367 lines
No EOL
16 KiB
C#
367 lines
No EOL
16 KiB
C#
/*
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Copyright (c) 2018, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using CsvHelper.Configuration.Attributes;
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using MatterControlLib.DesignTools.Operations.Path;
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using MatterHackers.Agg;
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using MatterHackers.Agg.Transform;
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using MatterHackers.Agg.UI;
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using MatterHackers.Agg.VertexSource;
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using MatterHackers.DataConverters3D;
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using MatterHackers.Localizations;
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using MatterHackers.MatterControl.DesignTools.Operations;
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using MatterHackers.MatterControl.PartPreviewWindow;
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using MatterHackers.PolygonMesh;
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using MatterHackers.RenderOpenGl;
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using MatterHackers.RenderOpenGl.OpenGl;
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using MatterHackers.VectorMath;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Typography.OpenFont;
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namespace MatterHackers.MatterControl.DesignTools
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{
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public class RadialPinchObject3D : OperationSourceContainerObject3D, IPropertyGridModifier, IEditorDraw, IPathEditorDraw
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{
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private Dictionary<string, bool> changeSet = new Dictionary<string, bool>();
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public RadialPinchObject3D()
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{
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// make sure the path editor is registered
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PropertyEditor.RegisterEditor(typeof(PathEditorFactory.EditableVertexStorage), new PathEditorFactory());
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Name = "Radial Pinch".Localize();
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}
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public enum PinchType
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{ Radial, XAxis, YAxis }
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[PathEditorFactory.ShowOrigin]
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public PathEditorFactory.EditableVertexStorage PathForHorizontalOffsets { get; set; } = new PathEditorFactory.EditableVertexStorage();
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[Description("Specifies the number of vertical cuts required to ensure the part can be pinched well.")]
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[Slider(0, 50, snapDistance: 1)]
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public IntOrExpression PinchSlices { get; set; } = 20;
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[EnumDisplay(Mode = EnumDisplayAttribute.PresentationMode.Buttons)]
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[Description("Enable advanced features.")]
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public bool Advanced { get; set; } = false;
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[Name("Pinch Type")]
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public PinchType PinchTypeValue { get; set; } = PinchType.Radial;
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[Description("Allows for the repositioning of the rotation origin")]
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public Vector2 RotationOffset { get; set; }
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private Vector2 GetRotationOffset()
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{
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if (Advanced)
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{
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return RotationOffset;
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}
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return Vector2.Zero;
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}
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public IRadiusProvider RadiusProvider
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{
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get
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{
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if (this.SourceContainer.Children.Count == 1
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&& this.SourceContainer.Children.First() is IRadiusProvider radiusProvider)
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{
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return radiusProvider;
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}
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return null;
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}
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}
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public void DrawEditor(Object3DControlsLayer layer, DrawEventArgs e)
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{
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var sourceAabb = this.SourceContainer.GetAxisAlignedBoundingBox();
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var rotationCenter = SourceContainer.GetSmallestEnclosingCircleAlongZ().Center + GetRotationOffset();
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var center = new Vector3(rotationCenter.X, rotationCenter.Y, sourceAabb.Center.Z);
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// render the top and bottom rings
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layer.World.RenderCylinderOutline(this.WorldMatrix(), center, 1, sourceAabb.ZSize, 15, Color.Red, Color.Red, 5);
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// turn the lighting back on
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GL.Enable(EnableCap.Lighting);
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}
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public AxisAlignedBoundingBox GetEditorWorldspaceAABB(Object3DControlsLayer layer)
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{
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var sourceAabb = this.SourceContainer.GetAxisAlignedBoundingBox();
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var rotationCenter = SourceContainer.GetSmallestEnclosingCircleAlongZ().Center + GetRotationOffset();
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var center = new Vector3(rotationCenter.X, rotationCenter.Y, sourceAabb.Center.Z);
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return AxisAlignedBoundingBox.CenteredBox(new Vector3(1, 1, sourceAabb.ZSize), center).NewTransformed(this.WorldMatrix());
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}
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public void BeforePathEditorDraw(Graphics2D graphics2D, PathEditorWidget pathEditorWidget)
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{
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var theme = ApplicationController.Instance.Theme;
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var sourceAabb = SourceContainer.GetAxisAlignedBoundingBox();
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var lineColor = theme.PrimaryAccentColor.WithAlpha(50);
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var leftOrigin = new Vector2(-10000, sourceAabb.ZSize);
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var rightOrigin = new Vector2(10000, sourceAabb.ZSize);
