84 lines
2.8 KiB
C#
84 lines
2.8 KiB
C#
/*
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Copyright (c) 2019, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.Localizations;
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using MatterHackers.PolygonMesh;
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using MatterHackers.RenderOpenGl;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl.PartPreviewWindow
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{
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public class LevelingDataDrawable : IDrawable
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{
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private Mesh levelingDataMesh;
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private ISceneContext sceneContext;
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private Color darkWireframe = new Color("#3334");
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public LevelingDataDrawable(ISceneContext sceneContext)
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{
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this.sceneContext = sceneContext;
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if (sceneContext.Printer is PrinterConfig printer)
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{
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try
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{
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levelingDataMesh = LevelingMeshVisualizer.BuildMeshFromLevelingData(printer);
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}
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catch
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{
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// Create empty mesh if exception thrown building leveling mesh
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levelingDataMesh = new Mesh();
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}
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}
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}
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public string Title => "Leveling Data Visualizer".Localize();
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public string Description => "Render Leveling Data on the bed".Localize();
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public bool Enabled { get; set; }
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public DrawStage DrawStage => DrawStage.OpaqueContent;
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public void Draw(GuiWidget sender, DrawEventArgs e, Matrix4X4 itemMaxtrix, WorldView world)
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{
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if (levelingDataMesh != null)
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{
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GLHelper.Render(levelingDataMesh,
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Color.Blue,
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Matrix4X4.Identity,
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sceneContext.ViewState.RenderType,
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Matrix4X4.Identity * world.ModelviewMatrix,
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darkWireframe);
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}
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}
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}
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}
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