mattercontrol/MatterControlLib/CustomWidgets/SimpleButton.cs
Lars Brubaker bed90234e7 Made MatterControl run as a .net standard app
Moving matter control to a lib and creating a new exe to run it
2018-09-06 16:09:58 -07:00

477 lines
No EOL
11 KiB
C#

/*
Copyright (c) 2017, John Lewin
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
The views and conclusions contained in the software and documentation are those
of the authors and should not be interpreted as representing official policies,
either expressed or implied, of the FreeBSD Project.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using MatterHackers.Agg;
using MatterHackers.Agg.Image;
using MatterHackers.Agg.UI;
using MatterHackers.ImageProcessing;
namespace MatterHackers.MatterControl.CustomWidgets
{
public class SimpleButton : GuiWidget
{
private bool mouseInBounds = false;
protected ThemeConfig theme;
public SimpleButton(ThemeConfig theme)
{
this.theme = theme;
this.HoverColor = theme.SlightShade;
this.MouseDownColor = theme.MinimalShade;
this.Margin = 0;
}
public Color HoverColor { get; set; } = Color.Transparent;
public Color MouseDownColor { get; set; } = Color.Transparent;
public override void OnMouseEnterBounds(MouseEventArgs mouseEvent)
{
mouseInBounds = true;
base.OnMouseEnterBounds(mouseEvent);
this.Invalidate();
}
public override void OnMouseLeaveBounds(MouseEventArgs mouseEvent)
{
mouseInBounds = false;
base.OnMouseLeaveBounds(mouseEvent);
this.Invalidate();
}
public override void OnMouseDown(MouseEventArgs mouseEvent)
{
base.OnMouseDown(mouseEvent);
this.Invalidate();
}
public override void OnMouseUp(MouseEventArgs mouseEvent)
{
base.OnMouseUp(mouseEvent);
this.Invalidate();
}
public override Color BackgroundColor
{
get
{
if (this.MouseCaptured
&& mouseInBounds
&& this.Enabled)
{
return this.MouseDownColor;
}
else if (this.mouseInBounds
&& this.Enabled)
{
return this.HoverColor;
}
else
{
return base.BackgroundColor;
}
}
set => base.BackgroundColor = value;
}
public override bool Enabled
{
get => base.Enabled;
set
{
base.Enabled = value;
if (!base.Enabled)
{
mouseInBounds = false;
}
}
}
}
public class SimpleFlowButton : FlowLayoutWidget
{
private bool mouseInBounds = false;
protected ThemeConfig theme;
public SimpleFlowButton(ThemeConfig theme)
{
this.theme = theme;
this.HoverColor = theme.SlightShade;
this.MouseDownColor = theme.MinimalShade;
this.Margin = 0;
}
public Color HoverColor { get; set; } = Color.Transparent;
public Color MouseDownColor { get; set; } = Color.Transparent;
public override void OnMouseEnterBounds(MouseEventArgs mouseEvent)
{
mouseInBounds = true;
base.OnMouseEnterBounds(mouseEvent);
this.Invalidate();
}
public override void OnMouseLeaveBounds(MouseEventArgs mouseEvent)
{
mouseInBounds = false;
base.OnMouseLeaveBounds(mouseEvent);
this.Invalidate();
}
public override void OnMouseDown(MouseEventArgs mouseEvent)
{
base.OnMouseDown(mouseEvent);
this.Invalidate();
}
public override void OnMouseUp(MouseEventArgs mouseEvent)
{
base.OnMouseUp(mouseEvent);
this.Invalidate();
}
public override Color BackgroundColor
{
get
{
if (this.MouseCaptured
&& mouseInBounds
&& this.Enabled)
{
return this.MouseDownColor;
}
else if (this.mouseInBounds
&& this.Enabled)
{
return this.HoverColor;
}
else
{
return base.BackgroundColor;
}
}
set => base.BackgroundColor = value;
}
}
public class IconButton : SimpleButton
{
private ImageWidget imageWidget;
private ImageBuffer image;
public IconButton(ImageBuffer icon, ThemeConfig theme)
: base(theme)
{
this.image = icon;
this.HAnchor = HAnchor.Absolute;
this.VAnchor = VAnchor.Absolute | VAnchor.Center;
this.Height = theme.ButtonHeight;
this.Width = theme.ButtonHeight;
imageWidget = new ImageWidget(icon)
{
HAnchor = HAnchor.Center,
VAnchor = VAnchor.Center,
Selectable = false
};
this.AddChild(imageWidget);
}
public ImageBuffer IconImage => this.Enabled ? image : this.DisabledImage;
/// <summary>
/// Switch icons without computing disabled image - use case for non-disableable toggle widgets
/// </summary>
/// <param name="icon"></param>
internal void SetIcon(ImageBuffer icon)
{
image = icon;
imageWidget.Image = icon;
}
private ImageBuffer _disabledImage;
public ImageBuffer DisabledImage
{
get
{
// Lazy construct on first access
if (_disabledImage == null)
{
_disabledImage = image.AjustAlpha(0.2);
}
return _disabledImage;
}
}
public override void OnEnabledChanged(EventArgs e)
{
imageWidget.Image = (this.Enabled) ? image : this.DisabledImage;
this.Invalidate();
base.OnEnabledChanged(e);