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graphics2D.Line(pathEditorWidget.TotalTransform.Transform(leftOrigin), pathEditorWidget.TotalTransform.Transform(rightOrigin), lineColor);
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graphics2D.DrawString(sourceAabb.ZSize.ToString("0.##"), pathEditorWidget.TotalTransform.Transform(new Vector2(0, sourceAabb.ZSize)) + new Vector2(2, 2), 9, color: lineColor.WithAlpha(150));
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var maxWidthDepth = Math.Max(sourceAabb.XSize / 2 + GetRotationOffset().X, sourceAabb.YSize / 2 + GetRotationOffset().Y);
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var bottomOrigin = new Vector2(maxWidthDepth, -10000);
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var topOrigin = new Vector2(maxWidthDepth, 10000);
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graphics2D.Line(pathEditorWidget.TotalTransform.Transform(bottomOrigin), pathEditorWidget.TotalTransform.Transform(topOrigin), lineColor);
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graphics2D.DrawString(maxWidthDepth.ToString("0.##"), pathEditorWidget.TotalTransform.Transform(new Vector2(maxWidthDepth, 0)) + new Vector2(2, 2), 9, color: lineColor.WithAlpha(150));
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}
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public override Task Rebuild()
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{
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this.DebugDepth("Rebuild");
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bool valuesChanged = false;
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var aabb = this.GetAxisAlignedBoundingBox();
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var pinchSlices = PinchSlices.ClampIfNotCalculated(this, 0, 300, ref valuesChanged);
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var rebuildLocks = this.RebuilLockAll();
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return ApplicationController.Instance.Tasks.Execute(
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"Pinch".Localize(),
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null,
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(reporter, cancellationToken) =>
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{
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var sourceAabb = this.SourceContainer.GetAxisAlignedBoundingBox();
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var bottom = sourceAabb.MinXYZ.Z;
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var top = sourceAabb.MaxXYZ.Z;
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var size = sourceAabb.ZSize;
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double numberOfCuts = pinchSlices;
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double cutSize = size / numberOfCuts;
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var cuts = new List<double>();
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for (int i = 0; i < numberOfCuts + 1; i++)
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{
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var ratio = i / numberOfCuts;
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cuts.Add(bottom - cutSize + (size * ratio));
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}
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// get the rotation from the center of the circumscribed circle of the convex hull
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var maxWidthDepth = Math.Max(sourceAabb.XSize / 2 + GetRotationOffset().X, sourceAabb.YSize / 2 + GetRotationOffset().Y);
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var rotationCenter = new Vector2(sourceAabb.Center) + GetRotationOffset();
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// if there is no path make one
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if (PathForHorizontalOffsets.Count == 0)
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{
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var bottomPoint = new Vector2(maxWidthDepth, bottom * 10);
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var topPoint = new Vector2(maxWidthDepth, top * 10);
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var middlePoint = (bottomPoint + topPoint) / 2;
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middlePoint.X *= 2;
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var Point1 = new Vector2(maxWidthDepth, bottom);
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var Point2 = new Vector2(maxWidthDepth, bottom + (top - bottom) * .2);
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var Point3 = new Vector2(maxWidthDepth * 1.5, bottom + (top - bottom) * .2);
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var Point4 = new Vector2(maxWidthDepth * 1.5, bottom + (top - bottom) * .5);
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var Point5 = new Vector2(maxWidthDepth * 1.5, bottom + (top - bottom) * .8);
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var Point6 = new Vector2(maxWidthDepth, bottom + (top - bottom) * .8);
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var Point7 = new Vector2(maxWidthDepth, top);
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PathForHorizontalOffsets.Clear();
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PathForHorizontalOffsets.MoveTo(Point1);
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PathForHorizontalOffsets.Curve4(Point2, Point3, Point4);
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PathForHorizontalOffsets.Curve4(Point5, Point6, Point7);
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}
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var horizontalOffset = new FlattenCurves(new VertexSourceApplyTransform(PathForHorizontalOffsets, Affine.NewScaling(10)));
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var xAtYInterpolator = new XAtYInterpolator(horizontalOffset);
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var pinchedChildren = new List<IObject3D>();
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foreach (var sourceItem in SourceContainer.VisibleMeshes())
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{
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var originalMesh = sourceItem.Mesh;
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var status = "Copy Mesh".Localize();
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reporter?.Invoke(0, status);
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var transformedMesh = originalMesh.Copy(CancellationToken.None);
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var itemMatrix = sourceItem.WorldMatrix(SourceContainer);
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// transform into this space
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transformedMesh.Transform(itemMatrix);
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status = "Split Mesh".Localize();
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reporter?.Invoke(0, status);
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// split the mesh along the z axis
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transformedMesh.SplitOnPlanes(Vector3.UnitZ, cuts, cutSize / 8);
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for (int i = 0; i < transformedMesh.Vertices.Count; i++)
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{
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var position = transformedMesh.Vertices[i];
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var ratio = 1.0;
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if (position.Z >= bottom
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&& position.Z <= top)
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{
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ratio = (position.Z - bottom) / size;
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}
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var positionXy = new Vector2(position) - rotationCenter;
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positionXy *= horizontalOffset.GetXAtY(position.Z * 10) / (maxWidthDepth * 10);
