mattercontrol/MatterControlLib/ApplicationView/PrinterModels.cs
Lars Brubaker 1c9b105926 finishing up the removal of Rooded SettingsChanged
Added AnyPrinterSettingChanged event
2018-11-13 09:48:10 -08:00

1404 lines
No EOL
39 KiB
C#

/*
Copyright (c) 2018, Lars Brubaker, John Lewin
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
The views and conclusions contained in the software and documentation are those
of the authors and should not be interpreted as representing official policies,
either expressed or implied, of the FreeBSD Project.
*/
using System;
using System.Diagnostics;
using System.IO;
using System.Threading.Tasks;
using MatterControl.Printing;
using MatterHackers.Agg.UI;
using MatterHackers.MatterControl.DataStorage;
using MatterHackers.MatterControl.PrintQueue;
using MatterHackers.MatterControl.SlicerConfiguration;
using Newtonsoft.Json;
namespace MatterHackers.MatterControl
{
using System.Collections.Generic;
using System.ComponentModel;
using System.Threading;
using MatterHackers.Agg;
using MatterHackers.DataConverters3D;
using MatterHackers.GCodeVisualizer;
using MatterHackers.Localizations;
using MatterHackers.MatterControl.Library;
using MatterHackers.MatterControl.PartPreviewWindow;
using MatterHackers.MatterControl.PrinterCommunication;
using MatterHackers.MatterControl.PrintLibrary;
using MatterHackers.MeshVisualizer;
using MatterHackers.PolygonMesh;
using MatterHackers.RenderOpenGl;
using MatterHackers.VectorMath;
public class BedConfig
{
public event EventHandler ActiveLayerChanged;
public event EventHandler LoadedGCodeChanged;
public event EventHandler SceneLoaded;
public View3DConfig RendererOptions { get; } = new View3DConfig();
public PrinterConfig Printer { get; set; }
public EditContext EditContext { get; private set; }
public Mesh PrinterShape { get; private set; }
public SceneContextViewState ViewState { get; }
private HistoryContainerBase historyContainer;
public BedConfig(HistoryContainerBase historyContainer, PrinterConfig printer = null)
{
this.historyContainer = historyContainer;
this.Printer = printer;
this.ViewState = new SceneContextViewState(this);
}
public void LoadEmptyContent(EditContext editContext)
{
// Make sure we don't have a selection
this.Scene.SelectedItem = null;
this.EditContext = editContext;
this.ContentType = "mcx";
this.Scene.Children.Modify(children => children.Clear());
this.Scene.Load(new Object3D());
// Notify
this.SceneLoaded?.Invoke(this, null);
}
public Task LoadLibraryContent(ILibraryItem libraryItem)
{
return this.LoadContent(
new EditContext()
{
ContentStore = ApplicationController.Instance.Library.PlatingHistory,
SourceItem = libraryItem
});
}
public async Task LoadContent(EditContext editContext)
{
// Make sure we don't have a selection
this.Scene.SelectedItem = null;
// Store
this.EditContext = editContext;
var contentInfo = editContext.SourceItem as ILibraryAsset;
if (contentInfo != null)
{
this.ContentType = contentInfo.ContentType;
}
await this.LoadIntoCurrent(editContext);
}
/// <summary>
/// Load content from the given EditContext into the current one
/// </summary>
/// <param name="editContext"></param>
/// <returns></returns>
public async Task LoadIntoCurrent(EditContext editContext)
{
// Load
if (editContext.SourceItem is ILibraryAssetStream contentStream
&& contentStream.ContentType == "gcode")
{
using (var task = await contentStream.GetStream(null))
{
await LoadGCodeContent(task.Stream);
}
this.Scene.Children.Modify(children => children.Clear());
editContext.FreezeGCode = true;
}
else
{
// Load last item or fall back to empty if unsuccessful
var content = await editContext.SourceItem.CreateContent(null) ?? new Object3D();
this.Scene.Load(content);
}
// Notify
this.SceneLoaded?.Invoke(this, null);
}
public async Task LoadGCodeContent(Stream stream)
{
await ApplicationController.Instance.Tasks.Execute("Loading G-Code".Localize(), (reporter, cancellationToken) =>
{
var progressStatus = new ProgressStatus();
reporter.Report(progressStatus);
this.LoadGCode(stream, cancellationToken, (progress0To1, status) =>
{
progressStatus.Status = status;
progressStatus.Progress0To1 = progress0To1;
reporter.Report(progressStatus);
});
return Task.CompletedTask;
});
}
internal void ClearPlate()
{
// Clear existing
