107 lines
No EOL
3.7 KiB
C#
107 lines
No EOL
3.7 KiB
C#
/*
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Copyright (c) 2017, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using MatterHackers.Agg;
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using MatterHackers.Agg.Platform;
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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using MatterHackers.MatterControl.CustomWidgets;
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namespace MatterHackers.MatterControl.PartPreviewWindow
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{
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public class ColorSwatchSelector : FlowLayoutWidget
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{
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public ColorSwatchSelector(InteractiveScene scene, ThemeConfig theme, BorderDouble buttonSpacing, int buttonSize = 32)
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: base(FlowDirection.TopToBottom)
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{
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int colorCount = 9;
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double[] lightness = new double[] { .7, .5, .3 };
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var grayLevel = new Color[] { Color.White, new Color(180, 180, 180), Color.Gray };
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for (int rowIndex = 0; rowIndex < lightness.Length; rowIndex++)
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{
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var colorRow = new FlowLayoutWidget();
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AddChild(colorRow);
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for (int colorIndex = 0; colorIndex < colorCount; colorIndex++)
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{
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var color = ColorF.FromHSL(colorIndex / (double)colorCount, 1, lightness[rowIndex]).ToColor();
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colorRow.AddChild(MakeColorButton(scene, color, buttonSize, buttonSpacing));
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}
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// put in white and black buttons
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colorRow.AddChild(MakeColorButton(scene, grayLevel[rowIndex], buttonSize, buttonSpacing));
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switch(rowIndex)
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{
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case 0:
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var resetButton = new IconButton(AggContext.StaticData.LoadIcon("transparent_grid.png"), theme)
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{
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Width = buttonSize,
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Height = buttonSize,
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Margin = buttonSpacing
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};
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resetButton.Click += (s, e) =>
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{
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scene.UndoBuffer.AddAndDo(new ChangeColor(scene.SelectedItem, Color.Transparent));
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};
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colorRow.AddChild(resetButton);
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break;
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case 1:
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colorRow.AddChild(MakeColorButton(scene, new Color("#555"), buttonSize, buttonSpacing));
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break;
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case 2:
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colorRow.AddChild(MakeColorButton(scene, new Color("#222"), buttonSize, buttonSpacing));
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break;
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}
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}
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}
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private GuiWidget MakeColorButton(InteractiveScene scene, Color color, int buttonSize, BorderDouble buttonSpacing)
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{
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var colorWidget = new GuiWidget()
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{
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BackgroundColor = color,
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Width = buttonSize,
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Height = buttonSize,
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Margin = buttonSpacing
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};
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colorWidget.Click += (s, e) =>
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{
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scene.UndoBuffer.AddAndDo(new ChangeColor(scene.SelectedItem, colorWidget.BackgroundColor));
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};
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return colorWidget;
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}
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}
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} |