144 lines
No EOL
5.6 KiB
C#
144 lines
No EOL
5.6 KiB
C#
/*
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Copyright (c) 2014, Lars Brubaker
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using MatterHackers.VectorMath;
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using System;
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using System.Text;
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using MatterHackers.RayTracer;
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using MatterHackers.PolygonMesh;
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using MatterHackers.RenderOpenGl;
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using MatterHackers.Agg;
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using System.Collections.Generic;
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using MatterHackers.RayTracer.Traceable;
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using MatterHackers.DataConverters3D;
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namespace MatterHackers.MatterControl.PartPreviewWindow
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{
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public class DebugBvh
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{
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int startRenderLevel;
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int endRenderLevel;
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Stack<Matrix4X4> transform = new Stack<Matrix4X4>();
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public static void Render(IPrimitive bvhToRender, Matrix4X4 startingTransform, int startRenderLevel = 0, int endRenderLevel = int.MaxValue)
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{
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DebugBvh visitor = new DebugBvh(startRenderLevel, endRenderLevel);
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visitor.transform.Push(startingTransform);
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visitor.RenderRecursive((dynamic)bvhToRender);
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}
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public DebugBvh(int startRenderLevel = 0, int endRenderLevel = int.MaxValue)
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{
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this.startRenderLevel = startRenderLevel;
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this.endRenderLevel = endRenderLevel;
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}
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Mesh lineMesh = PlatonicSolids.CreateCube(1, 1, 1);
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private void RenderLine(Matrix4X4 transform, Vector3 start, Vector3 end, Color color, bool zBuffered = true)
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{
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Vector3 lineCenter = (start + end) / 2;
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Vector3 delta = start - end;
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Matrix4X4 rotateTransform = Matrix4X4.CreateRotation(new Quaternion(delta.GetNormal(), Vector3.UnitX + new Vector3(.0001, -.00001, .00002)));
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Matrix4X4 scaleTransform = Matrix4X4.CreateScale((end - start).Length, 1, 1);
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Matrix4X4 lineTransform = scaleTransform * rotateTransform * Matrix4X4.CreateTranslation(lineCenter) * transform;
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if (zBuffered)
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{
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GLHelper.Render(lineMesh, Color.Black, lineTransform, RenderTypes.Shaded);
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//drawEvent.graphics2D.Line(cornerPositionScreen, cornerPositionCcwScreen, Color.Gray);
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}
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else
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{
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// render on top of everything very lightly
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GLHelper.Render(lineMesh, new Color(Color.Black, 5), lineTransform, RenderTypes.Shaded);
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}
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}
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private void RenderBounds(AxisAlignedBoundingBox aabb)
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{
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Color color = Color.Red;
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// the bottom
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RenderLine(transform.Peek(), aabb.GetBottomCorner(0), aabb.GetBottomCorner(1), color);
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RenderLine(transform.Peek(), aabb.GetBottomCorner(1), aabb.GetBottomCorner(2), color);
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RenderLine(transform.Peek(), aabb.GetBottomCorner(2), aabb.GetBottomCorner(3), color);
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RenderLine(transform.Peek(), aabb.GetBottomCorner(3), aabb.GetBottomCorner(0), color);
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// the top
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RenderLine(transform.Peek(), aabb.GetTopCorner(0), aabb.GetTopCorner(1), color);
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RenderLine(transform.Peek(), aabb.GetTopCorner(1), aabb.GetTopCorner(2), color);
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RenderLine(transform.Peek(), aabb.GetTopCorner(2), aabb.GetTopCorner(3), color);
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RenderLine(transform.Peek(), aabb.GetTopCorner(3), aabb.GetTopCorner(0), color);
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// the sides
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RenderLine(transform.Peek(),
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new Vector3(aabb.MinXYZ.X, aabb.MinXYZ.Y, aabb.MinXYZ.Z),
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new Vector3(aabb.MinXYZ.X, aabb.MinXYZ.Y, aabb.MaxXYZ.Z),
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color);
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RenderLine(transform.Peek(),
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new Vector3(aabb.MaxXYZ.X, aabb.MinXYZ.Y, aabb.MinXYZ.Z),
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new Vector3(aabb.MaxXYZ.X, aabb.MinXYZ.Y, aabb.MaxXYZ.Z),
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color);
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RenderLine(transform.Peek(),
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new Vector3(aabb.MinXYZ.X, aabb.MaxXYZ.Y, aabb.MinXYZ.Z),
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new Vector3(aabb.MinXYZ.X, aabb.MaxXYZ.Y, aabb.MaxXYZ.Z),
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color);
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RenderLine(transform.Peek(),
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new Vector3(aabb.MaxXYZ.X, aabb.MaxXYZ.Y, aabb.MinXYZ.Z),
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new Vector3(aabb.MaxXYZ.X, aabb.MaxXYZ.Y, aabb.MaxXYZ.Z),
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color);
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}
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#region Visitor Pattern Functions
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public void RenderRecursive(object objectToProcess, int level = 0)
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{
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throw new Exception("You must write the specialized function for this type.");
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}
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public void RenderRecursive(UnboundCollection objectToProcess, int level = 0)
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{
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RenderBounds(objectToProcess.GetAxisAlignedBoundingBox());
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foreach (var child in objectToProcess.Items)
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{
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RenderRecursive((dynamic)child, level + 1);
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}
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}
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public void RenderRecursive(Transform objectToProcess, int level = 0)
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{
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RenderBounds(objectToProcess.GetAxisAlignedBoundingBox());
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transform.Push(objectToProcess.Transform);
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RenderRecursive((dynamic)objectToProcess.Child, level + 1);
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}
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#endregion Visitor Pattern Functions
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}
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} |