this.LoadedGCode = null;
this.GCodeRenderer = null;
// Switch back to Model view on ClearPlate
if (this.Printer != null)
{
this.Printer.ViewState.ViewMode = PartViewMode.Model;
}
// Load
this.LoadEmptyContent(
new EditContext()
{
ContentStore = historyContainer,
SourceItem = historyContainer.NewPlatingItem()
});
}
public InsertionGroupObject3D AddToPlate(IEnumerable<ILibraryItem> itemsToAdd)
{
InsertionGroupObject3D insertionGroup = null;
var context = ApplicationController.Instance.DragDropData;
var scene = context.SceneContext.Scene;
scene.Children.Modify(list =>
{
list.Add(
insertionGroup = new InsertionGroupObject3D(
itemsToAdd,
context.View3DWidget,
scene,
(Printer != null) ? Printer.Bed.BedCenter : Vector2.Zero,
(item, itemsToAvoid) =>
{
PlatingHelper.MoveToOpenPositionRelativeGroup(item, itemsToAvoid);
}));
});
return insertionGroup;
}
/// <summary>
/// Loads content to the bed and prepares edit/persistence context for use
/// </summary>
/// <param name="editContext"></param>
/// <returns></returns>
public async Task LoadPlateFromHistory()
{
await this.LoadContent(new EditContext()
{
ContentStore = historyContainer,
SourceItem = historyContainer.GetLastPlateOrNew()
});
}
public async Task StashAndPrintGCode(ILibraryItem libraryItem)
{
// Clear plate
this.ClearPlate();
// Add content
await this.LoadContent(
new EditContext()
{
SourceItem = libraryItem,
// No content store for GCode
ContentStore = null
});
// Slice and print
await ApplicationController.Instance.PrintPart(
this.EditContext,
this.Printer,
null,
CancellationToken.None);
}
public async Task StashAndPrint(IEnumerable<ILibraryItem> selectedLibraryItems)
{
// Clear plate
this.ClearPlate();
// Add content
var insertionGroup = this.AddToPlate(selectedLibraryItems);
await insertionGroup.LoadingItemsTask;
// Persist changes
await this.SaveChanges(null, CancellationToken.None);
// Slice and print
await ApplicationController.Instance.PrintPart(
this.EditContext,
this.Printer,
null,
CancellationToken.None);
}
private GCodeFile loadedGCode;
public GCodeFile LoadedGCode
{
get => loadedGCode;
private set
{
if (loadedGCode != value)
{
loadedGCode = value;
LoadedGCodeChanged?.Invoke(null, null);
}
}
}
internal void EnsureGCodeLoaded()
{
if (this.LoadedGCode == null
&& File.Exists(this.EditContext?.GCodeFilePath))
{
UiThread.RunOnIdle(async () =>
{
using (var stream = File.OpenRead(this.EditContext.GCodeFilePath))
{
await LoadGCodeContent(stream);
}
});
}
}
public WorldView World { get; } = new WorldView(0, 0);
public double BuildHeight { get; internal set; }
public Vector3 ViewerVolume { get; internal set; }
public Vector2 BedCenter { get; internal set; } = Vector2.Zero;
public BedShape BedShape { get; internal set; }
// TODO: Make assignment private, wire up post slicing initialization here
public GCodeRenderer GCodeRenderer { get; set; }
private int _activeLayerIndex;
public int ActiveLayerIndex
{
get => _activeLayerIndex;
set
{
if (_activeLayerIndex != value)
{
_activeLayerIndex = value;
// Clamp activeLayerIndex to valid range
if (this.GCodeRenderer == null || _activeLayerIndex < 0)
{
_activeLayerIndex = 0;
}
else if (_activeLayerIndex >= this.LoadedGCode.LayerCount)
{
_activeLayerIndex = this.LoadedGCode.LayerCount - 1;
}
// When the active layer changes we update the selected range accordingly - constrain to applicable values
if (this.RenderInfo != null)
{
// TODO: Unexpected that rendering layer 2 requires that we set the range to 0-3. Seems like model should be updated to allow 0-2 to mean render up to layer 2
this.RenderInfo.EndLayerIndex = Math.Min(this.LoadedGCode == null ? 0 : this.LoadedGCode.LayerCount, Math.Max(_activeLayerIndex + 1, 1));
}
ActiveLayerChanged?.Invoke(this, null);
}
}
}
public InteractiveScene Scene { get; } = new InteractiveScene();
public GCodeRenderInfo RenderInfo { get; set; }
private Mesh _bedMesh;
public Mesh Mesh
{
get
{
if (_bedMesh == null)
{
// Load bed and build volume meshes
(_bedMesh, _buildVolumeMesh) = BedMeshGenerator.CreatePrintBedAndVolume(Printer);
Task.Run(() =>
{
try
{
string url = Printer.Settings.GetValue("PrinterShapeUrl");
string extension = Printer.Settings.GetValue("PrinterShapeExtension");
if (string.IsNullOrEmpty(url) || string.IsNullOrEmpty(extension))
{
return;
