127 lines
No EOL
3.8 KiB
C#
127 lines
No EOL
3.8 KiB
C#
/*
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Copyright (c) 2017, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using MatterHackers.Agg.VertexSource;
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using MatterHackers.DataConverters3D;
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using Newtonsoft.Json;
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using System.Linq;
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namespace MatterHackers.MatterControl.DesignTools
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{
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D.UndoCommands;
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using MatterHackers.Localizations;
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using MatterHackers.MatterControl.DesignTools.Operations;
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using MatterHackers.PolygonMesh;
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using System.Collections.Generic;
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using System.Threading;
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public class LinearExtrudeObject3D : Object3D
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{
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public double Height { get; set; } = 5;
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public override bool CanApply => true;
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[JsonIgnore]
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private IVertexSource VertexSource
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{
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get
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{
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var item = this.Descendants().Where((d) => d is IPathObject).FirstOrDefault();
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if (item is IPathObject pathItem)
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{
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return pathItem.VertexSource;
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}
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return null;
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}
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}
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public override void Apply(UndoBuffer undoBuffer)
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{
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// only keep the mesh and get rid of everything else
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using (RebuildLock())
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{
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var meshOnlyItem = new Object3D()
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{
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Mesh = this.Mesh.Copy(CancellationToken.None)
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};
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meshOnlyItem.CopyProperties(this, Object3DPropertyFlags.All);
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// and replace us with the children
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undoBuffer.AddAndDo(new ReplaceCommand(new List<IObject3D> { this }, new List<IObject3D> { meshOnlyItem }));
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}
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Invalidate(new InvalidateArgs(this, InvalidateType.Content));
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}
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public LinearExtrudeObject3D()
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{
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Name = "Linear Extrude".Localize();
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}
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public override void OnInvalidate(InvalidateArgs invalidateType)
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{
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if ((invalidateType.InvalidateType == InvalidateType.Content
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|| invalidateType.InvalidateType == InvalidateType.Matrix
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|| invalidateType.InvalidateType == InvalidateType.Mesh
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|| invalidateType.InvalidateType == InvalidateType.Path)
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&& invalidateType.Source != this
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&& !RebuildLocked)
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{
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Rebuild(null);
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}
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else if (invalidateType.InvalidateType == InvalidateType.Properties
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&& invalidateType.Source == this)
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{
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Rebuild(null);
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}
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else
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{
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base.OnInvalidate(invalidateType);
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}
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}
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private void Rebuild(UndoBuffer undoBuffer)
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{
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using (RebuildLock())
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{
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var vertexSource = this.VertexSource;
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Mesh = VertexSourceToMesh.Extrude(this.VertexSource, Height);
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if (Mesh.Vertices.Count == 0)
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{
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Mesh = null;
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}
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}
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Invalidate(new InvalidateArgs(this, InvalidateType.Mesh));
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}
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}
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} |