159 lines
No EOL
4.5 KiB
C#
159 lines
No EOL
4.5 KiB
C#
/*
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Copyright (c) 2017, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System.Collections.Generic;
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using System.Linq;
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using MatterHackers.DataConverters3D;
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using MatterHackers.DataConverters3D.UndoCommands;
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using MatterHackers.PolygonMesh;
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namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
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{
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public class MeshWrapperObject3D : Object3D
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{
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public MeshWrapperObject3D()
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{
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}
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public override bool CanBake => true;
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public override bool CanRemove => true;
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public override void Remove()
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{
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// remove all the mesh wrappers that we own
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var meshWrappers = this.Descendants().Where(o => o.OwnerID == this.ID).ToList();
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foreach(var meshWrapper in meshWrappers)
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{
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meshWrapper.Remove();
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}
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foreach(var child in Children)
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{
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child.OutputType = PrintOutputTypes.Default;
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}
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// collapes our children into our parent
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base.Remove();
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}
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public override void Bake()
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{
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var meshWrappers = this.Descendants().Where(o => o.OwnerID == this.ID).ToList();
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// remove all the meshWrappers (collapse the children)
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foreach(var meshWrapper in meshWrappers)
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{
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if (meshWrapper.Visible)
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{
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// clear the children
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meshWrapper.Children.Modify(list =>
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{
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list.Clear();
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});
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meshWrapper.OwnerID = null;
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}
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else
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{
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// remove it
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meshWrapper.Parent.Children.Remove(meshWrapper);
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}
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}
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base.Bake();
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}
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public static void WrapSelection(MeshWrapperObject3D meshWrapper, InteractiveScene scene)
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{
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if (scene.HasSelection)
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{
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var selectedItem = scene.SelectedItem;
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scene.SelectedItem = null;
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List<IObject3D> originalItems;
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if (selectedItem.Children.Count() > 1)
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{
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originalItems = selectedItem.Children.ToList();
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}
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else
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{
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originalItems = new List<IObject3D> { selectedItem.Clone() };
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}
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var itemsToAdd = new List<IObject3D>(originalItems.Select((i) => i.Clone()));
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meshWrapper.WrapAndAddAsChildren(itemsToAdd);
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scene.UndoBuffer.AddAndDo(
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new ReplaceCommand(
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new List<IObject3D>(originalItems),
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new List<IObject3D> { meshWrapper }));
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meshWrapper.MakeNameNonColliding();
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scene.SelectedItem = meshWrapper;
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}
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}
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public void WrapAndAddAsChildren(List<IObject3D> children)
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{
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Children.Modify((list) =>
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{
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list.Clear();
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foreach (var child in children)
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{
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list.Add(child);
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}
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});
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// Wrap every first descendant that has a mesh
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foreach (var child in this.VisibleMeshes().ToList())
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{
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// wrap the child in a DifferenceItem
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child.object3D.Parent.Children.Modify((list) =>
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{
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list.Remove(child.object3D);
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list.Add(new MeshWrapper(child.object3D, this.ID));
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});
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}
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}
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public void ResetMeshWrappers()
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{
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this.Mesh = null;
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var participants = this.Descendants().Where(o => o.OwnerID == this.ID).ToList();
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foreach (var item in participants)
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{
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item.Visible = true;
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// set the mesh back to the child mesh
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item.Mesh = item.Children.First().Mesh;
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// and set the color back
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item.Color = item.Children.First().Color;
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}
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}
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}
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} |