}
using (var stream = ApplicationController.Instance.LoadHttpAsset(url))
{
var mesh = Object3D.Load(stream, extension, CancellationToken.None).Mesh;
BspNode bspTree = null;
// if there is a cached bsp tree load it
var meshHashCode = mesh.GetLongHashCode();
string cachePath = ApplicationController.CacheablePath("MeshBspData", $"{meshHashCode}.bsp");
if (File.Exists(cachePath))
{
JsonConvert.DeserializeObject<BspNode>(File.ReadAllText(cachePath));
}
else
{
// else calculate it
bspTree = FaceBspTree.Create(mesh, 20, true);
// and save it
File.WriteAllText(cachePath, JsonConvert.SerializeObject(bspTree));
}
// set the mesh to use the new tree
UiThread.RunOnIdle(() =>
{
mesh.FaceBspTree = bspTree;
this.PrinterShape = mesh;
// TODO: Need to send a notification that the mesh changed so the UI can pickup and render
});
}
}
catch { }
});
}
return _bedMesh;
}
}
private Mesh _buildVolumeMesh;
public Mesh BuildVolumeMesh => _buildVolumeMesh;
public bool EditableScene
{
get => this.EditContext?.FreezeGCode != true;
}
public string ContentType { get; private set; }
internal void RenderGCode3D(DrawEventArgs e)
{
if (this.RenderInfo != null)
{
// If needed, update the RenderType flags to match to current user selection
if (RendererOptions.IsDirty)
{
this.RenderInfo.RefreshRenderType();
RendererOptions.IsDirty = false;
}
this.GCodeRenderer.Render3D(this.RenderInfo, e);
}
}
public void LoadGCode(string filePath, CancellationToken cancellationToken, Action<double, string> progressReporter)
{
if (File.Exists(filePath))
{
using (var stream = File.OpenRead(filePath))
{
this.LoadGCode(stream, cancellationToken, progressReporter);
}
}
}
private RenderType GetRenderType()
{
var options = this.RendererOptions;
RenderType renderType = RenderType.Extrusions;
if (options.RenderMoves)
{
renderType |= RenderType.Moves;
}
if (options.RenderRetractions)
{
renderType |= RenderType.Retractions;
}
if (options.GCodeLineColorStyle == "Speeds")
{
renderType |= RenderType.SpeedColors;
}
else if (options.GCodeLineColorStyle != "Materials")
{
renderType |= RenderType.GrayColors;
}
if (options.SimulateExtrusion)
{
renderType |= RenderType.SimulateExtrusion;
}
if (options.TransparentExtrusion)
{
renderType |= RenderType.TransparentExtrusion;
}
if (options.HideExtruderOffsets)
{
renderType |= RenderType.HideExtruderOffsets;
}
return renderType;
}
public void LoadGCode(Stream stream, CancellationToken cancellationToken, Action<double, string> progressReporter)
{
var settings = this.Printer.Settings;
var maxAcceleration = settings.GetValue<double>(SettingsKey.max_acceleration);
var maxVelocity = settings.GetValue<double>(SettingsKey.max_velocity);
var jerkVelocity = settings.GetValue<double>(SettingsKey.jerk_velocity);
var multiplier = settings.GetValue<double>(SettingsKey.print_time_estimate_multiplier) / 100.0;
var loadedGCode = GCodeMemoryFile.Load(stream,
new Vector4(maxAcceleration, maxAcceleration, maxAcceleration, maxAcceleration),
new Vector4(maxVelocity, maxVelocity, maxVelocity, maxVelocity),
new Vector4(jerkVelocity, jerkVelocity, jerkVelocity, jerkVelocity),
new Vector4(multiplier, multiplier, multiplier, multiplier),
cancellationToken, progressReporter);
this.GCodeRenderer = new GCodeRenderer(loadedGCode)
{
Gray = AppContext.Theme.IsDarkTheme ? Color.DarkGray : Color.Gray
};
this.RenderInfo = new GCodeRenderInfo(
0,
// Renderer requires endLayerIndex to be desiredLayer+1: to render layer zero we set endLayerIndex to 1
Math.Max(1, this.ActiveLayerIndex + 1),
Agg.Transform.Affine.NewIdentity(),
1,
0,
1,
new Vector2[]
{
settings.Helpers.ExtruderOffset(0),
settings.Helpers.ExtruderOffset(1)
},
this.GetRenderType,
MeshViewerWidget.GetExtruderColor);
GCodeRenderer.ExtruderWidth = this.Printer.Settings.GetValue<double>(SettingsKey.nozzle_diameter);
try
{
// TODO: After loading we reprocess the entire document just to compute filament used. If it's a feature we need, seems like it should just be normal step during load and result stored in a property
GCodeRenderer.GCodeFileToDraw?.GetFilamentUsedMm(this.Printer.Settings.GetValue<double>(SettingsKey.filament_diameter));
}
catch (Exception ex)
{
Debug.Print(ex.Message);
}
// Assign property causing event and UI load
this.LoadedGCode = loadedGCode;
// Constrain to max layers
