mattercontrol/MatterControlLib/DesignTools/Primitives
2020-06-23 08:28:21 -07:00
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BaseObject3D.cs Made base do centering for circle 2020-05-24 16:23:34 -07:00
ComponentObject3D.cs Making Pro design apps work 2020-05-24 22:52:43 -07:00
ConeObject3D.cs Making primitives rebuild when there is no mesh 2020-05-20 07:59:27 -07:00
CubeObject3D.cs Making primitives rebuild when there is no mesh 2020-05-20 07:59:27 -07:00
CylinderObject3D.cs Making primitives rebuild when there is no mesh 2020-05-20 07:59:27 -07:00
Gear2D.cs fixing edges in flat renderer 2020-06-23 08:28:21 -07:00
HalfCylinderObject3D.cs Making primitives rebuild when there is no mesh 2020-05-20 07:59:27 -07:00
HalfSphereObject3D.cs Making primitives rebuild when there is no mesh 2020-05-20 07:59:27 -07:00
HalfWedgeObject3D.cs Making primitives rebuild when there is no mesh 2020-05-20 07:59:27 -07:00
HexGridObject3D.cs
ImageObject3D.cs
PrimitiveObject3D.cs Making primitives rebuild when there is no mesh 2020-05-20 07:59:27 -07:00
PyramidObject3D.cs Making primitives rebuild when there is no mesh 2020-05-20 07:59:27 -07:00
RingObject3D.cs Making primitives rebuild when there is no mesh 2020-05-20 07:59:27 -07:00
SphereObject3D.cs Making primitives rebuild when there is no mesh 2020-05-20 07:59:27 -07:00
TextObject3D.cs Fixed a bug in text object 2020-05-21 10:13:26 -07:00
TextPathObject3D.cs moving Gear2D to MC 2019-10-25 17:21:50 -07:00
TorusObject3D.cs Making primitives rebuild when there is no mesh 2020-05-20 07:59:27 -07:00
WedgeObject3D.cs Making primitives rebuild when there is no mesh 2020-05-20 07:59:27 -07:00
XyCalibrationFaceObject3D.cs Making calibration wipe tower round 2020-05-07 19:01:16 -07:00
XyCalibrationTabObject3D.cs Making calibration wipe tower round 2020-05-07 19:01:16 -07:00