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BaseObject3D.cs
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Made base do centering for circle
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2020-05-24 16:23:34 -07:00 |
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ComponentObject3D.cs
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Making Pro design apps work
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2020-05-24 22:52:43 -07:00 |
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ConeObject3D.cs
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Making primitives rebuild when there is no mesh
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2020-05-20 07:59:27 -07:00 |
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CubeObject3D.cs
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Making primitives rebuild when there is no mesh
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2020-05-20 07:59:27 -07:00 |
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CylinderObject3D.cs
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Improving cylinder
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2020-07-05 18:05:15 -07:00 |
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Gear2D.cs
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fixing edges in flat renderer
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2020-06-23 08:28:21 -07:00 |
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HalfCylinderObject3D.cs
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Making primitives rebuild when there is no mesh
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2020-05-20 07:59:27 -07:00 |
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HalfSphereObject3D.cs
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Making primitives rebuild when there is no mesh
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2020-05-20 07:59:27 -07:00 |
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HalfWedgeObject3D.cs
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Making primitives rebuild when there is no mesh
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2020-05-20 07:59:27 -07:00 |
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HexGridObject3D.cs
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Made MatterControl run as a .net standard app
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2018-09-06 16:09:58 -07:00 |
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ImageObject3D.cs
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formatting
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2020-08-18 20:22:17 -07:00 |
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PrimitiveObject3D.cs
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Making primitives rebuild when there is no mesh
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2020-05-20 07:59:27 -07:00 |
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PyramidObject3D.cs
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Making primitives rebuild when there is no mesh
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2020-05-20 07:59:27 -07:00 |
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RingObject3D.cs
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Making primitives rebuild when there is no mesh
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2020-05-20 07:59:27 -07:00 |
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SphereObject3D.cs
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Making primitives rebuild when there is no mesh
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2020-05-20 07:59:27 -07:00 |
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TextObject3D.cs
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Fixed a bug in text object
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2020-05-21 10:13:26 -07:00 |
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TextPathObject3D.cs
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moving Gear2D to MC
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2019-10-25 17:21:50 -07:00 |
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TorusObject3D.cs
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Making primitives rebuild when there is no mesh
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2020-05-20 07:59:27 -07:00 |
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WedgeObject3D.cs
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Making primitives rebuild when there is no mesh
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2020-05-20 07:59:27 -07:00 |
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XyCalibrationFaceObject3D.cs
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Making calibration wipe tower round
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2020-05-07 19:01:16 -07:00 |
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XyCalibrationTabObject3D.cs
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Making calibration wipe tower round
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2020-05-07 19:01:16 -07:00 |