mattercontrol/MatterControlLib/PartPreviewWindow/View3D/Actions/SubtractAndReplaceObject3D_2.cs
2022-04-29 17:33:29 -07:00

336 lines
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10 KiB
C#

/*
Copyright (c) 2017, Lars Brubaker, John Lewin
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
The views and conclusions contained in the software and documentation are those
of the authors and should not be interpreted as representing official policies,
either expressed or implied, of the FreeBSD Project.
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using MatterHackers.Agg;
using MatterHackers.Agg.UI;
using MatterHackers.DataConverters3D;
using MatterHackers.Localizations;
using MatterHackers.MatterControl.DesignTools;
using MatterHackers.MatterControl.DesignTools.Operations;
using MatterHackers.PolygonMesh;
using MatterHackers.PolygonMesh.Csg;
using MatterHackers.VectorMath;
namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
{
[ShowUpdateButton]
public class SubtractAndReplaceObject3D_2 : OperationSourceContainerObject3D, ISelectableChildContainer, ICustomEditorDraw, IPropertyGridModifier
{
public SubtractAndReplaceObject3D_2()
{
Name = "Subtract and Replace";
}
public bool DoEditorDraw(bool isSelected)
{
return isSelected;
}
[HideFromEditor]
public SelectedChildren ComputedChildren { get; set; } = new SelectedChildren();
[DisplayName("Part(s) to Subtract and Replace")]
public SelectedChildren SelectedChildren { get; set; } = new SelectedChildren();
#if DEBUG
public ProcessingModes Processing { get; set; } = ProcessingModes.Polygons;
[EnumDisplay(Mode = EnumDisplayAttribute.PresentationMode.Buttons)]
public ProcessingResolution OutputResolution { get; set; } = ProcessingResolution._64;
[EnumDisplay(Mode = EnumDisplayAttribute.PresentationMode.Buttons)]
public IplicitSurfaceMethod MeshAnalysis { get; set; }
[EnumDisplay(Mode = EnumDisplayAttribute.PresentationMode.Buttons)]
public ProcessingResolution InputResolution { get; set; } = ProcessingResolution._64;
#else
private ProcessingModes Processing { get; set; } = ProcessingModes.Polygons;
private ProcessingResolution OutputResolution { get; set; } = ProcessingResolution._64;
private IplicitSurfaceMethod MeshAnalysis { get; set; }
private ProcessingResolution InputResolution { get; set; } = ProcessingResolution._64;
#endif
public void AddEditorTransparents(Object3DControlsLayer layer, List<Object3DView> transparentMeshes, DrawEventArgs e)
{
if (layer.Scene.SelectedItem != null
&& layer.Scene.SelectedItem == this)
{
var parentOfSubtractTargets = this.SourceContainer.FirstWithMultipleChildrenDescendantsAndSelf();
var removeObjects = parentOfSubtractTargets.Children
.Where(i => SelectedChildren.Contains(i.ID))
.SelectMany(c => c.VisibleMeshes())
.ToList();
foreach (var item in removeObjects)
{
var color = item.WorldColor(checkOutputType: true);
transparentMeshes.Add(new Object3DView(item, color.WithAlpha(color.Alpha0To1 * .2)));
}
}
}
public void DrawEditor(Object3DControlsLayer layer, DrawEventArgs e)
{
return;
}
public AxisAlignedBoundingBox GetEditorWorldspaceAABB(Object3DControlsLayer layer)
{
return AxisAlignedBoundingBox.Empty();
}
public override async void OnInvalidate(InvalidateArgs invalidateType)
{
if ((invalidateType.InvalidateType.HasFlag(InvalidateType.Children)
|| invalidateType.InvalidateType.HasFlag(InvalidateType.Matrix)
|| invalidateType.InvalidateType.HasFlag(InvalidateType.Mesh))
&& invalidateType.Source != this
&& !RebuildLocked)
{
await Rebuild();
}
else if (invalidateType.InvalidateType.HasFlag(InvalidateType.Properties)
&& invalidateType.Source == this)
{
await Rebuild();
}
else
{
base.OnInvalidate(invalidateType);
}
}
private CancellationTokenSource cancellationToken;
public bool IsBuilding => this.cancellationToken != null;
public void CancelBuild()
{
var threadSafe = this.cancellationToken;
if (threadSafe != null)
{
threadSafe.Cancel();
}
}
public override Task Rebuild()
{
var rebuildLocks = this.RebuilLockAll();
// spin up a task to calculate the paint
return ApplicationController.Instance.Tasks.Execute("Replacing".Localize(),
null,
(reporter, cancellationTokenSource) =>
{
this.cancellationToken = cancellationTokenSource as CancellationTokenSource;
