348 lines
No EOL
11 KiB
C#
348 lines
No EOL
11 KiB
C#
/*
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Copyright (c) 2018, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Threading.Tasks;
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using ClipperLib;
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using MatterHackers.Agg;
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using MatterHackers.Agg.Transform;
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using MatterHackers.Agg.UI;
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using MatterHackers.Agg.VertexSource;
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using MatterHackers.DataConverters2D;
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using MatterHackers.DataConverters3D;
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using MatterHackers.Localizations;
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using MatterHackers.MatterControl.PartPreviewWindow;
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using MatterHackers.MeshVisualizer;
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using MatterHackers.PolygonMesh;
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using MatterHackers.PolygonMesh.Rendering;
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using MatterHackers.RenderOpenGl;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl.DesignTools.Operations
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{
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public class FitToCylinderObject3D : TransformWrapperObject3D, IEditorDraw
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{
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public FitToCylinderObject3D()
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{
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Name = "Fit to Cylinder".Localize();
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}
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[Description("Normally the part is expanded to the cylinders. This will try to center the weight of the part in the cylinder.")]
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public bool AlternateCentering { get; set; } = false;
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public double Diameter { get; set; }
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[DisplayName("Height")]
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public double SizeZ { get; set; }
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[Description("Allows you turn on and off applying the fit to the z axis.")]
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public bool StretchZ { get; set; } = true;
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private IObject3D FitBounds => Children.Last();
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public static async Task<FitToCylinderObject3D> Create(IObject3D itemToFit)
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{
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var fitToBounds = new FitToCylinderObject3D();
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using (fitToBounds.RebuildLock())
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{
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var startingAabb = itemToFit.GetAxisAlignedBoundingBox();
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// add the fit item
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var scaleItem = new Object3D();
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fitToBounds.Children.Add(scaleItem);
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scaleItem.Children.Add(itemToFit);
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// create an object that just represents the bounds in the scene
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var fitBounds = new Object3D()
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{
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Visible = false,
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Color = new Color(Color.Red, 100),
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Mesh = PlatonicSolids.CreateCube()
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};
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// add the item that holds the bounds
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fitToBounds.Children.Add(fitBounds);
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fitToBounds.Diameter = Math.Sqrt(startingAabb.XSize * startingAabb.XSize + startingAabb.YSize * startingAabb.YSize);
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fitToBounds.SizeZ = startingAabb.ZSize;
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fitToBounds.SizeZ = startingAabb.ZSize;
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await fitToBounds.Rebuild();
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var finalAabb = fitToBounds.GetAxisAlignedBoundingBox();
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fitToBounds.Translate(startingAabb.Center - finalAabb.Center);
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}
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return fitToBounds;
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}
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public void DrawEditor(Object3DControlsLayer layer, DrawEventArgs e)
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{
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var aabb = this.WorldAxisAlignedBoundingBox();
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layer.World.RenderCylinderOutline(Matrix4X4.Identity, aabb.Center, Diameter, aabb.ZSize, 90, Color.Red);
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// layer.World.RenderCylinderOutline(Matrix4X4.Identity, Vector3.Zero, Diameter, aabb.ZSize, 30, Color.Green);
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}
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public AxisAlignedBoundingBox GetEditorWorldspaceAABB(Object3DControlsLayer layer)
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{
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var aabb = this.WorldAxisAlignedBoundingBox();
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return AxisAlignedBoundingBox.CenteredBox(new Vector3(Diameter, Diameter, aabb.ZSize), aabb.Center);
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}
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public override AxisAlignedBoundingBox GetAxisAlignedBoundingBox(Matrix4X4 matrix)
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{
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if (Children.Count == 2)
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{
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AxisAlignedBoundingBox cacheAabb;
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using (FitBounds.RebuildLock())
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{
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FitBounds.Visible = true;
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cacheAabb = base.GetAxisAlignedBoundingBox(matrix);
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FitBounds.Visible = false;
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}
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return cacheAabb;
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}
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return base.GetAxisAlignedBoundingBox(matrix);
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}
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public override async void OnInvalidate(InvalidateArgs invalidateArgs)
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{
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if ((invalidateArgs.InvalidateType.HasFlag(InvalidateType.Children)
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|| invalidateArgs.InvalidateType.HasFlag(InvalidateType.Matrix)
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|| invalidateArgs.InvalidateType.HasFlag(InvalidateType.Mesh))
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&& invalidateArgs.Source != this
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&& !RebuildLocked)
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{
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await Rebuild();
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}
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else if ((invalidateArgs.InvalidateType.HasFlag(InvalidateType.Properties) && invalidateArgs.Source == this))
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{
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await Rebuild();
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}
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else if (Expressions.NeedRebuild(this, invalidateArgs))
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{
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await Rebuild();
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}
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else if (invalidateArgs.InvalidateType.HasFlag(InvalidateType.Properties)
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|| invalidateArgs.InvalidateType.HasFlag(InvalidateType.Matrix)
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|| invalidateArgs.InvalidateType.HasFlag(InvalidateType.Mesh)
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|| invalidateArgs.InvalidateType.HasFlag(InvalidateType.Children))
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{
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base.OnInvalidate(invalidateArgs);
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}
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base.OnInvalidate(invalidateArgs);
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}
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public override Task Rebuild()
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{
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this.DebugDepth("Rebuild");
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using (RebuildLock())
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{
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using (new CenterAndHeightMaintainer(this))
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{
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AdjustChildSize(null, null);
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UpdateBoundsItem();
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var after = this.GetAxisAlignedBoundingBox();
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}
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}
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this.CancelAllParentBuilding();
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Parent?.Invalidate(new InvalidateArgs(this, InvalidateType.Matrix));
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return Task.CompletedTask;
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}
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private static double MaxXyDistFromCenter(IVertexSource vertexSource)
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{
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double maxDistSqrd = 0.000001;