}
}
public class RadioIconButton : IconButton, IRadioButton
{
public IList<GuiWidget> SiblingRadioButtonList { get; set; }
public event EventHandler CheckedStateChanged;
public bool ToggleButton { get; set; } = false;
public RadioIconButton(ImageBuffer icon, ThemeConfig theme)
: base(icon, theme)
{
}
public override void OnClick(MouseEventArgs mouseEvent)
{
base.OnClick(mouseEvent);
bool newValue = (this.ToggleButton) ? !this.Checked : true;
bool checkStateChanged = (newValue != this.Checked);
this.Checked = newValue;
// After setting CheckedState, fire event if different
if (checkStateChanged)
{
OnCheckStateChanged();
}
}
private bool _checked;
public bool Checked
{
get => _checked;
set
{
if (_checked != value)
{
_checked = value;
if (_checked)
{
this.UncheckSiblings();
}
this.BackgroundColor = (_checked) ? theme.MinimalShade : Color.Transparent;
Invalidate();
}
}
}
public virtual void OnCheckStateChanged()
{
CheckedStateChanged?.Invoke(this, null);
}
public override void OnDraw(Graphics2D graphics2D)
{
if (this.Checked)
{
graphics2D.Rectangle(0, 0, LocalBounds.Right, 2, theme.Colors.PrimaryAccentColor);
}
base.OnDraw(graphics2D);
}
}
public class RadioTextButton : TextButton, IRadioButton
{
public IList<GuiWidget> SiblingRadioButtonList { get; set; }
public event EventHandler CheckedStateChanged;
public RadioTextButton(string text, ThemeConfig theme, double pointSize = -1)
: base(text, theme, pointSize)
{
this.SelectedBackgroundColor = theme.SlightShade;
}
public override void OnClick(MouseEventArgs mouseEvent)
{
base.OnClick(mouseEvent);
bool newValue = true;
bool checkStateChanged = (newValue != this.Checked);
this.Checked = newValue;
// After setting CheckedState, fire event if different
if (checkStateChanged)
{
OnCheckStateChanged();
}
}
public Color SelectedBackgroundColor { get; set; }
public Color UnselectedBackgroundColor { get; set; }
private bool _checked;
public bool Checked
{
get => _checked;
set
{
if (_checked != value)
{
_checked = value;
if (_checked)
{
this.UncheckSiblings();
}
}
this.BackgroundColor = (_checked) ? this.SelectedBackgroundColor : this.UnselectedBackgroundColor;
}
}
public override void OnMouseEnterBounds(MouseEventArgs mouseEvent)
{
base.OnMouseEnterBounds(mouseEvent);
this.Invalidate();
}
public override void OnMouseLeaveBounds(MouseEventArgs mouseEvent)
{
base.OnMouseLeaveBounds(mouseEvent);
this.Invalidate();
}
public virtual void OnCheckStateChanged()
{
CheckedStateChanged?.Invoke(this, null);
}
public override void OnDraw(Graphics2D graphics2D)
{
if (this.Checked)
{
graphics2D.Rectangle(LocalBounds.Left, 0, LocalBounds.Right, 2, theme.Colors.PrimaryAccentColor);
}
base.OnDraw(graphics2D);
}
}
public class TextButton : SimpleButton
{
private TextWidget textWidget;
public TextButton(string text, ThemeConfig theme, double pointSize = -1)
: base(theme)
{
this.HAnchor = HAnchor.Fit;
this.VAnchor = VAnchor.Absolute | VAnchor.Center;
this.Height = theme.ButtonHeight;
this.Padding = theme.TextButtonPadding;
this.TextColor = theme.Colors.PrimaryTextColor;
var textSize = (pointSize != -1) ? pointSize : theme.DefaultFontSize;
this.AddChild(textWidget = new TextWidget(text, pointSize: textSize, textColor: theme.Colors.PrimaryTextColor)
{
HAnchor = HAnchor.Center,
VAnchor = VAnchor.Center
});
}
public Color TextColor { get; }
public override string Text
{
get => this.textWidget.Text;
set
{
this.textWidget.Text = value;
}
}
public override bool Enabled
{
get => base.Enabled;
set
{
base.Enabled = value;
textWidget.Enabled = value;
}
}
}
public class TextIconButton : SimpleFlowButton
{
private TextWidget textWidget;
public TextIconButton(string text, ImageBuffer icon, ThemeConfig theme)
: base(theme)
{
this.HAnchor = HAnchor.Fit;
this.VAnchor = VAnchor.Absolute | VAnchor.Center;
this.Height = theme.ButtonHeight;
this.Padding = theme.TextButtonPadding;
this.AddChild(ImageWidget = new ImageWidget(icon)
{
VAnchor = VAnchor.Center,
Selectable = false
});
// TODO: Only needed because TextWidget violates normal padding/margin rules
var textContainer = new GuiWidget()
{
Padding = new BorderDouble(8, 4, 2, 4),
HAnchor = HAnchor.Fit,
VAnchor = VAnchor.Center | VAnchor.Fit,
Selectable = false
};
this.AddChild(textContainer);
textContainer.AddChild(textWidget = new TextWidget(text, pointSize: theme.DefaultFontSize, textColor: theme.Colors.PrimaryTextColor));
}
public ImageWidget ImageWidget { get; }
public override string Text { get => textWidget.Text; set => textWidget.Text = value; }
}
}