try
{
SubtractAndReplace(cancellationTokenSource.Token, reporter);
var newComputedChildren = new SelectedChildren();
foreach (var id in SelectedChildren)
{
newComputedChildren.Add(id);
}
ComputedChildren = newComputedChildren;
}
catch
{
}
this.cancellationToken = null;
UiThread.RunOnIdle(() =>
{
rebuildLocks.Dispose();
this.CancelAllParentBuilding();
Parent?.Invalidate(new InvalidateArgs(this, InvalidateType.Children));
});
return Task.CompletedTask;
});
}
public void SubtractAndReplace()
{
SubtractAndReplace(CancellationToken.None, null);
}
private void SubtractAndReplace(CancellationToken cancellationToken, IProgress<ProgressStatus> reporter)
{
SourceContainer.Visible = true;
RemoveAllButSource();
var parentOfPaintTargets = SourceContainer.FirstWithMultipleChildrenDescendantsAndSelf();
if (parentOfPaintTargets.Children.Count() < 2)
{
if (parentOfPaintTargets.Children.Count() == 1)
{
this.Children.Add(SourceContainer.Clone());
SourceContainer.Visible = false;
}
return;
}
SubtractObject3D_2.CleanUpSelectedChildrenIDs(this);
var paintObjects = parentOfPaintTargets.Children
.Where((i) => SelectedChildren
.Contains(i.ID))
.SelectMany(c => c.VisibleMeshes())
.ToList();
var keepItems = parentOfPaintTargets.Children
.Where((i) => !SelectedChildren
.Contains(i.ID));
var keepVisibleItems = keepItems.SelectMany(c => c.VisibleMeshes()).ToList();
if (paintObjects.Any()
&& keepVisibleItems.Any())
{
var totalOperations = paintObjects.Count * keepVisibleItems.Count;
double amountPerOperation = 1.0 / totalOperations;
double ratioCompleted = 0;
var progressStatus = new ProgressStatus
{
Status = "Do CSG"
};
foreach (var keep in keepVisibleItems)
{
var keepResultsMesh = keep.Mesh;
var keepWorldMatrix = keep.WorldMatrix(SourceContainer);
foreach (var paint in paintObjects)
{
if (cancellationToken.IsCancellationRequested)
{
SourceContainer.Visible = true;
RemoveAllButSource();
return;
}
Mesh paintMesh = BooleanProcessing.Do(keepResultsMesh,
keepWorldMatrix,
// paint data
paint.Mesh,
paint.WorldMatrix(SourceContainer),
// operation type
CsgModes.Intersect,
Processing,
InputResolution,
OutputResolution,
// reporting data
reporter,
amountPerOperation,
ratioCompleted,
progressStatus,
cancellationToken);
keepResultsMesh = BooleanProcessing.Do(keepResultsMesh,
keepWorldMatrix,
// point data
paint.Mesh,
paint.WorldMatrix(SourceContainer),
// operation type
CsgModes.Subtract,
Processing,
InputResolution,
OutputResolution,
// reporting data
reporter,
amountPerOperation,
ratioCompleted,
progressStatus,
cancellationToken);
// after the first time we get a result the results mesh is in the right coordinate space
keepWorldMatrix = Matrix4X4.Identity;
// store our intersection (paint) results mesh
var paintResultsItem = new Object3D()
{
Mesh = paintMesh,
Visible = false,
OwnerID = paint.ID
};
// copy all the properties but the matrix
paintResultsItem.CopyWorldProperties(paint, SourceContainer, Object3DPropertyFlags.All & (~(Object3DPropertyFlags.Matrix | Object3DPropertyFlags.Visible)));
// and add it to this
this.Children.Add(paintResultsItem);
// report our progress
ratioCompleted += amountPerOperation;
progressStatus.Progress0To1 = ratioCompleted;
reporter?.Report(progressStatus);
}
// store our results mesh
var keepResultsItem = new Object3D()
{
Mesh = keepResultsMesh,
Visible = false,
OwnerID = keep.ID
};
// copy all the properties but the matrix
keepResultsItem.CopyWorldProperties(keep, SourceContainer, Object3DPropertyFlags.All & (~(Object3DPropertyFlags.Matrix | Object3DPropertyFlags.Visible)));
// and add it to this
this.Children.Add(keepResultsItem);
}
foreach (var child in Children)
{
child.Visible = true;
}
SourceContainer.Visible = false;
}
}
public void UpdateControls(PublicPropertyChange change)
{
change.SetRowVisible(nameof(InputResolution), () => Processing != ProcessingModes.Polygons);
change.SetRowVisible(nameof(OutputResolution), () => Processing != ProcessingModes.Polygons);
change.SetRowVisible(nameof(MeshAnalysis), () => Processing != ProcessingModes.Polygons);
change.SetRowVisible(nameof(InputResolution), () => Processing != ProcessingModes.Polygons && MeshAnalysis == IplicitSurfaceMethod.Grid);
}
}
}