98 lines
No EOL
3.4 KiB
C#
98 lines
No EOL
3.4 KiB
C#
/*
|
|
Copyright (c) 2018, Lars Brubaker, John Lewin
|
|
All rights reserved.
|
|
|
|
Redistribution and use in source and binary forms, with or without
|
|
modification, are permitted provided that the following conditions are met:
|
|
|
|
1. Redistributions of source code must retain the above copyright notice, this
|
|
list of conditions and the following disclaimer.
|
|
2. Redistributions in binary form must reproduce the above copyright notice,
|
|
this list of conditions and the following disclaimer in the documentation
|
|
and/or other materials provided with the distribution.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
|
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
|
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
The views and conclusions contained in the software and documentation are those
|
|
of the authors and should not be interpreted as representing official policies,
|
|
either expressed or implied, of the FreeBSD Project.
|
|
*/
|
|
|
|
using System.IO;
|
|
using MatterHackers.Agg;
|
|
using MatterHackers.Agg.UI;
|
|
|
|
namespace MatterHackers.MatterControl
|
|
{
|
|
using System.Threading;
|
|
using MatterHackers.Agg.Platform;
|
|
using MatterHackers.DataConverters3D;
|
|
using MatterHackers.PolygonMesh;
|
|
using MatterHackers.PolygonMesh.Processors;
|
|
using MatterHackers.RenderOpenGl;
|
|
using MatterHackers.VectorMath;
|
|
|
|
public class LogoSpinner
|
|
{
|
|
public Color MeshColor { get; set; } = Color.White;
|
|
|
|
public bool SpinLogo { get; set; } = true;
|
|
|
|
public LogoSpinner(GuiWidget widget, double scale = 1.6, double spinSpeed = 0.6, double yOffset = 0.5, double rotateX = -0.1)
|
|
{
|
|
// loading animation stuff
|
|
LightingData lighting = new LightingData();
|
|
|
|
Mesh logoMesh;
|
|
|
|
using (var logoStream = AggContext.StaticData.OpenStream(Path.Combine("Stls", "MH Logo.stl")))
|
|
{
|
|
logoMesh = StlProcessing.Load(logoStream, CancellationToken.None);
|
|
}
|
|
|
|
// Position
|
|
var aabb = logoMesh.GetAxisAlignedBoundingBox();
|
|
logoMesh.Transform(Matrix4X4.CreateTranslation(-aabb.Center));
|
|
|
|
logoMesh.Transform(Matrix4X4.CreateScale(scale / aabb.XSize));
|
|
|
|
var anglePerDraw = 1 / MathHelper.Tau * spinSpeed;
|
|
var angle = 0.0;
|
|
|
|
widget.BeforeDraw += (s, e) =>
|
|
{
|
|
var screenSpaceBounds = widget.TransformToScreenSpace(widget.LocalBounds);
|
|
WorldView world = new WorldView(screenSpaceBounds.Width, screenSpaceBounds.Height);
|
|
world.Translate(new Vector3(0, yOffset, 0));
|
|
world.Rotate(Quaternion.FromEulerAngles(new Vector3(rotateX, 0, 0)));
|
|
|
|
GLHelper.SetGlContext(world, screenSpaceBounds, lighting);
|
|
GLHelper.Render(logoMesh, this.MeshColor, Matrix4X4.CreateRotationY(angle), RenderTypes.Shaded);
|
|
GLHelper.UnsetGlContext();
|
|
};
|
|
|
|
Animation spinAnimation = new Animation()
|
|
{
|
|
DrawTarget = widget,
|
|
FramesPerSecond = 20
|
|
};
|
|
spinAnimation.Update += (s, time) =>
|
|
{
|
|
if (this.SpinLogo)
|
|
{
|
|
angle += anglePerDraw;
|
|
}
|
|
};
|
|
spinAnimation.Start();
|
|
}
|
|
}
|
|
} |