200 lines
No EOL
6.6 KiB
C#
200 lines
No EOL
6.6 KiB
C#
/*
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Copyright (c) 2015, Lars Brubaker
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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using MatterControl.Printing;
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using MatterHackers.MatterControl.SlicerConfiguration;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl.PrinterCommunication.Io
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{
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public class GCodeSwitcher : GCodeStream, IGCodeLineReader
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{
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private GCodeMemoryFile switchToGCode = null;
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private readonly object locker = new object();
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private readonly List<string> commandQueue = new List<string>();
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private string lastLine = "";
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public GCodeSwitcher(Stream gcodeStream, PrinterConfig printer, int startLine = 0)
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: base(printer)
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{
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var settings = this.printer.Settings;
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var maxAcceleration = settings.GetValue<double>(SettingsKey.max_acceleration);
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var maxVelocity = settings.GetValue<double>(SettingsKey.max_velocity);
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var jerkVelocity = settings.GetValue<double>(SettingsKey.jerk_velocity);
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var multiplier = settings.GetValue<double>(SettingsKey.print_time_estimate_multiplier) / 100.0;
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var fileStreaming = GCodeFile.Load(gcodeStream,
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new Vector4(maxAcceleration, maxAcceleration, maxAcceleration, maxAcceleration),
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new Vector4(maxVelocity, maxVelocity, maxVelocity, maxVelocity),
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new Vector4(jerkVelocity, jerkVelocity, jerkVelocity, jerkVelocity),
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new Vector4(multiplier, multiplier, multiplier, multiplier),
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CancellationToken.None);
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this.GCodeFile = fileStreaming;
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LineIndex = startLine;
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}
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public GCodeFile GCodeFile { get; private set; }
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public int LineIndex { get; private set; } = -1;
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public override void Dispose()
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{
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}
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public override string ReadLine()
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{
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lock (locker)
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{
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if (commandQueue.Count > 0)
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{
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var lineToSend = commandQueue[0];
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commandQueue.RemoveAt(0);
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lastLine = lineToSend;
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return lineToSend;
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}
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}
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if (LineIndex < GCodeFile.LineCount)
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{
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if (LineIndex > 1
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&& GCodeFile is GCodeMemoryFile currentMemoryFile
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&& switchToGCode != null)
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{
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var prevlayerIndex = currentMemoryFile.GetLayerIndex(LineIndex - 1);
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var layerIndex = currentMemoryFile.GetLayerIndex(LineIndex);
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// we only try to switch as we are changing layers
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if (prevlayerIndex < layerIndex)
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{
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var currentBottom = currentMemoryFile.GetLayerBottom(layerIndex);
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// see if there is a layer height that is compatible in the new gcode
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for (int i = 0; i < switchToGCode.LayerCount; i++)
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{
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// find the first layer in the new code that is greater than or equal to our current height
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var switchBottom = switchToGCode.GetLayerBottom(i);
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if (switchBottom >= currentBottom)
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{
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bool change = false;
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// is the current gcode the same or bigger than the new gcode
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if (switchBottom == currentBottom)
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{
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// the layers are the same height, so switch now
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change = true;
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}
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else
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{
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// only switch if we are within one layer height of the new gcode
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var delta = switchBottom - currentBottom;
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var switchLayerHeight = switchToGCode.GetLayerHeight(layerIndex);
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if (delta < switchLayerHeight)
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{
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if (delta < switchLayerHeight / 2)
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{
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change = true;
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}
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else
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{
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int a = 0;
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}
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}
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}
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if (change)
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{
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GCodeFile = switchToGCode;
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LineIndex = switchToGCode.GetFirstLayerInstruction(i);
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var line = $"G92 E{switchToGCode.Instruction(LineIndex).EPosition:0.###}";
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lock (locker)
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{
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commandQueue.Add(line);
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}
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switchToGCode = null;
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// return a dwell to exhaust the command queue on the firmware
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return "G4 P1";
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}
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// we are done evaluating after the first found layer
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break;
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}
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}
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}
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}
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lastLine = GCodeFile.Instruction(LineIndex++).Line;
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return lastLine;
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}
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return null;
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}
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public override void SetPrinterPosition(PrinterMove position)
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{
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}
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public void SwitchTo(string gcodeFilename)
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{
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if (GCodeFile is GCodeMemoryFile)
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{
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Task.Run(() =>
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{
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var settings = this.printer.Settings;
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var maxAcceleration = settings.GetValue<double>(SettingsKey.max_acceleration);
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var maxVelocity = settings.GetValue<double>(SettingsKey.max_velocity);
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var jerkVelocity = settings.GetValue<double>(SettingsKey.jerk_velocity);
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var multiplier = settings.GetValue<double>(SettingsKey.print_time_estimate_multiplier) / 100.0;
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var switchToGCode = GCodeFile.Load(new StreamReader(gcodeFilename).BaseStream,
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new Vector4(maxAcceleration, maxAcceleration, maxAcceleration, maxAcceleration),
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new Vector4(maxVelocity, maxVelocity, maxVelocity, maxVelocity),
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new Vector4(jerkVelocity, jerkVelocity, jerkVelocity, jerkVelocity),
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new Vector4(multiplier, multiplier, multiplier, multiplier),
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CancellationToken.None);
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if (switchToGCode is GCodeMemoryFile memoryFile)
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{
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this.switchToGCode = memoryFile;
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}
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});
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}
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}
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public override GCodeStream InternalStream => null;
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public override string DebugInfo => lastLine;
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}
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} |