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if (Advanced)
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{
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if (PinchTypeValue == PinchType.XAxis)
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{
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// only use the x value
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positionXy.Y = position.Y - rotationCenter.Y;
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}
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else if (PinchTypeValue == PinchType.YAxis)
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{
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// only use the y value
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positionXy.X = position.X - rotationCenter.X;
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}
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}
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positionXy += rotationCenter;
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transformedMesh.Vertices[i] = new Vector3Float(positionXy.X, positionXy.Y, position.Z);
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}
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// transform back into item local space
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transformedMesh.Transform(itemMatrix.Inverted);
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//transformedMesh.MergeVertices(.1);
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transformedMesh.CalculateNormals();
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var pinchedChild = new Object3D()
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{
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Mesh = transformedMesh
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};
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pinchedChild.CopyWorldProperties(sourceItem, SourceContainer, Object3DPropertyFlags.All, false);
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pinchedChild.Visible = true;
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pinchedChildren.Add(pinchedChild);
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}
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RemoveAllButSource();
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this.SourceContainer.Visible = false;
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this.Children.Modify((list) =>
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{
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list.AddRange(pinchedChildren);
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});
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ApplyHoles(reporter, cancellationToken.Token);
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UiThread.RunOnIdle(() =>
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{
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rebuildLocks.Dispose();
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this.CancelAllParentBuilding();
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Parent?.Invalidate(new InvalidateArgs(this, InvalidateType.Children));
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Invalidate(InvalidateType.DisplayValues);
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});
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return Task.CompletedTask;
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});
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}
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public void UpdateControls(PublicPropertyChange change)
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{
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changeSet.Clear();
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changeSet.Add(nameof(RotationOffset), Advanced);
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changeSet.Add(nameof(PinchTypeValue), Advanced);
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// first turn on all the settings we want to see
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foreach (var kvp in changeSet.Where(c => c.Value))
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{
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change.SetRowVisible(kvp.Key, () => kvp.Value);
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}
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// then turn off all the settings we want to hide
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foreach (var kvp in changeSet.Where(c => !c.Value))
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{
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change.SetRowVisible(kvp.Key, () => kvp.Value);
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}
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}
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}
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internal class XAtYInterpolator
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{
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private double bottom;
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private int numberOfSegments;
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private double[] offsetAtY;
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private double top;
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public XAtYInterpolator(IVertexSource inputCurveIn)
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{
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var inputCurve = new VertexStorage(inputCurveIn);
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var bounds = inputCurve.GetBounds();
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bottom = bounds.Bottom;
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top = bounds.Top;
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numberOfSegments = 100;
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offsetAtY = new double[numberOfSegments + 1];
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for (int i = 0; i < numberOfSegments + 1; i++)
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{
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var y = bottom + (top - bottom) * i / numberOfSegments;
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offsetAtY[i] = inputCurve.GetXAtY(y);
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}
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}
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internal double Get(double y)
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{
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// check if we are bellow the bottom
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if (y <= bottom)
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{
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return offsetAtY[0];
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}
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// check if we are above the top
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if (y >= top)
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{
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return offsetAtY[numberOfSegments];
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}
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// find the segment we are in
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var segment = (int)((y - bottom) / (top - bottom) * numberOfSegments);
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// lerp between the two points
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var ratio = (y - bottom) / (top - bottom) * numberOfSegments - segment;
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return offsetAtY[segment] * (1 - ratio) + offsetAtY[segment + 1] * ratio;
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}
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}
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} |