- Construct and cache textures after use - Create placeholder textures for use before constructed - Remove bed texture construction from CreatePrintBedAndVolume - Issue MatterHackers/MCCentral#5325 Migrate to themed bed colors - Issue MatterHackers/MCCentral#5320 Cache per hotend bed textures |
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|---|---|---|
| .. | ||
| Actions | ||
| Gui3D | ||
| PrinterBar | ||
| UndoCommands | ||
| BedMeshGenerator.cs | ||
| ColorSwatchSelector.cs | ||
| DebugBvh.cs | ||
| DragDropLoadProgress.cs | ||
| DrawGlContentEventArgs.cs | ||
| GridOptionsPanel.cs | ||
| InteractionLayer.cs | ||
| InteractionVolume.cs | ||
| IObject3DEditor.cs | ||
| LevelingDataDrawable.cs | ||
| LevelingMeshVisualizer.cs | ||
| MaterialRendering.cs | ||
| MeshViewerWidget.cs | ||
| MouseEvent3DArgs.cs | ||
| SceneActions.cs | ||
| SliceProgressReporter.cs | ||
| TumbleCubeControl.cs | ||
| View3DWidget.cs | ||
| WorldViewExtensions.cs | ||