385 lines
No EOL
16 KiB
C#
385 lines
No EOL
16 KiB
C#
/*
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Copyright (c) 2023, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.ComponentModel.DataAnnotations;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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using MatterHackers.Localizations;
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using MatterHackers.MatterControl.DesignTools.Operations;
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using MatterHackers.MatterControl.PartPreviewWindow;
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using MatterHackers.MatterControl.PartPreviewWindow.View3D;
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using MatterHackers.PolygonMesh;
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using MatterHackers.RenderOpenGl;
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using MatterHackers.RenderOpenGl.OpenGl;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl.DesignTools
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{
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public class CurveObject3D_3 : OperationSourceContainerObject3D, IPropertyGridModifier, IEditorDraw
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{
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public CurveObject3D_3()
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{
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Name = "Curve".Localize();
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}
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public enum BendDirections
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{
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Bend_Up,
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Bend_Down,
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}
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public enum BendTypes
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{
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[Description("Bend the part by an angle")]
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Angle,
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[Description("Bend the part around a specified diameter")]
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Diameter,
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}
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[HideFromEditor]
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public Vector3 PostCurveOffset { get; set; } = new Vector3();
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[EnumDisplay(Mode = EnumDisplayAttribute.PresentationMode.Tabs)]
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public BendTypes BendType { get; set; } = BendTypes.Angle;
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[MaxDecimalPlaces(2)]
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[Description("Set the radius that the bend will wrap around")]
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[DescriptionImage("https://lh3.googleusercontent.com/PpQKIIOqD-49UMhgM_HCvig9Mw_UtUwO08UoRVSLJlCv9h5cGBLMvaXbtORrVQrWYPcKZ4_DfrDoKfcu2TuyYVQOl3AeZNoYflgnijc")]
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[Slider(1, 400, Easing.EaseType.Quadratic, snapDistance: 1)]
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public DoubleOrExpression Diameter { get; set; } = double.MaxValue;
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[MaxDecimalPlaces(1)]
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[Description("Set the angle of the curvature")]
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[DescriptionImage("https://lh3.googleusercontent.com/TYe-CZfwJMKvP2JWBQihkvHD1PyB_nvyf0h3DhvyJu1RBjQWgqeOEsSH3sYcwA4alJjJmziueYGCbB_mic_QoYKuhKrmipkV2eG4_A")]
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[Slider(1, 360, snapDistance: 1)]
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public DoubleOrExpression Angle { get; set; } = 90;
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[EnumDisplay(Mode = EnumDisplayAttribute.PresentationMode.Buttons)]
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[Description("The part will bend around the z axis either up or down")]
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[DescriptionImage("https://lh3.googleusercontent.com/h-s2FyBKO5etYDr_9YSLtGmGmQTcmSGMu4p0mRqX4_7Z62Ndn2QRLoFICC6X9scbhr1EP29RiYRj4EmhLMUwiNTAG-PIiFbzI_jAses")]
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public BendDirections BendDirection { get; set; } = BendDirections.Bend_Up;
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[Slider(0, 100, snapDistance: 1)]
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[Description("Where to start the bend as a percent from the left side")]
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[DescriptionImage("https://lh3.googleusercontent.com/eOeWjr98uz_E924PnNaXrasepv15nWEuvhqH-jbaQyvrOVdX5MHXF00HdZQGC8NLpJc9ok1sToMtyPx1wnnDgFwTTGA5MjoMFu612AY1")]
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public DoubleOrExpression StartPercent { get; set; } = 50;
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[DescriptionImage("https://lh3.googleusercontent.com/arAJFTHAOPKn9BQtm1xEyct4LuA2jUAxW11q4cdQPz_JfoCTjS1rxtVTUdE1ND0Q_eigUa27Yc28U08zY2LDiQgS7kKkXKY_FY838p-5")]
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[Description("Split the mesh so it has enough geometry to create a smooth curve")]
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public bool SplitMesh { get; set; } = true;
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[Slider(3, 360, Easing.EaseType.Cubic, snapDistance: 1)]
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[Description("Ensures the rotated part has a minimum number of sides per complete rotation")]
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[DescriptionImage("https://lh3.googleusercontent.com/p9MyKu3AFP55PnobUKZQPqf6iAx11GzXyX-25f1ddrUnfCt8KFGd1YtHOR5HqfO0mhlX2ZVciZV4Yn0Kzfm43SErOS_xzgsESTu9scux")]
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public DoubleOrExpression MinSidesPerRotation { get; set; } = 30;
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struct DrawInfo
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{
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public double diameter;
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public double startPercent;
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public AxisAlignedBoundingBox sourceAabb;
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public double distance;
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public Vector3 center;
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}
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DrawInfo GetDrawInfo()
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{
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var diameter = Diameter.Value(this);
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var startPercent = StartPercent.Value(this);
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var sourceAabb = this.SourceContainer.GetAxisAlignedBoundingBox();
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var distance = diameter / 2 + sourceAabb.YSize / 2;
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var center = sourceAabb.Center + new Vector3(0, BendDirection == BendDirections.Bend_Up ? distance : -distance, 0);
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center.X -= sourceAabb.XSize / 2 - (startPercent / 100.0) * sourceAabb.XSize;
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center = Vector3.Zero;//.Transform(Matrix.Inverted);
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return new DrawInfo
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{
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diameter = diameter,
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startPercent = startPercent,
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sourceAabb = sourceAabb,
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distance = distance,
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center = center,
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};
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}
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public void DrawEditor(Object3DControlsLayer layer, DrawEventArgs e)