if (this.ActiveLayerIndex > loadedGCode.LayerCount)
{
this.ActiveLayerIndex = loadedGCode.LayerCount;
}
ActiveLayerChanged?.Invoke(this, null);
}
public void InvalidateBedMesh()
{
// Invalidate bed mesh cache
_bedMesh = null;
}
/// <summary>
/// Persists modified meshes to assets and saves pending changes back to the EditContext
/// </summary>
/// <param name="progress"></param>
/// <param name="cancellationToken"></param>
/// <returns></returns>
public async Task SaveChanges(IProgress<ProgressStatus> progress, CancellationToken cancellationToken)
{
var progressStatus = new ProgressStatus()
{
Status = "Saving Changes"
};
progress?.Report(progressStatus);
if (this.Scene.Persistable)
{
await this.Scene.PersistAssets((progress0to1, status) =>
{
if (progress != null)
{
progressStatus.Status = status;
progressStatus.Progress0To1 = progress0to1;
progress.Report(progressStatus);
}
});
this.EditContext?.Save(this.Scene);
}
}
public List<BoolOption> GetBaseViewOptions()
{
return new List<BoolOption>();
}
}
public class EditContext
{
private ILibraryItem _sourceItem;
public IContentStore ContentStore { get; set; }
public ILibraryItem SourceItem
{
get => _sourceItem;
set
{
if (_sourceItem != value)
{
_sourceItem = value;
if (_sourceItem is FileSystemFileItem fileItem)
{
printItem = new PrintItemWrapper(new PrintItem(fileItem.FileName, fileItem.Path));
}
}
}
}
// Natural path
private string gcodePath => printItem?.GetGCodePathAndFileName();
// Override path
public string GCodeOverridePath => Path.ChangeExtension(gcodePath, GCodeFile.PostProcessedExtension);
// Override or natural path
public string GCodeFilePath => (File.Exists(this.GCodeOverridePath)) ? this.GCodeOverridePath : gcodePath;
public string SourceFilePath => printItem?.FileLocation;
public bool FreezeGCode { get; set; }
/// <summary>
/// Short term stop gap that should only be used until GCode path helpers, hash code and print recovery components can be extracted
/// </summary>
[Obsolete]
internal PrintItemWrapper printItem { get; set; }
internal void Save(IObject3D scene)
{
if (!this.FreezeGCode)
{
ApplicationController.Instance.Thumbnails.DeleteCache(this.SourceItem);
// Call save on the provider
this.ContentStore?.Save(this.SourceItem, scene);
}
}
}
public class AppViewState
{
public PrintLibraryWidget.ListViewModes LibraryViewMode { get; set; } = PrintLibraryWidget.ListViewModes.IconListView;
}
public class SceneContextViewState
{
private BedConfig sceneContext;
private RenderTypes renderType = RenderTypes.Outlines;
public SceneContextViewState(BedConfig sceneContext)
{
this.sceneContext = sceneContext;
// Make sure the render mode is set correctly
string renderTypeString = UserSettings.Instance.get(UserSettingsKey.defaultRenderSetting);
if (renderTypeString == null)
{
renderTypeString = "Outlines";
UserSettings.Instance.set(UserSettingsKey.defaultRenderSetting, renderTypeString);
}
if (Enum.TryParse(renderTypeString, out renderType))
{
this.RenderType = renderType;
}
}
public bool ModelView { get; set; } = true;
public RenderTypes RenderType
{
get => this.ModelView ? renderType : RenderTypes.Shaded;
set
{
if (renderType != value)
{
renderType = value;
// Persist value
UserSettings.Instance.set(UserSettingsKey.defaultRenderSetting, renderType.ToString());
foreach (var renderTransfrom in sceneContext.Scene.VisibleMeshes())
{
renderTransfrom.Mesh.MarkAsChanged();
}
}
}
}
public double SceneTreeRatio
{
get
{
if (double.TryParse(UserSettings.Instance.get(UserSettingsKey.SceneTreeRatio), out double treeRatio))
{
return treeRatio;
}
return .75;
}
set
{
UserSettings.Instance.set(UserSettingsKey.SceneTreeRatio, value.ToString());
}
}
public double SelectedObjectEditorHeight
{
get
{
if (double.TryParse(UserSettings.Instance.get(UserSettingsKey.SelectedObjectEditorHeight), out double controlHeight))
{
return Math.Max(controlHeight, 35);
}
return 120;
}
set
{
var minimumValue = Math.Max(value, 35);
UserSettings.Instance.set(UserSettingsKey.SelectedObjectEditorHeight, minimumValue.ToString());
}
}
}
public class PrinterViewState
{
public event EventHandler<ViewModeChangedEventArgs> ViewModeChanged;
public event EventHandler VisibilityChanged;
public bool SliceSettingsTabPinned
{
get => UserSettings.Instance.get(UserSettingsKey.SliceSettingsTabPinned) == "true";
