141 lines
5 KiB
C#
141 lines
5 KiB
C#
/*
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Copyright (c) 2019, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Threading.Tasks;
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using MatterHackers.Agg.Platform;
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using MatterHackers.DataConverters3D;
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using MatterHackers.Localizations;
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using MatterHackers.MatterControl.DesignTools;
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using MatterHackers.MatterControl.SlicerConfiguration;
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namespace MatterHackers.MatterControl.Library
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{
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public class PrimitivesContainer : LibraryContainer
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{
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public PrimitivesContainer()
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{
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Name = "Primitives".Localize();
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}
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public override void Load()
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{
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var library = ApplicationController.Instance.Library;
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long index = DateTime.Now.Ticks;
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var libraryItems = new List<GeneratorItem>()
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{
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new GeneratorItem(
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() => "Cube".Localize(),
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async () => await CubeObject3D.Create())
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{ DateCreated = new System.DateTime(index++) },
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new GeneratorItem(
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() => "Pyramid".Localize(),
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async () => await PyramidObject3D.Create())
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{ DateCreated = new System.DateTime(index++) },
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new GeneratorItem(
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() => "Wedge".Localize(),
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async () => await WedgeObject3D.Create())
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{ DateCreated = new System.DateTime(index++) },
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new GeneratorItem(
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() => "Half Wedge".Localize(),
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async () => await HalfWedgeObject3D.Create())
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{ DateCreated = new System.DateTime(index++) },
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new GeneratorItem(
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() => "Text".Localize(),
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async () => await TextObject3D.Create())
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{ DateCreated = new System.DateTime(index++) },
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new GeneratorItem(
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() => "Cylinder".Localize(),
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async () => await CylinderObject3D.Create())
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{ DateCreated = new System.DateTime(index++) },
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new GeneratorItem(
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() => "Cone".Localize(),
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async () => await ConeObject3D.Create())
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{ DateCreated = new System.DateTime(index++) },
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new GeneratorItem(
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() => "Half Cylinder".Localize(),
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async () => await HalfCylinderObject3D.Create())
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{ DateCreated = new System.DateTime(index++) },
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new GeneratorItem(
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() => "Torus".Localize(),
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async () => await TorusObject3D.Create())
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{ DateCreated = new System.DateTime(index++) },
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new GeneratorItem(
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() => "Ring".Localize(),
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async () => await RingObject3D.Create())
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{ DateCreated = new System.DateTime(index++) },
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new GeneratorItem(
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() => "Sphere".Localize(),
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async () => await SphereObject3D.Create())
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{ DateCreated = new System.DateTime(index++) },
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new GeneratorItem(
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() => "Half Sphere".Localize(),
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async () => await HalfSphereObject3D.Create())
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{ DateCreated = new System.DateTime(index++) },
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new GeneratorItem(
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() => "Image Converter".Localize(),
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() =>
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{
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// Construct an image
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var imageObject = new ImageObject3D()
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{
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AssetPath = AggContext.StaticData.ToAssetPath(Path.Combine("Images", "mh-logo.png"))
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};
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// Construct a scene
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var tempScene = new InteractiveScene();
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tempScene.Children.Add(imageObject);
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tempScene.SelectedItem = imageObject;
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// Invoke ImageConverter operation, passing image and scene
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ApplicationController.Instance.Graph.Operations["ImageConverter"].Operation(imageObject, tempScene);
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// Return replacement object constructed in ImageConverter operation
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var constructedComponent = tempScene.SelectedItem;
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tempScene.Children.Remove(constructedComponent);
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return Task.FromResult<IObject3D>(constructedComponent);
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})
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{ DateCreated = new System.DateTime(index++) },
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};
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string title = "Primitive Shapes".Localize();
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foreach (var item in libraryItems)
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{
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item.Category = title;
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Items.Add(item);
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}
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}
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}
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}
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