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{
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var drawInfo = GetDrawInfo();
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var minSidesPerRotation = MinSidesPerRotation.Value(this);
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// render the top and bottom rings
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layer.World.RenderCylinderOutline(this.WorldMatrix(), drawInfo.center, drawInfo.diameter, drawInfo.sourceAabb.ZSize, 100, Color.Red, Color.Transparent);
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// render the split lines
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var radius = drawInfo.diameter / 2;
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var circumference = MathHelper.Tau * radius;
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var xxx = drawInfo.sourceAabb.XSize * (drawInfo.startPercent / 100.0);
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var startAngle = MathHelper.Tau * 3 / 4 - xxx / circumference * MathHelper.Tau;
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layer.World.RenderCylinderOutline(this.WorldMatrix(), drawInfo.center, drawInfo.diameter, drawInfo.sourceAabb.ZSize, (int)Math.Max(0, Math.Min(100, minSidesPerRotation)), Color.Transparent, Color.Red, phase: startAngle);
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// turn the lighting back on
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GL.Enable(EnableCap.Lighting);
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}
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public AxisAlignedBoundingBox GetEditorWorldspaceAABB(Object3DControlsLayer layer)
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{
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var drawInfo = GetDrawInfo();
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return AxisAlignedBoundingBox.CenteredBox(new Vector3(drawInfo.diameter, drawInfo.diameter, drawInfo.sourceAabb.ZSize), drawInfo.center).NewTransformed(this.WorldMatrix());
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}
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private double DiameterFromAngle()
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{
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var diameter = Diameter.Value(this);
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var angle = Angle.Value(this);
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var aabb = this.SourceContainer.GetAxisAlignedBoundingBox();
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var angleR = MathHelper.DegreesToRadians(angle);
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var ratio = angleR / MathHelper.Tau;
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var newDiameter = (aabb.XSize / ratio) / Math.PI;
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if (Math.Abs(diameter - newDiameter) > .0001)
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{
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Diameter = newDiameter;
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Invalidate(InvalidateType.DisplayValues);
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}
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return diameter;
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}
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private void AngleFromDiameter()
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{
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var diameter = Diameter.Value(this);
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var angle = Angle.Value(this);
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var aabb = this.SourceContainer.GetAxisAlignedBoundingBox();
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var ratio = aabb.XSize / (MathHelper.Tau * diameter / 2);
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var angleR = MathHelper.Tau * ratio;
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var newAngle = MathHelper.RadiansToDegrees(angleR);
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if (Math.Abs(angle - newAngle) > .00001)
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{
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Angle = MathHelper.RadiansToDegrees(angleR);
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Invalidate(InvalidateType.DisplayValues);
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}
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}
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private CancellationTokenSource cancellationToken;
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public bool IsBuilding => this.cancellationToken != null;
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public void CancelBuild()
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{
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var threadSafe = this.cancellationToken;
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if (threadSafe != null)
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{
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threadSafe.Cancel();
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}
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}
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public override void Cancel(UndoBuffer undoBuffer)
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{
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this.Matrix *= Matrix4X4.CreateTranslation(-PostCurveOffset);
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base.Cancel(undoBuffer);
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}
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public override Task Rebuild()
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{
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this.DebugDepth("Rebuild");
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bool valuesChanged = false;
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// ensure we have good values
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var startPercent = StartPercent.ClampIfNotCalculated(this, 0, 100, ref valuesChanged);
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var diameter = Diameter.Value(this);
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if (diameter == double.MaxValue
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|| diameter == 0)
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{
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diameter = DiameterFromAngle();
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}
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// keep the unused type synced so we don't change the bend when clicking the tabs
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if (BendType == BendTypes.Diameter)
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{
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AngleFromDiameter();
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}
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else
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{
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diameter = DiameterFromAngle();
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}
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diameter = Diameter.ClampIfNotCalculated(this, .1, 100000, ref valuesChanged);
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var minSidesPerRotation = MinSidesPerRotation.ClampIfNotCalculated(this, 3, 360, ref valuesChanged);
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var rebuildLocks = this.RebuilLockAll();
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return ApplicationController.Instance.Tasks.Execute(
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"Curve".Localize(),
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null,
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(reporter, cancellationTokenSource) =>
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{
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this.cancellationToken = cancellationTokenSource;
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var sourceAabb = this.SourceContainer.GetAxisAlignedBoundingBox();
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// If this is the first build (the only child is the source container), fix the aabb.