set => UserSettings.Instance.set(UserSettingsKey.SliceSettingsTabPinned, value ? "true" : "false");
}
public string SliceSettingsTabKey
{
get => UserSettings.Instance.get(UserSettingsKey.SliceSettingsTabIndex);
set => UserSettings.Instance.set(UserSettingsKey.SliceSettingsTabIndex, value);
}
public bool DockWindowFloating { get; internal set; }
double DefaultSliceSettingsWidth => 450;
public double SliceSettingsWidth
{
get
{
double.TryParse(UserSettings.Instance.get(UserSettingsKey.SliceSettingsWidth), out double controlWidth);
if(controlWidth == 0)
{
controlWidth = DefaultSliceSettingsWidth;
}
return controlWidth;
}
set
{
UserSettings.Instance.set(UserSettingsKey.SliceSettingsWidth, value.ToString());
}
}
private PartViewMode viewMode = PartViewMode.Model;
public PartViewMode ViewMode
{
get => viewMode;
set
{
if (viewMode != value)
{
// Capture before/after state
var eventArgs = new ViewModeChangedEventArgs()
{
ViewMode = value,
PreviousMode = viewMode
};
viewMode = value;
this.ViewModeChanged?.Invoke(this, eventArgs);
}
}
}
public bool _configurePrinterVisible = UserSettings.Instance.get(UserSettingsKey.ConfigurePrinterTabVisible) == "true";
// set the controls to default to visible
public bool _controlsVisible = UserSettings.Instance.get(UserSettingsKey.ControlsTabVisible) != "false";
public bool _terminalVisible = UserSettings.Instance.get(UserSettingsKey.TerminalTabVisible) == "true";
public bool ConfigurePrinterVisible
{
get => _configurePrinterVisible;
set
{
if (_configurePrinterVisible != value)
{
if (value)
{
this.SliceSettingsTabKey = "Printer";
}
_configurePrinterVisible = value;
UserSettings.Instance.set(UserSettingsKey.ConfigurePrinterTabVisible, _configurePrinterVisible ? "true" : "false");
VisibilityChanged?.Invoke(this, null);
}
}
}
public bool ControlsVisible
{
get => _controlsVisible;
set
{
if (_controlsVisible != value)
{
if (value)
{
this.SliceSettingsTabKey = "Controls";
}
_controlsVisible = value;
UserSettings.Instance.set(UserSettingsKey.ControlsTabVisible, _controlsVisible ? "true" : "false");
VisibilityChanged?.Invoke(this, null);
}
}
}
public bool TerminalVisible
{
get => _terminalVisible;
set
{
if (_terminalVisible != value)
{
if (value)
{
this.SliceSettingsTabKey = "Terminal";
}
_terminalVisible = value;
UserSettings.Instance.set(UserSettingsKey.TerminalTabVisible, _terminalVisible ? "true" : "false");
VisibilityChanged?.Invoke(this, null);
}
}
}
public double SelectedObjectPanelWidth
{
get
{
if (double.TryParse(UserSettings.Instance.get(UserSettingsKey.SelectedObjectPanelWidth), out double controlWidth))
{
return Math.Max(controlWidth, 150);
}
return 200;
}
set
{
var minimumValue = Math.Max(value, 150);
UserSettings.Instance.set(UserSettingsKey.SelectedObjectPanelWidth, minimumValue.ToString());
}
}
}
public class PrinterConfig : IDisposable
{
public event EventHandler Disposed;
public BedConfig Bed { get; }
public static PrinterConfig EmptyPrinter { get; } = new PrinterConfig();
private PrinterConfig()
{
this.Connection = new PrinterConnection(this);
}
public PrinterConfig(PrinterSettings settings)
{
this.Bed = new BedConfig(ApplicationController.Instance.Library.PlatingHistory, this);
this.ViewState = new PrinterViewState();
this.Connection = new PrinterConnection(this);
// Need a way to hook up all the callbacks that exist on a given connection
DoConnectionBinding();
this.Settings = settings;
this.Settings.printer = this;
this.Settings.SettingChanged += Printer_SettingChanged;
this.Disposed -= Printer_SettingChanged;
void PrintFinished(object s, EventArgs e)
{
// clear single use setting on print completion
foreach (var keyValue in this.Settings.BaseLayer)
{
string currentValue = this.Settings.GetValue(keyValue.Key);
bool valueIsClear = currentValue == "0" | currentValue == "";
SliceSettingData data = SettingsOrganizer.Instance.GetSettingsData(keyValue.Key);
if (data?.ResetAtEndOfPrint == true && !valueIsClear)
{
this.Settings.ClearValue(keyValue.Key);
}
}
}
this.Connection.PrintFinished += PrintFinished;
this.Disposed += (s, e) => this.Connection.PrintFinished -= PrintFinished;
if (!string.IsNullOrEmpty(this.Settings.GetValue(SettingsKey.baud_rate)))
{
this.Connection.BaudRate = this.Settings.GetValue<int>(SettingsKey.baud_rate);
