaveDefaultQueue();
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if (PrinterCommunication.Instance.PrinterIsPrinting)
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{
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StyledMessageBox.ShowMessageBox("You cannot exit while a print is running.", "Unable to Exit");
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CancelClose = true;
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}
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else if (PartsSheet.IsSaving())
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{
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if (!StyledMessageBox.ShowMessageBox("You are currently saving a parts sheet, are you sure you want to exit?", "Confirm Exit", StyledMessageBox.MessageType.YES_NO))
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{
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CancelClose = true;
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}
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else
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{
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base.OnClosing(out CancelClose);
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}
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}
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else
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{
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base.OnClosing(out CancelClose);
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}
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}
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}
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}
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