mattercontrol/DesignTools/Operations/Package3D.cs
Lars Brubaker d6addaa45a Improving Package tool
Changing public property editor to be able to dynamically add new properties
2018-04-12 17:36:24 -07:00

95 lines
No EOL
2.8 KiB
C#

/*
Copyright (c) 2018, Lars Brubaker
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
The views and conclusions contained in the software and documentation are those
of the authors and should not be interpreted as representing official policies,
either expressed or implied, of the FreeBSD Project.
*/
using MatterHackers.Agg.UI;
using MatterHackers.DataConverters3D;
using Newtonsoft.Json;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
namespace MatterHackers.MatterControl.DesignTools.Operations
{
public class Package3D : Object3D, IRebuildable
{
public Package3D()
{
}
[JsonIgnore]
private SubProperties _subProperties = new SubProperties();
[JsonIgnore]
public SubProperties LiftedProperties
{
get
{
_subProperties.Items.Clear();
foreach (var child in this.Descendants<TextObject3D>())
{
PropertyInfo propertyToEdit = child.GetType().GetProperties().First();
_subProperties.Items.Add(new EditableProperty(propertyToEdit, child));
}
return _subProperties;
}
set
{
// only here so it will show up in PublicPropertyEditor
}
}
public static Package3D Create(IObject3D itemToPackage)
{
Package3D package = new Package3D();
package.Children.Add(itemToPackage);
return package;
}
public void Rebuild(UndoBuffer undoBuffer)
{
foreach (var child in this.Descendants<TextObject3D>())
{
child.Rebuild(null);
foreach (var parent in child.Parents<IObject3D>())
{
if (parent is IRebuildable rebuildable
&& parent != this)
{
rebuildable.Rebuild(null);
}
}
}
return;
}
}
}