}
this.Connection.ConnectGCode = this.Settings.GetValue(SettingsKey.connect_gcode);
this.Connection.CancelGCode = this.Settings.GetValue(SettingsKey.cancel_gcode);
this.Connection.EnableNetworkPrinting = this.Settings.GetValue<bool>(SettingsKey.enable_network_printing);
this.Connection.AutoReleaseMotors = this.Settings.GetValue<bool>(SettingsKey.auto_release_motors);
this.Connection.RecoveryIsEnabled = this.Settings.GetValue<bool>(SettingsKey.recover_is_enabled);
this.Connection.ExtruderCount = this.Settings.GetValue<int>(SettingsKey.extruder_count);
this.Connection.SendWithChecksum = this.Settings.GetValue<bool>(SettingsKey.send_with_checksum);
this.Connection.ReadLineReplacementString = this.Settings.GetValue(SettingsKey.read_regex);
}
private void DoConnectionBinding()
{
// show countdown for turning off heat if required
this.Connection.TemporarilyHoldingTemp += ApplicationController.Instance.Connection_TemporarilyHoldingTemp;
this.Disposed += (s, e) => this.Connection.TemporarilyHoldingTemp -= ApplicationController.Instance.Connection_TemporarilyHoldingTemp;
// hook up error reporting feedback
this.Connection.ErrorReported += ApplicationController.Instance.Connection_ErrorReported;
this.Disposed += (s, e) => this.Connection.ErrorReported -= ApplicationController.Instance.Connection_ErrorReported;
// show ui for setup if needed
void ConnectionSucceeded(object s, EventArgs e)
{
if (s is PrinterConfig printer)
{
ApplicationController.Instance.RunAnyRequiredPrinterSetup(printer, ApplicationController.Instance.Theme);
}
}
this.Connection.ConnectionSucceeded += ConnectionSucceeded;
this.Disposed += (s, e) => this.Connection.ConnectionSucceeded -= ConnectionSucceeded;
// show heating status messages
bool waitingForBedHeat = false;
bool waitingForExtruderHeat = false;
double heatDistance = 0;
double heatStart = 0;
void CommunicationStateChanged(object s, EventArgs e)
{
var printerConnection = this.Connection;
if (printerConnection.PrinterIsPrinting || printerConnection.PrinterIsPaused)
{
switch (printerConnection.DetailedPrintingState)
{
case DetailedPrintingState.HeatingBed:
ApplicationController.Instance.Tasks.Execute(
"Heating Bed".Localize(),
(reporter, cancellationToken) =>
{
waitingForBedHeat = true;
waitingForExtruderHeat = false;
var progressStatus = new ProgressStatus();
heatStart = printerConnection.ActualBedTemperature;
heatDistance = Math.Abs(printerConnection.TargetBedTemperature - heatStart);
while (heatDistance > 0 && waitingForBedHeat)
{
var remainingDistance = Math.Abs(printerConnection.TargetBedTemperature - printerConnection.ActualBedTemperature);
progressStatus.Status = $"Heating Bed ({printerConnection.ActualBedTemperature:0}/{printerConnection.TargetBedTemperature:0})";
progressStatus.Progress0To1 = (heatDistance - remainingDistance) / heatDistance;
reporter.Report(progressStatus);
Thread.Sleep(10);
}
return Task.CompletedTask;
},
new RunningTaskOptions()
{
ReadOnlyReporting = true
});
break;
case DetailedPrintingState.HeatingExtruder:
ApplicationController.Instance.Tasks.Execute(
"Heating Extruder".Localize(),
(reporter, cancellationToken) =>
{
waitingForBedHeat = false;
waitingForExtruderHeat = true;
var progressStatus = new ProgressStatus();
heatStart = printerConnection.GetActualHotendTemperature(0);
heatDistance = Math.Abs(printerConnection.GetTargetHotendTemperature(0) - heatStart);
while (heatDistance > 0 && waitingForExtruderHeat)
{
var currentDistance = Math.Abs(printerConnection.GetTargetHotendTemperature(0) - printerConnection.GetActualHotendTemperature(0));
progressStatus.Progress0To1 = (heatDistance - currentDistance) / heatDistance;
progressStatus.Status = $"Heating Extruder ({printerConnection.GetActualHotendTemperature(0):0}/{printerConnection.GetTargetHotendTemperature(0):0})";
reporter.Report(progressStatus);
Thread.Sleep(1000);
}
return Task.CompletedTask;
},
new RunningTaskOptions()
{
ReadOnlyReporting = true
});
break;
case DetailedPrintingState.HomingAxis:
case DetailedPrintingState.Printing:
default:
// clear any existing waiting states
waitingForBedHeat = false;
waitingForExtruderHeat = false;
break;
}
}
else
{
// turn of any running temp feedback tasks
waitingForBedHeat = false;
waitingForExtruderHeat = false;
