issue: MatterHackers/MCCentral#6232 Homing to the back left (min x, max y) should start leveling at back left
66 lines
No EOL
2.8 KiB
C#
66 lines
No EOL
2.8 KiB
C#
/*
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Copyright (c) 2014, Lars Brubaker
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System.Collections.Generic;
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using MatterHackers.MatterControl.SlicerConfiguration;
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using MatterHackers.MeshVisualizer;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl.ConfigurationPage.PrintLeveling
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{
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public class LevelWizard3Point : LevelingPlan
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{
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public LevelWizard3Point(PrinterConfig printer)
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: base(printer)
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{
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}
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public override int ProbeCount => 3;
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public override IEnumerable<Vector2> GetPositionsToSample(Vector3 startingPosition)
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{
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Vector2 bedSize = printer.Settings.GetValue<Vector2>(SettingsKey.bed_size);
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Vector2 printCenter = printer.Settings.GetValue<Vector2>(SettingsKey.print_center);
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if (printer.Settings.GetValue<BedShape>(SettingsKey.bed_shape) == BedShape.Circular)
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{
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Vector2 firstPosition = new Vector2(printCenter.X, printCenter.Y + (bedSize.Y / 2) * .5);
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yield return firstPosition;
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yield return Vector2.Rotate(firstPosition, MathHelper.Tau / 3);
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yield return Vector2.Rotate(firstPosition, MathHelper.Tau * 2 / 3);
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}
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else
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{
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yield return new Vector2(printCenter.X - (bedSize.X / 2) * .8, printCenter.Y - (bedSize.Y / 2) * .8);
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yield return new Vector2(printCenter.X + (bedSize.X / 2) * .8, printCenter.Y - (bedSize.Y / 2) * .8);
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yield return new Vector2(printCenter.X, printCenter.Y + (bedSize.Y / 2) * .8);
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}
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}
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}
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} |