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var center = vertexSource.GetBounds().Center;
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foreach (var vertex in vertexSource.Vertices())
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{
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var position = vertex.position;
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var distSqrd = (new Vector2(position.X, position.Y) - new Vector2(center.X, center.Y)).LengthSquared;
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if (distSqrd > maxDistSqrd)
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{
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maxDistSqrd = distSqrd;
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}
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}
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return Math.Sqrt(maxDistSqrd);
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}
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private static double MaxXyDistFromCenter(Mesh mesh)
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{
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double maxDistSqrd = 0.000001;
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var center = mesh.GetAxisAlignedBoundingBox().Center;
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foreach (var vertex in mesh.Vertices)
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{
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var position = vertex;
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var distSqrd = (new Vector2(position.X, position.Y) - new Vector2(center.X, center.Y)).LengthSquared;
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if (distSqrd > maxDistSqrd)
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{
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maxDistSqrd = distSqrd;
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}
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}
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return Math.Sqrt(maxDistSqrd);
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}
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private void AdjustChildSize(object sender, EventArgs e)
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{
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if (Children.Count > 0)
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{
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var aabb = UntransformedChildren.GetAxisAlignedBoundingBox();
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ItemWithTransform.Matrix = Matrix4X4.Identity;
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var scale = Vector3.One;
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if (StretchZ)
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{
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scale.Z = SizeZ / aabb.ZSize;
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}
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ItemWithTransform.Matrix = ItemWithTransform.Matrix.ApplyAtPosition(aabb.Center, Matrix4X4.CreateScale(scale));
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Matrix4X4 centering;
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if (AlternateCentering)
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{
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centering = GetCenteringTransformVisualCenter(UntransformedChildren, Diameter / 2);
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}
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else
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{
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centering = GetCenteringTransformExpandedToRadius(UntransformedChildren, Diameter / 2);
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}
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ItemWithTransform.Matrix = ItemWithTransform.Matrix.ApplyAtPosition(aabb.Center, centering);
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}
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}
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private Matrix4X4 GetCenteringTransformExpandedToRadius(IEnumerable<IObject3D> items, double radius)
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{
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IEnumerable<Vector2> GetTranslatedXY()
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{
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foreach (var item in items)
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{
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foreach (var mesh in item.VisibleMeshes())
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{
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var worldMatrix = mesh.WorldMatrix(this);
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foreach (var vertex in mesh.Mesh.Vertices)
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{
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yield return new Vector2(vertex.Transform(worldMatrix));
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}
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}
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}
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}
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var circle = SmallestEnclosingCircle.MakeCircle(GetTranslatedXY());
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// move the circle center to the origin
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var centering = Matrix4X4.CreateTranslation(-circle.Center.X, -circle.Center.Y, 0);
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// scale to the fit size in x y
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double scale = radius / circle.Radius;
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var scalling = Matrix4X4.CreateScale(scale, scale, 1);
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return centering * scalling;
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}
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private Matrix4X4 GetCenteringTransformVisualCenter(IEnumerable<IObject3D> items, double goalRadius)
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{
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IEnumerable<(Vector2, Vector2, Vector2)> GetPolygons()
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{
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foreach (var item in items)
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{
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foreach (var meshItem in item.VisibleMeshes())
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{
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var worldMatrix = meshItem.WorldMatrix(this);
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var faces = meshItem.Mesh.Faces;
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var vertices = meshItem.Mesh.Vertices;
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foreach (var face in faces)
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{
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if (face.normal.TransformNormal(worldMatrix).Z > 0)
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{
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yield return (
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new Vector2(vertices[face.v0].Transform(worldMatrix)),
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new Vector2(vertices[face.v1].Transform(worldMatrix)),
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new Vector2(vertices[face.v2].Transform(worldMatrix)));
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}
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}
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}
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}
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}
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var outsidePolygons = new List<List<IntPoint>>();
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// remove all holes from the polygons so we only center the major outlines
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var polygons = OrthographicZProjection.GetClipperPolygons(GetPolygons());
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foreach (var polygon in polygons)
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{
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if (polygon.GetWindingDirection() == 1)
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{
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outsidePolygons.Add(polygon);
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}
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}
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IVertexSource outsideSource = outsidePolygons.CreateVertexStorage();
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Vector2 center = outsideSource.GetWeightedCenter();
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outsideSource = new VertexSourceApplyTransform(outsideSource, Affine.NewTranslation(-center));
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double radius = MaxXyDistFromCenter(outsideSource);
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double scale = goalRadius / radius;
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var scalling = Matrix4X4.CreateScale(scale, scale, 1);
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var centering = Matrix4X4.CreateTranslation(-center.X, -center.Y, 0);
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return centering * scalling;
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}
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private void UpdateBoundsItem()
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{
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if (Children.Count == 2)
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{
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var transformAabb = ItemWithTransform.GetAxisAlignedBoundingBox();
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var fitAabb = FitBounds.GetAxisAlignedBoundingBox();
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if (Diameter != 0
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&& SizeZ != 0)
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{
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FitBounds.Matrix *= Matrix4X4.CreateScale(
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Diameter / fitAabb.XSize,
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Diameter / fitAabb.YSize,
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SizeZ / fitAabb.ZSize);
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FitBounds.Matrix *= Matrix4X4.CreateTranslation(
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transformAabb.Center - FitBounds.GetAxisAlignedBoundingBox().Center);
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}
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}
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}
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}
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} |