153 lines
No EOL
4.9 KiB
C#
153 lines
No EOL
4.9 KiB
C#
/*
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Copyright (c) 2018, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.Collections.ObjectModel;
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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using MatterHackers.Localizations;
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using MatterHackers.MeshVisualizer;
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namespace MatterHackers.MatterControl.PartPreviewWindow
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{
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public class MaterialControls : FlowLayoutWidget, IIgnoredPopupChild
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{
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private ObservableCollection<GuiWidget> materialButtons = new ObservableCollection<GuiWidget>();
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private ThemeConfig theme;
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private InteractiveScene scene;
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public MaterialControls(InteractiveScene scene, ThemeConfig theme, Action<Color> colorNotifier = null)
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: base(FlowDirection.TopToBottom)
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{
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this.theme = theme;
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this.scene = scene;
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this.HAnchor = HAnchor.Fit;
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this.VAnchor = VAnchor.Fit;
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materialButtons.Clear();
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int extruderCount = 4;
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for (int extruderIndex = -1; extruderIndex < extruderCount; extruderIndex++)
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{
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var name = $"{"Material".Localize()} {extruderIndex +1}";
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if(extruderIndex == -1)
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{
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name = "Default".Localize();
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}
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var buttonView = new FlowLayoutWidget()
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{
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HAnchor = HAnchor.Fit,
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VAnchor = VAnchor.Fit
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};
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var scaledButtonSize = 16 * GuiWidget.DeviceScale;
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buttonView.AddChild(new ColorButton(MaterialRendering.Color(extruderIndex, theme.MinimalHighlight))
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{
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Margin = new BorderDouble(right: 5),
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Width = scaledButtonSize,
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Height = scaledButtonSize,
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VAnchor = VAnchor.Center,
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DrawGrid = true,
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//DoubleBuffer = true
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});
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buttonView.AddChild(new TextWidget(name, pointSize: theme.DefaultFontSize, textColor: theme.Colors.PrimaryTextColor)
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{
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VAnchor = VAnchor.Center
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});
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var radioButtonView = new RadioButtonView(buttonView)
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{
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TextColor = theme.Colors.PrimaryTextColor
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};
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radioButtonView.RadioCircle.Margin = radioButtonView.RadioCircle.Margin.Clone(right: 5);
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var radioButton = new RadioButton(radioButtonView)
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{
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HAnchor = HAnchor.Fit,
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VAnchor = VAnchor.Fit,
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TextColor = theme.Colors.PrimaryTextColor,
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Checked = extruderIndex == scene.SelectedItem.MaterialIndex
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};
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materialButtons.Add(radioButton);
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this.AddChild(radioButton);
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int localExtruderIndex = extruderIndex;
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radioButton.Click += (sender, e) =>
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{
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var selectedItem = scene.SelectedItem;
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if (selectedItem != null)
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{
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selectedItem.MaterialIndex = localExtruderIndex;
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colorNotifier?.Invoke(MaterialRendering.Color(localExtruderIndex, theme.MinimalHighlight));
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scene.Invalidate(new InvalidateArgs(null, InvalidateType.Material));
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}
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};
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}
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scene.SelectionChanged += Scene_SelectionChanged;
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}
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private void Scene_SelectionChanged(object sender, EventArgs e)
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{
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var selectedItem = scene.SelectedItem;
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if (selectedItem != null
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&& materialButtons?.Count > 0)
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{
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bool setSelection = false;
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// Set the material selector to have the correct material button selected
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for (int i = 0; i < materialButtons.Count; i++)
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{
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// the first button is 'Default' so we are looking for the button that is i - 1 (0 = material 1 = button 1)
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if (selectedItem.MaterialIndex == i - 1)
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{
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((RadioButton)materialButtons[i]).Checked = true;
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setSelection = true;
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}
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}
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if (!setSelection)
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{
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((RadioButton)materialButtons[0]).Checked = true;
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}
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}
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}
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public override void OnClosed(EventArgs e)
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{
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scene.SelectionChanged -= Scene_SelectionChanged;
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base.OnClosed(e);
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}
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}
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} |