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var firstBuild = this.Children.Count == 1;
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var initialAabb = this.GetAxisAlignedBoundingBox();
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var radius = diameter / 2;
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var circumference = MathHelper.Tau * radius;
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double numRotations = sourceAabb.XSize / circumference;
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double numberOfCuts = numRotations * minSidesPerRotation;
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double cutSize = sourceAabb.XSize / numberOfCuts;
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double cutPosition = sourceAabb.MinXYZ.X + cutSize;
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var cuts = new List<double>();
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for (int i = 0; i < numberOfCuts; i++)
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{
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cuts.Add(cutPosition);
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cutPosition += cutSize;
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}
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var rotationCenter = new Vector3(sourceAabb.MinXYZ.X + (sourceAabb.MaxXYZ.X - sourceAabb.MinXYZ.X) * (startPercent / 100),
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BendDirection == BendDirections.Bend_Up ? sourceAabb.MaxXYZ.Y + radius : sourceAabb.MinXYZ.Y - radius,
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sourceAabb.Center.Z);
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var curvedChildren = new List<IObject3D>();
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foreach (var sourceItem in SourceContainer.VisibleMeshes())
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{
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var originalMesh = sourceItem.Mesh;
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reporter?.Invoke(0, "Copy Mesh".Localize());
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var transformedMesh = originalMesh.Copy(CancellationToken.None);
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var itemMatrix = sourceItem.WorldMatrix(SourceContainer);
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// transform into this space
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transformedMesh.Transform(itemMatrix);
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if (SplitMesh)
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{
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reporter?.Invoke(0, "Split Mesh".Localize());
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// split the mesh along the x axis
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transformedMesh.SplitOnPlanes(Vector3.UnitX, cuts, cutSize / 8);
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}
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for (int i = 0; i < transformedMesh.Vertices.Count; i++)
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{
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var position = transformedMesh.Vertices[i];
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var angleToRotate = ((position.X - rotationCenter.X) / circumference) * MathHelper.Tau - MathHelper.Tau / 4;
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var distanceFromCenter = rotationCenter.Y - position.Y;
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if (BendDirection == BendDirections.Bend_Down)
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{
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angleToRotate = -angleToRotate;
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distanceFromCenter = -distanceFromCenter;
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}
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var rotatePosition = new Vector3Float(Math.Cos(angleToRotate), Math.Sin(angleToRotate), 0) * distanceFromCenter;
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rotatePosition.Z = position.Z;
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transformedMesh.Vertices[i] = rotatePosition + new Vector3Float(rotationCenter.X, radius + sourceAabb.MaxXYZ.Y, 0);
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}
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// transform back into item local space
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transformedMesh.Transform(Matrix4X4.CreateTranslation(-rotationCenter) * itemMatrix.Inverted);
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if (SplitMesh)
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{
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reporter?.Invoke(0, "Merge Vertices".Localize());
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transformedMesh.MergeVertices(.1);
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}
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transformedMesh.CalculateNormals();
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var curvedChild = new Object3D()
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{
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Mesh = transformedMesh
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};
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curvedChild.CopyWorldProperties(sourceItem, SourceContainer, Object3DPropertyFlags.All, false);
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if (BendDirection == BendDirections.Bend_Down)
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{
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curvedChild.Translate(0, -sourceAabb.YSize - diameter, 0);
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}
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curvedChildren.Add(curvedChild);
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}
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RemoveAllButSource();
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this.SourceContainer.Visible = false;
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this.Children.Modify((list) =>
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{
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list.AddRange(curvedChildren);
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});
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if (firstBuild)
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{
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var postAabb = this.GetAxisAlignedBoundingBox();
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PostCurveOffset = new Vector3(initialAabb.Center.X - postAabb.Center.X,
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initialAabb.MinXYZ.Y - postAabb.MinXYZ.Y,
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initialAabb.MinXYZ.Z - postAabb.MinXYZ.Z);
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this.Matrix *= Matrix4X4.CreateTranslation(PostCurveOffset);
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}
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ApplyHoles(reporter, cancellationToken.Token);
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this.cancellationToken = null;
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UiThread.RunOnIdle(() =>
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{
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rebuildLocks.Dispose();
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Invalidate(InvalidateType.DisplayValues);
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this.CancelAllParentBuilding();
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Parent?.Invalidate(new InvalidateArgs(this, InvalidateType.Children));
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});
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return Task.CompletedTask;
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});
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}
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private Dictionary<string, bool> changeSet = new Dictionary<string, bool>();
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public void UpdateControls(PublicPropertyChange change)
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{
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change.SetRowVisible(nameof(Diameter), () => BendType == BendTypes.Diameter);
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change.SetRowVisible(nameof(Angle), () => BendType == BendTypes.Angle);
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change.SetRowVisible(nameof(MinSidesPerRotation), () => SplitMesh);
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}
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}
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} |