194 lines
No EOL
5.5 KiB
C#
194 lines
No EOL
5.5 KiB
C#
/*
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Copyright (c) 2018, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.ComponentModel;
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using System.Threading.Tasks;
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using g3;
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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using MatterHackers.Localizations;
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using MatterHackers.MatterControl.DesignTools.Operations;
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using MatterHackers.PolygonMesh;
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namespace MatterHackers.MatterControl.DesignTools
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{
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public class DecimateObject3D : OperationSourceContainerObject3D, IPropertyGridModifier
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{
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public DecimateObject3D()
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{
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Name = "Reduce".Localize();
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}
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public enum ReductionMode
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{
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Polygon_Count,
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Polygon_Percent
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}
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public ReductionMode Mode { get; set; } = ReductionMode.Polygon_Percent;
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[ReadOnly(true)]
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[Description("The original number of polygons.")]
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public int SourcePolygonCount
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{
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get
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{
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var total = 0;
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foreach (var sourceItem in SourceContainer.VisibleMeshes())
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{
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total += sourceItem.Mesh.Faces.Count;
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}
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return total;
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}
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set
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{
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}
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}
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[Description("The target number of polygons.")]
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public int TargetCount { get; set; } = -1;
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[Description("The percentage of polygons to keep.")]
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public double TargetPercent { get; set; } = 50;
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[Description("Ensure that each reduced point is on the surface of the original mesh. This is not normally required and slows the computation significantly.")]
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public bool MaintainSurface { get; set; } = false;
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[ReadOnly(true)]
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[Description("The number of polygons determined by the percentage reduction.")]
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[DisplayName("Final Count")]
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public int CountAfterPercentReduction
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{
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get
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{
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return TargetCount;
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}
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set
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{
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}
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}
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public Mesh Reduce(Mesh inMesh, int targetCount)
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{
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var mesh = inMesh.ToDMesh3();
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var reducer = new Reducer(mesh);
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if (MaintainSurface)
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{
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var tree = new DMeshAABBTree3(new DMesh3(mesh));
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tree.Build();
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var target = new MeshProjectionTarget(tree.Mesh, tree);
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reducer.SetProjectionTarget(target);
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reducer.ProjectionMode = Reducer.TargetProjectionMode.Inline;
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}
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reducer.ReduceToTriangleCount(Math.Max(4, targetCount));
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return reducer.Mesh.ToMesh();
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}
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public override Task Rebuild()
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{
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this.DebugDepth("Rebuild");
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var rebuildLocks = this.RebuilLockAll();
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var valuesChanged = false;
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// check if we have be initialized
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if (Mode == ReductionMode.Polygon_Count)
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{
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TargetCount = agg_basics.Clamp(TargetCount, 4, SourcePolygonCount, ref valuesChanged);
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TargetPercent = TargetCount / (double)SourcePolygonCount * 100;
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}
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else
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{
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TargetPercent = agg_basics.Clamp(TargetPercent, 0, 100, ref valuesChanged);
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TargetCount = (int)(SourcePolygonCount * TargetPercent / 100);
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}
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return TaskBuilder(
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"Reduce".Localize(),
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(reporter, cancellationToken) =>
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{
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SourceContainer.Visible = true;
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RemoveAllButSource();
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foreach (var sourceItem in SourceContainer.VisibleMeshes())
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{
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var originalMesh = sourceItem.Mesh;
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var targetCount = (int)(originalMesh.Faces.Count * TargetPercent / 100);
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var reducedMesh = Reduce(originalMesh, targetCount);
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var newMesh = new Object3D()
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{
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Mesh = reducedMesh
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};
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newMesh.CopyProperties(sourceItem, Object3DPropertyFlags.All);
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this.Children.Add(newMesh);
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}
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SourceContainer.Visible = false;
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rebuildLocks.Dispose();
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if (valuesChanged)
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{
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Invalidate(InvalidateType.DisplayValues);
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}
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Parent?.Invalidate(new InvalidateArgs(this, InvalidateType.Children));
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return Task.CompletedTask;
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});
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}
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public void UpdateControls(PublicPropertyChange change)
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{
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if (change.Context.GetEditRow(nameof(TargetPercent)) is GuiWidget percentWidget)
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{
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percentWidget.Visible = Mode == ReductionMode.Polygon_Percent;
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}
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if (change.Context.GetEditRow(nameof(CountAfterPercentReduction)) is GuiWidget roTargetCountWidget)
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{
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roTargetCountWidget.Visible = Mode == ReductionMode.Polygon_Percent;
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}
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if (change.Context.GetEditRow(nameof(TargetCount)) is GuiWidget countWidget)
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{
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countWidget.Visible = Mode == ReductionMode.Polygon_Count;
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}
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}
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}
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} |