}
}
this.Connection.CommunicationStateChanged += CommunicationStateChanged;
this.Disposed += (s, e) => this.Connection.CommunicationStateChanged -= CommunicationStateChanged;
void Printer_SettingChanged(object s, EventArgs e)
{
if (e is StringEventArgs stringArg
&& SettingsOrganizer.SettingsData.TryGetValue(stringArg.Data, out SliceSettingData settingsData)
&& settingsData.ReloadUiWhenChanged)
{
UiThread.RunOnIdle(ApplicationController.Instance.ReloadAll);
}
// clean up profile manager InventoryTreeView
ProfileManager.SettingsChanged(s, e);
}
this.Settings.SettingChanged += Printer_SettingChanged;
this.Disposed += (s, e) => this.Settings.SettingChanged -= Printer_SettingChanged;
}
public PrinterViewState ViewState { get; }
private PrinterSettings _settings = PrinterSettings.Empty;
public PrinterSettings Settings
{
get => _settings;
private set
{
if (_settings != value)
{
_settings = value;
this.ReloadSettings();
this.Bed.InvalidateBedMesh();
}
}
}
public PrinterConnection Connection { get; private set; }
public string PrinterConnectionStatus
{
get
{
switch (this.Connection.CommunicationState)
{
case CommunicationStates.Disconnected:
return "Not Connected".Localize();
case CommunicationStates.Disconnecting:
return "Disconnecting".Localize();
case CommunicationStates.AttemptingToConnect:
return "Connecting".Localize() + "...";
case CommunicationStates.ConnectionLost:
return "Connection Lost".Localize();
case CommunicationStates.FailedToConnect:
return "Unable to Connect".Localize();
case CommunicationStates.Connected:
return "Connected".Localize();
case CommunicationStates.PreparingToPrint:
return "Preparing To Print".Localize();
case CommunicationStates.Printing:
switch (this.Connection.DetailedPrintingState)
{
case DetailedPrintingState.HomingAxis:
return "Homing".Localize();
case DetailedPrintingState.HeatingBed:
return "Waiting for Bed to Heat to".Localize() + $" {this.Connection.TargetBedTemperature}°C";
case DetailedPrintingState.HeatingExtruder:
return "Waiting for Extruder to Heat to".Localize() + $" {this.Connection.GetTargetHotendTemperature(0)}°C";
case DetailedPrintingState.Printing:
default:
return "Printing".Localize();
}
case CommunicationStates.PrintingFromSd:
return "Printing From SD Card".Localize();
case CommunicationStates.Paused:
return "Paused".Localize();
case CommunicationStates.FinishedPrint:
return "Finished Print".Localize();
default:
throw new NotImplementedException("Make sure every status returns the correct connected state.");
}
}
}
public void SwapToSettings(PrinterSettings printerSettings)
{
_settings = printerSettings;
// TODO: Why reload all after swap? We need to rebuild the printer tab only and should have messaging to do so...
ApplicationController.Instance.ReloadAll();
}
private void ReloadSettings()
{
this.Bed.BuildHeight = this.Settings.GetValue<double>(SettingsKey.build_height);
this.Bed.ViewerVolume = new Vector3(this.Settings.GetValue<Vector2>(SettingsKey.bed_size), this.Bed.BuildHeight);
this.Bed.BedCenter = this.Settings.GetValue<Vector2>(SettingsKey.print_center);
this.Bed.BedShape = this.Settings.GetValue<BedShape>(SettingsKey.bed_shape);
}
private void Printer_SettingChanged(object sender, EventArgs e)
{
if (e is StringEventArgs stringEvent)
{
if (stringEvent.Data == SettingsKey.bed_size
|| stringEvent.Data == SettingsKey.print_center
|| stringEvent.Data == SettingsKey.build_height
|| stringEvent.Data == SettingsKey.bed_shape)
{
this.ReloadSettings();
this.Bed.InvalidateBedMesh();
}
// Sync settings changes to printer connection
switch(stringEvent.Data)
{
case SettingsKey.feedrate_ratio:
this.Connection.FeedRateRatio = this.Settings.GetValue<double>(SettingsKey.feedrate_ratio);
break;
case SettingsKey.baud_rate:
if (!string.IsNullOrEmpty(this.Settings.GetValue(SettingsKey.baud_rate)))
{
this.Connection.BaudRate = this.Settings.GetValue<int>(SettingsKey.baud_rate);
}
break;
case SettingsKey.connect_gcode:
this.Connection.ConnectGCode = this.Settings.GetValue(SettingsKey.connect_gcode);
break;
case SettingsKey.cancel_gcode:
this.Connection.CancelGCode = this.Settings.GetValue(SettingsKey.cancel_gcode);
break;
case SettingsKey.enable_network_printing:
this.Connection.EnableNetworkPrinting = this.Settings.GetValue<bool>(SettingsKey.enable_network_printing);
break;
case SettingsKey.auto_release_motors:
this.Connection.AutoReleaseMotors = this.Settings.GetValue<bool>(SettingsKey.auto_release_motors);
break;
case SettingsKey.recover_is_enabled:
this.Connection.RecoveryIsEnabled = this.Settings.GetValue<bool>(SettingsKey.recover_is_enabled);
break;
case SettingsKey.extruder_count:
this.Connection.ExtruderCount = this.Settings.GetValue<int>(SettingsKey.extruder_count);
break;
case SettingsKey.send_with_checksum:
this.Connection.SendWithChecksum = this.Settings.GetValue<bool>(SettingsKey.send_with_checksum);
break;
case SettingsKey.read_regex:
this.Connection.ReadLineReplacementString = this.Settings.GetValue(SettingsKey.read_regex);
break;
}
}
}
public void Dispose()
{
Connection.Dispose();
Disposed?.Invoke(this, null);
}
}
public class View3DConfig : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
public bool IsDirty { get; internal set; }
public bool RenderBed
{
get
{
string value = UserSettings.Instance.get(UserSettingsKey.GcodeViewerRenderGrid);
if (value == null)
{
return true;
}
return (value == "True");
}
set
{
if (this.RenderBed != value)
{
UserSettings.Instance.set(UserSettingsKey.GcodeViewerRenderGrid, value.ToString());
this.IsDirty = true;
this.OnPropertyChanged(nameof(RenderBed));
}
}
}
public bool RenderMoves
{
get => UserSettings.Instance.get(UserSettingsKey.GcodeViewerRenderMoves) == "True";
set
{
if (this.RenderMoves != value)
{
UserSettings.Instance.set(UserSettingsKey.GcodeViewerRenderMoves, value.ToString());
this.IsDirty = true;
this.OnPropertyChanged(nameof(RenderMoves));
}
}
}
public bool RenderRetractions
{
get => UserSettings.Instance.get(UserSettingsKey.GcodeViewerRenderRetractions) == "True";
set
{
if (this.RenderRetractions != value)
{
UserSettings.Instance.set(UserSettingsKey.GcodeViewerRenderRetractions, value.ToString());
this.IsDirty = true;
this.OnPropertyChanged(nameof(RenderRetractions));
}
}
}
public string GCodeModelView
{
get => UserSettings.Instance.get(UserSettingsKey.GcodeModelView);
set
{
if (this.GCodeModelView != value)
{
UserSettings.Instance.set(UserSettingsKey.GcodeModelView, value);
this.IsDirty = true;
this.OnPropertyChanged(nameof(GCodeModelView));
}
}
}
public string GCodeLineColorStyle
{
get => UserSettings.Instance.get(UserSettingsKey.GCodeLineColorStyle);
set
{
if (this.GCodeLineColorStyle != value)
{
UserSettings.Instance.set(UserSettingsKey.GCodeLineColorStyle, value);
this.IsDirty = true;
this.OnPropertyChanged(nameof(GCodeLineColorStyle));
}
}
}
public bool SimulateExtrusion
{
get => UserSettings.Instance.get(UserSettingsKey.GcodeViewerSimulateExtrusion) == "True";
set
{
if (this.SimulateExtrusion != value)
{
UserSettings.Instance.set(UserSettingsKey.GcodeViewerSimulateExtrusion, value.ToString());
this.IsDirty = true;
this.OnPropertyChanged(nameof(SimulateExtrusion));
}
}
}
public bool TransparentExtrusion
{
get => UserSettings.Instance.get(UserSettingsKey.GcodeViewerTransparentExtrusion) == "True";
set
{
if (this.TransparentExtrusion != value)
{
UserSettings.Instance.set(UserSettingsKey.GcodeViewerTransparentExtrusion, value.ToString());
this.IsDirty = true;
this.OnPropertyChanged(nameof(TransparentExtrusion));
}
}
}
public bool HideExtruderOffsets
{
get
{
string value = UserSettings.Instance.get(UserSettingsKey.GcodeViewerHideExtruderOffsets);
if (value == null)
{
return true;
}
return (value == "True");
}
set
{
if (this.HideExtruderOffsets != value)
{
UserSettings.Instance.set(UserSettingsKey.GcodeViewerHideExtruderOffsets, value.ToString());
this.IsDirty = true;
this.OnPropertyChanged(nameof(HideExtruderOffsets));
}
}
}
public bool SyncToPrint
{
get => UserSettings.Instance.get(UserSettingsKey.LayerViewSyncToPrint) == "True";
set
{
if (this.SyncToPrint != value)
{
UserSettings.Instance.set(UserSettingsKey.LayerViewSyncToPrint, value.ToString());
this.IsDirty = true;
this.OnPropertyChanged(nameof(SyncToPrint));
}
}
}
private bool _renderBuildVolume;
public bool RenderBuildVolume
{
get => _renderBuildVolume;
set
{
if (_renderBuildVolume != value)
{
_renderBuildVolume = value;
this.OnPropertyChanged(nameof(RenderBuildVolume));
}
}
}
protected void OnPropertyChanged(string name)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(name));
}
}
}